I have done the CoH test again recording the utilization with everest.
Phenom 2.5 GHz / ATI 1950Pro / 2 Gigabyte Ram @ 1000 MHz
http://www.abload.de/img/cohhri.jpg
So resolution changes about nothing in terms of CPU utilization at least for CoHOF. I think the small differences are within measurement tolerances. I will try Call of Duty next.
Call of Duty 4
I have choosen the Mission where are you heading to the ship in the ocean b/c its very script based.
http://www.abload.de/img/callofdutyznh.jpg
Call of Duty acts like Jack says, cpu utilization decreases while resolution goes up. There is something odd, during the intro sequence to the mission at 640*480 there is almost no utilization (7%) if you turn to 1280*1024 this suddenly turns to about 25 % i re run this test a couple of times giving me exact the same results in every run.
World in Conflict Next
World in Conflict
http://www.abload.de/img/wicvew.jpg
This is quite interesting, during the atomic bomb attack and the bomber raid the CPU Utilization is increasing .
Edit:
Just played around a bit with WiC comparing "very high" settings with 1280*1024 and 800*600
http://www.abload.de/img/wic28u1.jpg
Well, its hard to draw an exact conclusion. During the bomber incoming i gained the most fps in 800*600 in comparision to 1280*1024, so in this particular case, Jack is right. But when the real action starts (atomic bomb & bombing raid) somehow the utilization increases so there has to be more calculation or whatever. I gotta think about this "issue". So far good night :yawn2: