Source: WhatIfGaming.ComQuote:
Originally Posted by Rockstar
I have no information about the credibility of the source, but I will be damned if this is true.
http://judyonthenet.com/wp-content/u...7/08/nowai.jpg
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Source: WhatIfGaming.ComQuote:
Originally Posted by Rockstar
I have no information about the credibility of the source, but I will be damned if this is true.
http://judyonthenet.com/wp-content/u...7/08/nowai.jpg
Why develop for PC? The games just get pirated anyway. :shrug:
great... I'm a big fan of GTA but I won't buy a console just to play GTA IV.
if this becomes true they lost a customer :(
if the PC version does come out it will be at least a year from now just like the other GTA games.
Wait an official release date 29th of April, maybe Rockstar will say something about PC version. Otherway emulate console and play.
Very doubtful means yes in this situation. They are only pleasing M$ and Sony with this statement ;)
erm, but you know that the leaked gta4 on bittorrent is the xbox360 version?
so what's the difference between a xbox360 leak on bittorrent and a pc leak on bittorrent?
i would argue that over 80% of all console owners got a pc (or have access to a pc) that is capable of downloading and burning such a leak to play it on a console.
Although I hate the fact that a high end gaming platform is dying I have at least faced the facts.
I do not know if this is going to change in the future but right now more and more developers are abandoning ship or have made the PC their last priority.
And this is pissing me off because in many other areas I can burn more money get higher performance (i.e. high end audio, home theater, cars, clothes etc.).
Why is it that PC gaming (the only platform that you could spent more than 500$ dollars) has become such a mess.
The blame is twofold if you ask me a) lazy developers and incompetent programmers b) piracy.
Many sources tell that the game will be launched in October for PC here is one for example and there are others like IGN who say Q4 2008....
Anyway I highly doubt that it won't be launched on PC....
If the source is credible (which I really doubt), it still means nothing. Developers always say things like: ''there are no plans for a PC version at this time'' or ''game x is Xbox/PS exclusive'' etc. to get the most out of the console versions. Does Mass Effect and GoW ring a bell?
And let's not forget that every major GTA title has
come to the the PC after their console release(not counting the portable ''stories'') :
GTA III:
PS2: Oct 2001
PC: May 2002
Vice City:
PS2: Oct 2002
PC: May 2003
San Andreas:
PS2: Oct 2004
PC: June 2005
See a pattern? I'm guessing:
GTA IV:
PS3/360: April 2008
PC: Nov-Dec 2008
whatever there are more the enough games for the pc , 2 worry about only one of them.
This isnt even an anticipated game for me.Thats Starcraft2.:shrug:
Why i bought a PS3.
I don't blame Rockstar, would you honestly release "proberly" the biggest selling game of 2008 on the PC to lose around 20-30% of sales due to people saying "sod getting it on the console i'll download it on the PC".
I still expect GTA4 to come out on the PC but i'll be damn suprised if its within this year.
I hope this is just posturing to sell as many console copies as possible, but who knows. I will be very angry at Rockstar if a PC version does not get made.
I could never get used to the controls for GTA on PC anyway. This is just one of those games that are better on a console. Got my PS3 pre-order in at the egg.
there have been gamepads available for pc for over 15 years.
I have a PS3 but I've already decided that I'm either waiting for a pc release or I'm not getting it :up:
They'll port it over soon or later.
The flying missions were so hard on PC...definitely considered hooking up a controller to do those.
true flying is a bit odd with a keyboard and mouse.
But whatever :P
Cant wait to play GTA4 MP (i suppose someones gonna make it just like htey did with SAMP :up: )
for flying missions do not use the mouse, use the keyboard only.
i HATE using a controller for games, especially games which involve shooting.
San Andreas also looks insanely better on a PC.
have any of you used the mod that makes the draw distance 100x in San Andreas? it is amazing!
Why develop for PSP then?Or why for XBOX/X360 and PS2?For the last 3 you need to hard mod your console but that's not that hard and for 10$-20$ you can mod your X360 and receive a 1 yr warranty atleast in Romania.....
Anyway the money figures for a title like this surpass hugely the amount of money invested in the game...
After they milk the console market dry they will port it to pc. Even if the piracy rate is 90%, the cost of porting it over is so little that they'll still make money.
They have said there will be no PC version of a few other titles if I remember...
I played it on my mate's 360 a few days ago. I'm not really into consoles, but he said it can be played with the console online (not play GTA online), only you have to turn off the mod chip. I'm in Brazil so even my grandma knows how to mod chip a VG but I didn't know piracy on consoles was so advanced.
I don't really care about GTA anymore. It's the same old thing with little tweaks here and there from what I saw. But this game desperately needs a PC port. The graphics are Ok but playing it on 15fps really gets on your nerves. I coudn't stand playing it for more then 5 minutes. That made made me feel like choping someone's limbs, not the in game violence.:D
You need to mod your console first, which many people aren't willing to do, or they're too casual to care about going through with that process. Pirating is way higher on PC than consoles, and if you need evidence just look at what's happening in the industry. Every company is saying the same thing, so I'm not really sure if any more proof is needed.
It was like 4 days ago.
Still alot better than pc. Warcraft 3 for example was released a month before its scheduled release.
Halo 3 someone got a prerelease and got a 10,000 year ban from x box live.
Console pirating is not close to as bad as pc pirating. The most people are scared or to cheap to put a mod chip inside in North America because
1) It voids there warranty, and with the quality of the xbox 360, Warranties are important.
2) It prevents alot of user from using xbox live altogether.
3) You can release patches that screw mod chip users. Nintendo for example has done this all the most recent release of their games.
4) Unless you buy an expensive plug in mod chip, you can brick your console.
5) More than half the console games require a dual layer disk which most people don't use aside from pirates.
6) Its also a social thing. Alot of console games are social games and it can be embarrassing to pop in a pirated disk.
Some PC pirates are real monsters. I know a guy whose pirates for pc and he have no morals at all. He says that a good way to bypass the whole code thing because he done it before is to go to a store, open up a pc case and write out code and leave the store with the code.
China is even worse where you can sell the stuff on the streets and get a slap on the wrist.
With pc you can crack even the most sophisticated anti pirating tools. Steam was supposed to stop pirating and it didn't take very long to crack at all. The best selling pc games now adays are online games like WOW or casual games like sims(and pretty much only the sims). Outside of this you won't see PC games getting half the sales of console games, outside the Sims and WOW. PC biggest blockbusters won't touch Consoles biggest sellers.
PC gaming is not dead, it just not as profitable as Console gaming outside of the aformentioned categories.
You can buy pre-modded consoles, so for the exception of voiding the warranty, everything else the seller had already took care of it for you. For Xbox live you can turn off the modchip.
These are all valid points, but one has to remember that the majority of people will not do that. The number of people that have modded consoles is miniscule compared to the number of people that don't.
The proof is in the numbers and what's happening in the industry. PC pirating is way higher than console pirating. Period.
to pirate on a console you need to mod that console first.
Pirating is far worse on the PC since it requires little to no effort, and is so out of control.
anyone remember when CoD4 came out and the makers released a article saying how surprised they were... cause in the first month on the PC is sold 30k copies, and yet there was over 150k people online playing....
the same happend with doom 3 as I recall...
I remember these stories cause I always think 1 thing.
if I was a game maker... I sure wouldnt touch the PC market.
You've still got to burn it to DVD once you've downloaded it though..
With a PC you don't even have the effort of doing that.
It'll only get to the point where all games are just ports for the PC. Which tbh isn't to bad, PC games today are rubbish in comparison to games pre-2003. With the very 'VERY' rare case of something good coming out.. I'm not even sure i could name 10 good PC games in the last 5 years.
quote: "Kunaak" the same happend with doom 3 as I recall...
I remember how that was out in the US first by over a week. When i went to a LAN event during this time there was well over half the people there running it with it being traded over the network to everyone else.
Stupidly i bought that game and never tried it at the event.. As it's possibly one of the worse games i've played to date and would never have bought it.
It will come out on PC just like all the other GTA games anyway.
actually here in Los Angeles, i can go to downtown LA and pick up any pirated game for 10-20 bucks, brand new titles as well, not counting all the bit torrent sites that have every console game that is released same day, or even before, so i dont think saying pc pirating is higher is fair.
If the consoles are catching up on the PC in one department then it's certainly games piracy. When was the last time you saw a PS2 that wasn't chipped? And the amount of chipped 360's is escalating as well not to mention virtually all titles are available on torrents. If there's one thing I hate about piracy it's the paranoid copy protections they put on discs these days that just screw the people who actually bother to buy their games.
For those of you who keep saying it's just as easy to pirate console games as it is PC games well, you're right, it is. That's not the problem though. I can pirate all the games I want, I just can't play them.
No one here is arguing they're not hard to get, they're just hard to play after you get them. I don't care if I had to wait 4 days to download a PC game or if I could just walk down the street and buy a pirated copy of the console game, it's still a lot easier for me (and dare I say the average gamer) to install a pirated copy of a PC game than it is to go out and mod my console to play the pirated games on it.
Please people, where did all the common sense go? How can you honestly say they are at all comparable?
because i know a lot of people who buy their consoles pre-modded. how easier could it be?
some years ago it was like "owww, cool, you got your console chipmodded!", today it's more like "what? you don't have your console chipmodded?!"... lol
still i'm glad not to own any console. pc ftw!
I think you only need to connect the xbox 360 dvd rom to a PC and put a modded firmware to run backup dvd games... this is not HAARD...
but yeah, is harder than download a modded .exe file... and PS3 doesn't run pirate games yet...
if its a good game people will buy it.
perhaps GTA doesnt think its that good a game that people will not buy it. ( when they have the option of pirating it atleast)
omg 10/10 on IGN...
I haven't checked the latest modchips in a while but the last I heard there were limitations with them, not in playing the games but in getting updates for the consoles (I'm primarily referring to the 360 btw, I don't know anything about the PS3 side of things), playing games on XBL etc. These things might have changed, I honestly do not know.
Besides that I'd by and large be willing to bet money that there's a vast greater percentage of mainstream console gamers than there are pc gamers. In my experience most people who play games on the PC already are fairly technical people. The 2 people I know that aren't only play older games because they're PC's too slow to play newer games and until I explained it to them they didn't even know what to look for when buying a gaming PC. They had no idea what a videocard even was. My point in this is if you ask a mainstream console gamer what bittorrent is they probably wouldn't have a clue. A large portion of them don't even know it's possible to pirate games, much less how to go about doing it.
BTW, has anyone bothered to compare numbers (seeders/leechers) of console torrents to PC game torrents? I think those numbers speak for themselves.
developing for the 360 is just like developing for the PC. Thats how Microsoft intended it to be, and thats what every developer states.
It will come out for the PC sooner or later.
yeah i believe they are saying this so people who own both a pc and console , allot of people im thinking , go and buy it on the console now...then when it comes for pc in a few months BAM , they buy it again :D
GTA IV will be released for the PC no doubt.
As for piracy:
Charge £15/$30 for a title. £35/$70 for 6-10 hours of game play is a pisstake. Do not re-release the same game every six months with minor differences... football games, hockey games, NFS franchise, Rainbow 6 Vegas2 etc whilst charging full price for them. Do not release beta quality stuff or ports from consoles that take no advantage of the better hardware found inside a high end PC (The GPU technology inside PS3 and Xbox360 is now a generation perhaps 2 behind the PC) MOHA, Assassins Creed for example. imho Assassins Creed is awful game play wise, after the first assassination it's just tedious and repetitive. And although pretty to look at it could be so much better.
And maybe, just maybe piracy on the PC platform will fall.
I am certainly not going to pay a premium for a game that is a straight console port, or has less than 10 hours of game play.
m8 the sales figures for games like COD4 or GTA are very big,COD4 sold in more than 5 milion copies only on X360,take that * let's say 50$ and you get 250.000.000$ on one platform only....
Now even if there were only 500k copies sold on PC (NPD said 383k after 1 and a half month after it's release) they would still make some pretty nice profit.
