is it just me or do the pre alpha videos of battlefield 3 look better than the supposed finished crysis?
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is it just me or do the pre alpha videos of battlefield 3 look better than the supposed finished crysis?
They look beyond better...makes me wanna buy 2 copies of BF3 and skip Cryfailure completely.
Hargreave (SP?) would like to have a word with you...
http://pic.phyrefile.com/a/am/amtgma...crysis2dx9.jpg
And before anybody asks, this is in DX9...
Full size here...
Nice and detailed character models but ugly as sin backgrounds, check! Also it looks like there is NO AA, judging from the vr's review in the 6th screenshot since the broken metal door has no edge smoothing of any kind from one setting to another. Although the game looks insanely blurry, I bet it's because if they were sharp it'll look ugly as hell on consoles... Crysis 2 looks ok but no better than any of the current fps shooters and even worse in some situations, and without DX11 everything looks so flat. Crysis 2, welcome to 2003. Let Witcher 2 show crytek how its done, can't wait.
It's probably going to be a really good so campaign too. Ill pick it up when it goes to 20 and they've patched in dx11.
I don't wanna judge the game before try it on final version, but i doubt this part is something when you run around and zoom on a guy who speak on you, so i believe it's a cutscene ? ..
well i don't judge game IQ cause cutscene look nice. But a good point for crytek, cause lately many games was not even put the cutscene at the good resolution, and we know all how good a cutscene at 1024x768 is looking on a LCD 1080P.
It's like looking on the cutscene of SC2 and imagine play the game with thoses graphics . ( and some of the campaign are really good ),
I don't care about FSAA as i use MLAA which works in all games. What's bothering me that we're in 2011, DX11 cards were selling for what, year and a half, 2 years already?
And we get a DX9 game...
I lso hate the fact that first game experience will be in DX9. Playing it again later with DX11 just won't be the same as you'll already know the game progress, story, levels etc.
The same reason why System Shock 2 and Half-Life 1 and 2 were special experience the first time but the second run, even though it was still very enjoyable it just wasn't the same.
Does anyone have a link to a good review of the game since today is the day?
Olivion, don't you think it's a bit early to be conviced about it anyway ?
what are we knowing? it will use Full DX11 ... we have see a gameplay video ( i have speak with some jurnalist who was really present ), they have see a part of the campaign ( video are takes of this presentation ), 2 missions we have get now on videos ...( real time game play demos, not pre calclulate demos, but this don't mean the final version will be better or as good ) .
In this environnement is great, the graphism, physics, feelings seems great( look the part uppon the bridge and look how characters are running, it make me feel to a movie, really realistic ) ....... how it will look on the end? who know, but it look promising ... really promising..
Also does anyone know what kind of DRM it will have?
Entièrement d' accord ...... Parce que je ne crois qu' en une seule chose: mon incroyable incrédulité ( ou parce que je suis blazé a défaut.) ......... attendons et jugeons ensuite .....
J' allais devenir poétique mais.. ... effectivement complétement d' accord, faudra voir, vu ce qu' on a vu ses derniers temps....
ok, just got the full game, it auto downloaded a patch to version 1.1
I still got image flickering, still the same options to change graphics, everything the same as beta..
son, I'm disappoint.
...That "blurry" background is caused by DoF effects. :rofl:
You know, the same trick that's been being used in games for quite a few years now?
I'm still with-holding my judgement on Crysis 2 until we see the DX11 patch. I'd still bet my paycheck that EA forced their hand on releasing the game before DX11 was ready to go.
there was a leaked video of actual game play not too long ago that im sure has since been removed from youtube but it basically looked the same gameplay wise as the first trailer. (the one where the guy is next to the car that gets hit with an rpg)
i know i shouldnt get excited yet but after being so burned by crytek i need a gaming company i can believe in. one that still cares about the pc gaming community
They promised DX11, and at release, we don't even have DX10. We ONLY have DX9 support, which is a step backwards from the original Crysis.
I agree with him. I'm not impressed that it's only a DX9 game. I'm even less impressed with how much of a console port it is.
The only other current game that is only DX9 that truly impresses me is Starcraft 2. But Starcraft 2 was never about the graphics or pushing the envelope of technology like Crysis was. It was about ling rushing your opponent into oblivion. :p:
I got my ling rushes with SC2 (mission accomplished). Where's my cutting edge graphics on Crysis 2? :shakes:
Bought the game today and just played for about an hour.
Crysis and Warhead definately look better and the environments are much smaller in crysis 2. Probably went to the city since the consoles would struggle with the larger areas of the first 2 games.
I will say the gameplay feels better with crysis 2.
I really hope the DX11 patch comes out and isn't just B.s.
When are new SLi nV drivers coming out for this game?
When Nvidia gets the money they gave to Crytek for the DX11 implementation and the TWIMTB logo back :p:
Starcraft 2 had no real reason to be DX10 or DX11 for exactly that reason: It never tried to be a breakthrough in graphic achievements.
Since they would obviously go with DX9 for their WinXP users (They would be firing themselves in the foot if they ignored that OS), the only other benefit from going DX10+ would be lost. That is, optimizations gained from being made from scratch for DX10+ (regardless of how :banana::banana::banana::banana:ty or good the game may look), and not just a slapped-in render path.
If Cryengine 3 was really conceived as a breakthrough in graphics technology, then it had the *need* to be at least DX10, for both performance optimizations and to take the most of today's graphics technologies.
Well, the thing is: I've seen a lot of screenshots of faces like this one - e.g. crysis1 - years ago. So even though it looks good, it doesn't bring anything new to the table we didn't already had before...
What I really want to see is tessellation put to a good use. DX11 is around for quite air time now and nothing of its features is really used by games...
I used the EVGA SLI profile you have to have an account to download thou
http://www.evga.com/articles/00463/default.asp?d=1&b=32
There will always be apologists or shills for games that come from major studios. Won't be any different with Crysis 2. Even when people discover files that reference Xbox in the PC versions, see onscreen overlays telling you to press right trigger, etc. They will just go on and on about how it's "an honest mistake, has nothing to do with the development, blah blah".
The reality is that Crysis 2, like a number of PC titles in the last few years, is not simply a questionable Xbox port, but a blatant, sloppy one. I mean they didn't even replace "press start" or the on screen queues to press controller buttons for hell sake. Compared to Crysis, Crysis 2 on the PC is actually a step backwards. :shakes:
It's so blatantly obvious that the game is built around the lowest common denominator (Xbox) that the apologists really have no ground to stand on. And if Crysis 2 sells poorly on the PC despite all the paid for reviews (I'm looking at you IGN, Kotaku, etc.) Crytek and the apologists will just scream "PC PIRACY RUINING GAMING!!one1!!!!" and blame the consumer for their piss poor product. Crytek has lost all my respect. I don't know a single friend or colleague of mine who games on the PC and is buying this game after seeing what a joke it is.
This "Piracy, Distribution problems, blah blah" doesn't play anymore. All the major platforms have rampant piracy (Xbox, PS3 and PC). A garbage product that is way overpriced will see high rates of piracy. It's simple as.
Sell your game through Steam, or by yourself without mountains of Securom/Windowslive bullsh*t, or be viewed as the joke of a PC developer that you are. That's it. There are no other options. Don't price it exorbitantly, distribute it through Steam, make a quality game, and develop it for the PC if you plan on selling it to PC gamers.
F*CK THIS IS GOOD COFFEE
Me either buddy, me either. I'll probably de-friend them if I find out what they done too. :cool:
I'M GOING TO XTREMEBEAN FOR AN ICED TODDY AS SOON AS THEY OPEN!!!
EDIT: WHICH IS IN 23 MINUTES!!!
Man, I'm so pissed off right now :mad:
Just downloaded Crysis 2 off of steam, and once I got in game, there was a terrible flickering problem! :(
It's so bad, that the game is unplayable for me. It's due to SLi, because disabling SLi fixes the problem.
And I'm not the only one having these kind of problems. How could Crytek/Nvidia miss something as obvious as this? :down:
rofl...did u really expect sli to work? It didn't work in the 1st one on release either...stuttering.
Who needs a 590 for this game? Isn't this DX9?
Because they wanted in on the console profit but were too lazy/stingy to develop separately for the PC. So they give the PC gamers a game that doesn't exceed the capability of the consoles (level size, AI complexity, texture resolution, etc), looks like crap but market the hell out of it, and hit three birds/platforms with one stone.
The options are:
Develop mediocre game for the PC, make $$.
Develop fantastic game for the PC, make $$$
Develop mediocre game for the Xbox/PS3, make $$$
Develop fantastic game for the Xbox/PS3, make $$$$
Develop fantastic game for the PC, port it to consoles, make $$$$$
Develop game for Xbox/PS3, port it to PC poorly and buy a few reviews, make $$$$$$$$$$$$$
They took the biggest payout. Simple. Problem is that last option winds up burning a good portion of your customer base every time. So it's questionable how many times you can repeat it. Although CODMW2->CODBLOPS managed to do it without much of an issue.
Bingo. But that takes effort gosh darn it. Board members and the marketing department only see dollar signs for the short term though. They don't think about what it does to their brand name in the PC market over the long term. Then they blame poor sales of poor titles on piracy.
Hopefully what's being said about BF3 is true and they are using PC as the primary platform and just scaling it back for the consoles. Even console titles that program "direct to metal" cannot come close to beating a modern PC GPU that uses an API. The computing power is just orders of magnitude different.
I think Crytek shot themselves in the foot with this. The first Crysis was a title that catered almost exclusively to the high-end PC gaming market and yet it still sold well. That same crowd, itching for the next installment, gets fed oatmeal, instead of the steak and lobster they were expecting.
I hear a bunch of people can't get the game to actually launch. Sounds like a winning combination to me. ;)
If people are running a 5850 @ 1920x1080 with v-sync on @ 60 FPS w/ Extreme Graphics... that is truly sad. Well good for people but sad that where is the Extreme graphics that us high end users where hoping for? Hopefully there DX11 patch fixes that itch.
I mean we all remember Crysis was a power hog. It was a default bench mark, if a GPU got 60FPS on extreme settings at 1920x1080 or 1920x1200 well just wow. Even at first getting 40FPS seemed hard.
Now we got to find a newer game that can stress our systems! WHERE IS IT?
Yeah, piracy my ass. I've bought Far Cry and both Crysis games and Crysis 2 is already pre-ordered. The games were good but when they openly said they are working primarely on console, restricting it to DX9 because of outdated consoles and then blaming everything else for possible bad sale is just silly.
I feel the same for NFS Hot Pursuit. It's a good game but it's just screaming CONSOLE all over the place. Stupid unskippable intro that takes forever, online lobby with stupid countdown, no chat, no cheat protection etc etc. C'mon!? If you copy everything from consoles, then also copy the protection (meaning there won't be any since consoles don't have it). Of course they won't do that noooo. I hate the irritation in the rear whenever i pay for a PC game these days. But then again, you can pass the crap. Like i did with Ubisoft and their games with idiotic always-online protection.
Why develop it better for the PC? So the handful of PC gamers who can run it maxed out enjoy it? That's stupid, you're burning a ton of cash for a few people, most of the other PC people can't see it anyways so it's an utter waste.
And you do realize that the original sold 3+ Million copies. Not every game comes to this mark and That was a system crusher and yet people still play/use it because of it. Let alone it is a very flexible system for modding and making things look great. There are settings for a reason from low to high. Use them to up the graphics power on the higher end systems for better looks.
Its not like when they design textures or models they make it say 512x512 for textures or only 2,000 polygons. They start out with higher res images or models and scale it down to keep as much detail as possible. Why not let the higher res textures & models come on out and play?
Hopefully the rumored DX11 patch fixes that and we dont have to wait for the 680's launch for it :P
The original sold a million before people realized they couldn't run it properly. Than they realized they got ripped off and pirated it or decided to wait.
Other than fools, most people wait for their PC games to be 5 bucks in the bargain bin so they can enjoy them full out the first time they play them. It's not worth playing through a second time with everything spoiled, and it's not worth paying full cash for a game you can't properly run.
Game devs need to get that through their head. I'll pay twice as much, or more, for a console game because I know it's going to run and I will get the max possible enjoyment out of it. PC, bleh. I'll wait till I can max it out by which point the price has dropped.
And I'm not the only one like this, it's become common around 2004 where being able to properly max titles (doom 3, HL2 was needed) and as a result virtually all the PC gamers I know moved off to consoles and just bargain bin or steam sale the crap.
You cant blame the game for idiots buying the game even when they have to know they need more power than they had by that time.
Either that or they are just whishfull thinkers when it was said what game needed but you still try using weaker and when it dont work you blame game as soon you did not get 60FPS flat out in a game that dont need more than 30FPS to look like it is60FPS
Bad coding you name it anything but the real reson behind you cant run the game was called up on for Crysis.
I never got the whole "we want a system killer" approach, I'd rather have a game that looks maybe a little worse but that can be run at decent settings with a decent framerate by more people. Crysis was a :banana::banana::banana::banana::banana: when it launched because half the people I knew couldn't play it with any sort of decent settings. Sure I don't like console ports but I don't want the old resource hog days back either when we ended up waiting a hardware generation or 2 to actually see the proper game.
Oh look, the game's getting very good reviews. Obviously the reviewers didn't know the fact that the game wasn't DX11, otherwise they would know how much the game's graphics sucked.
I did play through part of the game last night and I wanted to hate it....but that didn't happen. The single player storyline may be a bit overdone but as a GAME Crysis 2 is FAR from bad; it's quite good actually.
I understand expectations about DX11 implementation were there but even without support for the API, it definately holds its own in the graphics department.
People may whine about what ISN'T in the game but when the focus is put on what's actually THERE, this is one of the better PC games released in the last ~6 months.
My main problem with Crysis 2 was all the bogus speech from Crytek " PC is very important for us ... " & " We developed Crysis 2 for PC... " ...
Bah... i can only say ...
" Press Start to Continue "
lol...
Quote:
We have played them all! Farcry, Crysis, and now Crysis 2. If you were relying on Crytek to stress your new AMD or NVIDIA GPUs, well, you will likely have to wait another 4 years, or never probably. Crysis 2 graphics suck. Yes the graphics suck and you all know why. Crytek sold us out for a bunch of :banana::banana::banana::banana::banana: 360 gamers. Gameplay is about as exciting and motivating as pulling a scab off your dog's scrotum. Open gameplay? Yeah right. Challenging? Not in the least. Crysis 2 goes into the "Never Finished" game bin with Daikatana. Come to think of it, Daikatana had better multi-player.
I don't often gripe about game devs selling out, but Crytek sure did. Crytek is not about innovative gameplay and astounding graphics any more. Crytek is about ripping me off for $60. I think Crytek would have gotten better press if it had not of even released its water-downed and anemic PC version of this "game." I hope Cevat Yerli chokes on this giant flaccid floppy penis of a game, while he is pulling out his overstuffed-wallet. Yeah, I just said that, and I meant it.
At least my 10 year old son thinks it is awesome. Wish he would give me the $60 back. Crysis 2 will be a great buy....when it hits the $2.99 price point on Steam.
*Youtube clip*
http://www.hardocp.com/news/2011/03/...h_sucks_sloppy
I didn´t play Crysis 2 yet, but the first and Warhead weren´t open (big maps don´t make a game open) and challenging. In fact both are two of the easiest games of the last years, even in Delta :shrug:
No matter what feature of the nanosuit you use, AI is terrible along the entire games with and without cloak.
Yeah call it bad game balancing or whatever but nothing kills the AI game continuity more than sub-second cloak toggling.
Delta mode zero cloaking is much more rewarding on crysis...Even if it takes out part of the game.
I tended to just self discipline myself to cloaking when i wanted to do some single segment stealthy business, but once I was in trouble/messed up. No cloaking. Especially against helicopters and when surrounded by like 10 enemies in a dense foliage area.
yeah i just cloaked and beat the last level on soldier difficulty only firing like couple shots... the AI is terrible. especially the aliens, they are about as dumb as it gets. at least with human sioldiers, when u cloaked and try to sneak past them, they notice ur footstep and walk towards u. aliens are idiots who just watches u as u walk by cloaked. as long as u dont run into them ur fine.
i am replaying this on the hardest difficulty, so far the 1st level is a breeze cuz they let u carry over the alien points/addons/nano suit upgrades u gather from the previous play through, so now i have that 10,000 points stealth upgrade to stay in stealth longer
the game was pretty good i have to say, one of the better games i play this year, its up there with pokemon black (lol)
I have a feeling that the reason there is no DX11 patch is because the ATi cards (yes, I said ATi) would run faster than the nVidia cards, so they're delaying it until they neuter enough features to make that untrue.
Ok, flame suit on.
Well, I've never played Warhead. So I guess I'll go back and play Crysis again. It'll be interesting seeing as how I went through it on an 8800 GT. :D
Nonsense.
They are delaying it as neither ATi nor nVidia have drivers which take full advantage of the DirectX11 feature set. (Multithreading and threaded command lists are STILL not supported at the driver level by nVidia or ATi).
My guess is Crytek, as are DiCE delaying things until the drivers are ready.... (A developer Dan Baker has already expressed his concerns over a lack of DirectX11 multithreading support within the nVidia and ATi drivers).
JohnQuote:
4) From what DirectX 11 feature do you think your game profits most? What do you think about DirectX 11 in times of Cross-Platform-Development, can we expect more and more DX11 titles?
We benefit most from the DX11 Compute features. However, once Nvidia and AMD release threading enabled drivers, we expect the threading to be the biggest single benefit. We understand that many of our customers are hardware enthusiasts and want their games to use the latest technology. Since DirectX11 is leaps and bounds above the capabilities of current consoles it can be difficult to be cross platform and take advantage of the new capabilities. Fortunately, because we are a PC only game, this wasn't a concern for us. We can't speak for everyone, but we expect to see DX11 rapidly become the standard for gaming.
...Crytek CEO Cevat Yerli in a statement said that groups of crackers entitled SKIDROW and RAZOR 1911 signed an official agreement that can not influence games from Crytek, the only group’s would be able to circumvent the encrypted source code of Crysis 2™ will not do,this does not prevent other groups trying to beat encryption the game but they will not be able to do this...
edit:http://www.rlslog.net/crysis-2-dvd9-...omment-2455169
Source? I pretty much doubt that.
and people are buying the game lol. in the end its all your fault :up:. it seems this crysis thing have the same effect as jedi and star trek on the bullied brains of the usual members from the club of the rejects.. :ROTF:
They are trolling idiots, that downloaded almost every "crack"(=virus), that was posted there. He's not an admin :ROTF:
I really hope the only reason the DX11 patch is delayed isn't because of ATI cards potentially performing faster like someone said above...my 5870 already runs this game maxed out in 1920x1200. Would really like to see it in DX11 though.
I couldn't care less to be honest. I pre-ordered the game and is arriving tommorow. And i have done the same with all Crytek games so far. And s**t load of others on my Steam list and my retail versions.
Weird, nvidia has had multithreading support for probably over 5 years now.
You just gotta turn it on..., there's I think 4 diff settings (not values, settings) for it, for diff things.
I can't say if it pertains to dx11 though...
As for razor/skidrow.
Skidrow I trust.
Raz0r I do not..., some of there releases are clean, but some aren't and there website tries to jack you.
Really? Multithreaded rendering got introduced in DX11 first. Civ5 is the first game to use it, but there are no drivers to utilize it: http://www.pcgameshardware.com/aid,7...good-for/News/ (Q3)
Yeah really ;).
I'll post back on this with more info tonight when I get my modem back...
Dx11 Instruction support wise, nah probably not.
But driver support wise, been there for years.
You're thinking about something else. I can't remember the exact term, but I think you'll find out, that they are two different things.
No scene release contains any kind of malware, ever. If there is, is because it was added by whatever shady distribution website/torrent/etc you got it from.
