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Thread: Nvidia confirms GT-200 with 1 billion transistors

  1. #26
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    Quote Originally Posted by DilTech View Post
    512bit bus with GDDR3 at 2000-2200 would be faster than any available ram on a 256bit memory bus....


    256bits + GDDR5 gives you more bandwidth.

    Look to R600 at 512bits. The formule didnīt work.
    The PCB is much more complex, the core is bigger, you have more bus stops inside the chip.

  2. #27
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    Quote Originally Posted by Jon Boy Deluxe View Post
    Finally something worth upgrading to!

    When are they out?
    lol i so agree.

    i scrapped the 9800gtx from 8800gtx upgrade idea when i read lesser specs


    @ v rr "The PCB is much more complex'

    the pcb is merely for heat i thought being thicker\thinner,nothing more.
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  3. #28
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    Compare to SLI: 256, 48/32, 1.28/1gb.

  4. #29
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    Quote Originally Posted by v_rr View Post


    256bits + GDDR5 gives you more bandwidth.

    Look to R600 at 512bits. The formule didn´t work.
    The PCB is much more complex, the core is bigger, you have more bus stops inside the chip.
    R600's formula didn't work because it couldn't USE the bandwidth. Too few rops, inefficient AA, too few tmus for AF... The rest of the architecture held it back.

    Also, you realize you'd need roughly 4ghz GDDR5 at 256bit to match 2ghz GDDR3 at 512bit, right? Also, GDDR3 is likely to be lower latency than GDDR5 as well.
    Last edited by DilTech; 04-11-2008 at 02:30 PM.
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  5. #30
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    Quote Originally Posted by [cTx]Warboy View Post
    Awww only GDDR3?
    No need for more expensive RAM...
    GDDR3-2100/2200 + 512BIT BUS = 134.4Gbps / 140.8Gbps

    Already more than good enough

    Quote Originally Posted by DilTech View Post
    512bit bus with GDDR3 at 2000-2200 would be faster than any available ram on a 256bit memory bus....
    GDDR5-4035 + 256BIT BUS = GDDR3-2200 + 512BIT BUS.
    GDDR5-6000 + 256BIT BUS = 192Gbps
    GDDR3-2600 + 512BIT BUS = 166.4Gbps

    { Edit: quoting your message, not disagreeing }
    Those numbers are just insanely high, and current GPUs won't benefit from a point... and that point is under those figures

    And plain bandwidth wont give you a thing... if you haven't equipped the card with efficient sub-units ( ROPs/TMUs/TFUs ).

    Quote Originally Posted by keiths View Post
    Compare to SLI: 256, 48/32, 1.28/1gb.
    Care to elaborate ?
    256 you mean SPs.
    that 1.28/1GB ???
    Last edited by BenchZowner; 04-11-2008 at 02:34 PM.

  6. #31
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    Time to get a second job. My 8800 gtx is looking to retire, its getting tired.

  7. #32
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    Quote Originally Posted by DilTech View Post
    R600's formula didn't work because it couldn't USE the bandwidth. Too few rops, inefficient AA, too few tmus for AF... The rest of the architecture held it back.

    Also, you realize you'd need roughly 4ghz GDDR5 at 256bit to match 2ghz GDDR3 at 512bit, right? Also, GDDR3 is likely to be lower latency than GDDR5 as well.
    I think his point is that if the two options can provide the same bandwidth (256+GDDR5 vs 512+GDDR3) it's cheaper and way less complex to design and use the first. And I agree with that. I loved the R600 PCB's visual, but looking at it from a practical POV, 256+GDDR5 is better. Also, 512bits will force NVIDIA to use 16 chips in one PCB, just like the 2900XT. If they plan to do a GX2 with the GT-200, I just can't imagine the monster PCB (two of them more than likely) it'll be with 32 GDDR ICs, that huge chip and all the power circuitry.

    Of couse it'll be fast, but I don't want a second 2900XT talking about heat and power consumption.
    Last edited by STaRGaZeR; 04-11-2008 at 02:43 PM.
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  8. #33
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    BenchZowner really gave out a lot of information here, thanks.

    More ROPs? Bigger memory bus?
    Did they finally listen to the thousands of shouts?
    Before or after they said "we are opening a can of whoop ass on intel"?
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  9. #34
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    This going to be awesome, only thing I'm worried about is die size. The yields of this will be even worse than that of g80's, pricing will definitely be steep here. I have no doubt it'll definitely be a thorn in the r700's ass because hardly any of ati's xfire drivers are offering consistant above 75% scaling of the 3870x2 vs 3870. Not to mention I can't think of any games except for maybe CoJ that's coded to make use of all the shaders the r700 will have, let alone a single rv770. Thing is, I'd be willing to bet there's going to be a huge difference in price.

    This battle is definitely going to be hot. I wouldn't be surprised if either side took the performance crown here (but I'm leaning more towards gt200 due to how inefficient the r600 design is in current games), but this will be more than just pure performance. Its going to be close, and pricing will mean a lot this time around.
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  10. #35
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    Quote Originally Posted by Shintai View Post
    Whenever AMD is near or the G9x cores dont sell well more.
    ha. qft
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  11. #36
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    Quote Originally Posted by DilTech View Post
    R600's formula didn't work because it couldn't USE the bandwidth. Too few rops, inefficient AA, too few tmus for AF... The rest of the architecture held it back.

    Also, you realize you'd need roughly 4ghz GDDR5 at 256bit to match 2ghz GDDR3 at 512bit, right? Also, GDDR3 is likely to be lower latency than GDDR5 as well.
    You forgot that GDDR5 is still not "available" so the original statement stands correct, for the time being.

  12. #37
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    ^_^

    65nm
    240 SPs [ MADD + MUL more than likely ]
    120 TMUs
    120 TFUs (?) [ not so sure about that ]
    Last edited by BenchZowner; 04-11-2008 at 07:46 PM.

  13. #38
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    Quote Originally Posted by Scimitar View Post
    1100 MHz on a 512 bit bus would be 140 GB / second of memory bandwidth. 200 shaders, 32 ROPs, and 1 GB or Ram, damm. Sounds amazing!
    192...
    Last edited by LordEC911; 04-11-2008 at 09:40 PM.

  14. #39
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    Quote Originally Posted by LordEC911 View Post
    196...
    240...

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    Quote Originally Posted by BenchZowner View Post
    240...
    So "close to 200" becomes "256 with a cluster disabled."
    This just shows(if true) what was obvious about the rumors, huge, hot and expensive due to poor yields.

    Edit- Sorry I didn't see your post.

    Quote Originally Posted by BenchZowner View Post
    ^_^
    65nm
    240 SPs [ MADD + MUL more than likely ]
    60 TMUs
    120 TFUs (?) [ not so sure about that ]
    Let me work through the numbers but they don't really make much sense at first glance.
    Edit- Hmmm... So going back to the original and just buffing up G80 numbers.
    Last edited by LordEC911; 04-11-2008 at 07:19 PM.

  16. #41
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    Quote Originally Posted by LordEC911 View Post
    So "close to 200" becomes "256 with a cluster disabled."
    This just shows(if true) what was obvious about the rumors, huge, hot and expensive due to poor yields.

    Edit- Sorry I didn't see your post.



    Let me work through the numbers but they don't really make much sense at first glance.
    Oh come on! Don't make me do that
    10 clusters...


  17. #42
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    Quote Originally Posted by BenchZowner View Post
    ^_^

    65nm
    240 SPs [ MADD + MUL more than likely ]
    60 TMUs
    120 TFUs (?) [ not so sure about that ]
    how many STFUs? j/k

    wow if that is true and this this is a single card, single core solutions
    this will be crazy fast lol
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  18. #43
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    Quote Originally Posted by dinos22 View Post
    how many STFUs? j/k
    One, a major one [ sssh, be quiet! ]

    Quote Originally Posted by dinos22
    wow if that is true and this this is a single card, single core solutions
    this will be crazy fast lol
    Supposed to be single card, single die.

  19. #44
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    wow man
    if your source is reliable AMD should be packing
    this is looking like a proper Ultra replacement that will murder it heheh
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  20. #45
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    GT200 performance should be higher than 2* G92GTS in many cases.

    *Clocks are estimated, theoritically easy to reach*

    G92GTS - GT200
    648MHz/1620MHz/GDDR3-1944 - 600MHz/1350MHz/GDDR3-2200
    256BIT BUS Width - 512BIT BUS Width
    512MB FrameBuffer - 1024MB FrameBuffer
    64 TFUs - 120 TFUs
    64 TMUs - 120 TMUs
    16 ROPs - 32 ROPs
    128 SPs - 240 SPs
    Last edited by BenchZowner; 04-11-2008 at 07:48 PM.

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    "To exist in this vast universe for a speck of time is the great gift of life. Our tiny sliver of time is our gift of life. It is our only life. The universe will go on, indifferent to our brief existence, but while we are here we touch not just part of that vastness, but also the lives around us. Life is the gift each of us has been given. Each life is our own and no one else's. It is precious beyond all counting. It is the greatest value we have. Cherish it for what it truly is."

  22. #47
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    Quote Originally Posted by BenchZowner View Post
    Oh come on! Don't make me do that
    10 clusters...

    Interesting approach...

    Quote Originally Posted by BenchZowner View Post
    GT200 performance should be higher than 2* G92GTS in many cases.

    *Clocks are estimated, theoritically easy to reach*

    G92GTS - GT200
    648MHz/1620MHz/GDDR3-1944 - 600MHz/1350MHz/GDDR3-2200
    256BIT BUS Width - 512BIT BUS Width
    512MB FrameBuffer - 1024MB FrameBuffer
    64 TFUs - 120 TFUs
    64 TMUs - 120 TMUs
    16 ROPs - 32 ROPs
    128 SPs - 240 SPs
    You know they are gunning for at least 1500mhz on the shader domain, they can't stop just shy of 1TFlop.
    Last edited by LordEC911; 04-11-2008 at 07:52 PM.

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    All I can say is it better come out within 3 months. I just bought an eVGA 9800GTX since my 320MB GTS wasn't hacking it on my 24" monitor.

    If this comes out in June or early early July then I'll be very happy.

  24. #49
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    Quote Originally Posted by Lightning_Rider View Post
    All I can say is it better come out within 3 months. I just bought an eVGA 9800GTX since my 320MB GTS wasn't hacking it on my 24" monitor.

    If this comes out in June or early early July then I'll be very happy.
    don't hold ya horses.
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  25. #50
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    just add 5% on to whatever ati brings out. (leaves office to play golf)
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