Always make sure to get the untouched thing as they release it, and not some repacked crap in an exe of some other BS you usually find in crappy public trackers.
Also, no respectable scene group has a website nowadays, nor an email to contact them. It's simply too risky and not worth it.
They did back in the '90 when all this was underground, but the internet changed a lot since then.
So I'm really wondering what shady site you visited that you thought was from Razor...
Game uses nvidia's FXAA for edge aa.. Same technique is going to be used on Battlefield 3 too..
http://crytek.com/sites/default/file...es_final_2.pdfQuote:
Such a technique is quite a novelty in the video game industry and it’s very likely Crytek will release improved versions as it has potential to also be merged with different techniques - for example, it’s currently also combined with Nvidia’s FXAA in “Extreme” spec, in order to improve quality further with sub-pixel accuracy results from post MSAA
Crysis2 Advanced Graphics Options :up:
http://img812.imageshack.us/img812/3428/43828198.png
http://dl.dropbox.com/u/22702526/Cry...Options1_3.zip
http://forums.steampowered.com/forum....php?t=1807934
55 degree FOV. Are they dumb or something. They are so freakin lazy they couldn't even change FOV for PC version to be defaulting at 90 degrees. C'mon, how can you be that freakin lazy Crytek!? 90° is the lowest acceptable FOV for PC games. And they haven't bothered to change even that for PC version. At least this tool will allow me to play the darn game at least half decently...
Maximum textures
http://i.imgur.com/Hs6fD.jpg
Wow those textures really are crappy - they had better textures in Quake II ffs! :/
Its actually not a bad game, I like it alot to be honest. But the graphics are nowhere near Crysis 1 and Warhead. I don't even know why they call it Crysis when it shares nothing with the original except for the suit mechanic, which have been gimped and simplified.
I dont know...maybe they want us to get dumber?
It's been gimped for console users. Remember, this isn't a proper PC game - it's a console port.
I really hope when a future patch arrives, Crytek will include DX11 support, more graphics options and hopefully include better looking textures because right now Crysis 2 looks like a disgrace.
And also, its annoying just to input my serial key every time I want to play multiplayer. None of the workarounds I tried worked for me.
It doesn't have any effect on the number of people pirating the games. It simply means a couple of dudes won't crack the game. The hundreds of others still will. The pirate community isn't something where you lop off the head and win. It has no structure like that.
It'd be like 2 grocery stores closing in the United States and then claiming Americans are going to feel the crunch of a food shortage. It makes absolutely no sense. It isn't even symbolic. It accomplishes nothing.
Well, if whole scene declared title to not be cracked it would do "something".
Theyre the best ones.Yes there are other crackers which are non scene.But theres tradeoff, non scene cracks in a lot of cases dont work properly, dont work from certain point in the game, they often have various malware,they crash.The experience is pretty off putting to most people.
Aaaaand, SLI is only working with *Gamer* settings....
I wish Crytek would fix the multiplayer issues, can't even sign in at the moment, and this error existed in the demo, I would have expected them to fix it in the retail version, and guess what? They haven't, not to mention more countless bugs on top of that.
It's a start indeed. The start of an era where a game's community has to go and program a freaking graphic options manager that the developers couldn't possibly bother to make themselves :rolleyes:
The community used to dedicate all their time to make mods or other custom stuff. Now they need to use their time to fill the blanks left in the main menu.
Games are slowly removing basic options like mouse settings, any audio setting but volume, and now even graphic options beyond a simple profile based setting.
Next is keyboard bindings i bet, if it didn't happen already in some game I'm not aware of.
Consolization of gameplay is not as bad as the removal of everything that makes a PC game, a PC game.
Publicly available dedicated server binaries, or DS at all; Modding possibilities; customization options. The removal of those is the real consolization of games :(
Bioware released a texture pack for the PC version of Dragon Age 2. Maybe Crytek will be doing the same...
I think the reduction in graphics quality is punishment on PC gamers for that leak.
So any idea or comment from crytek of why this is or when a dx11 path will be released.
I have a funny feeling they were planing on implementing dx11 but it completely melted there quad sli gtx 590 setup only getting 2 fps lol