Dunno how well is the math so fell free to argue it but the sums are just ridiculous :shrug:
I know that,but even with 20$ it's still alot... 100.000.000 to be more precise....
Now although I dont't agree with piracy on the moral side of view the real life side kinda sucks especially when you live in a country in which the average income is less than the price of a X360 core system...
@Kingcarcas-It has been discussed in the previous pages,it's not that hard and actually quite cheap ~10-20$ here...
The PSP for example doesen't need to be hard modded and it's very easy to play pirated games on it...
@ tajoh111-The ROD problem is supposed to be fixed for newer Zephyr consoles,what is quite funny is the fact that more than a few people broke the warranty of their consoles (X360) to fix the heating issues and most succeeded....
Correct me if i'm wrong but don't you need to mod your console in order to play pirated games on it? That's what makes consoles less prone to piracy.
So people don't think having no warranty for the 360 is not an issue.
My 360 has gone in three times since november of 2005. I probaly put in about 100 hours on the console since then I purchased it.
Having bad reliability on a console is ironically one way to screw modders. If I modded my 360. I might have a bunch of free games, but would have spend well over a thousand dollars on consoles. Considering that I only have 8 games, the cost of buying new consoles far exceed the benefits of pirating.
I once asked to get my old xbox Modded to make it a media center. The cost was 200 dollars-forget that-that way too much.
Pirating on the PC possesses zero risk(aside from a online ban) and zero cost. You don't even need to leave your house or burn a disk. It is truly zero effort beside torrenting, which is as easy as downloading a song.
If you guys owned a console you would also notice that alot of games require updates that are on the disk to play. It automatically updates your console, and these updates include tools that can render modchip consoles semi useless.
I know alot of you guys are PC users but you would have to be nuts to think console pirating is as bad as pc pirating. Its a shame that a Crappy game like Halo 3 can sell twice the amount compared to a good game like half life 2.
Half life 1 sold 8 million copies and half life 2 sold 4 million copies. PC pirating is getting worse.
http://en.wikipedia.org/wiki/List_of...ng_video_games
PC games sales are pathetics, while console games are doing pretty well. Looks how sequels are performing for the PC. Each itteration does worse and worse for sales numbers.
I think developers lack of interest in the PC are well founded. They are in the business to make money and unless you have a big name behind you like half life or Doom, its hard to succeed.
I'm sorry I have to disagree.
There are many cracked steam titles available for download. Getting a cracked copy of a steam release game is no different from any cracked PC title. (Check usenet archives) Hard modding a console is some orders of magnitude more difficult. Although obtaining a modded console is not difficult at all.
@tajoh111 Quote:"Looks how sequels are performing for the PC. Each itteration does worse and worse for sales numbers."
Thats because many sequels hardly justify the full price that is charged for them, especially when the content is almost the same. Take NFS most wanted and NFS carbon for instance. NFS carbon was NFS most wanted at night time without the fun of police chases, a blatant ripoff. And as for the sports sims well anyone that plays these will know what I mean. There are exceptions, COD and HL to name but two.
WTF?! :slap:
How can you replace mouse aiming with lock-on, cycle, shoot?!
Vapor- for helicopters, use a M$ joystick, they're the best (and the only good hardware M$ ever made)
I don't realyl blame the developers, I blame Microsoft, it's killing PC gaming with Vista. For the last 5 years, there was only one platform- Windows XP 32bit. Now a game has to be xp-compatible, allversion-vista compatible, and if the publisher is high up the devs rectum, DX-10 compatible.
GTA4 will come out for PC, I promise.
and it will look better than this:
http://static.gamesradar.com/images/...icle_image.jpg
:shakes:
But it's nice to see a GTA game finally being on-par and better graphic-wise than MAFIA, it only took rockstar 4 games anmd 6 years to catch up...
GTA4 (2008, 360/PS3, DX9-like hardware):
http://img187.imageshack.us/img187/9...eenshotky2.jpg
http://img187.imageshack.us/img187/2...eenshotsg0.jpg
MAFIA (2002, PC, DX8):
http://img183.imageshack.us/img183/5...449fullui7.jpg
http://img182.imageshack.us/img182/7...473fullhe7.jpg
(btw mafia2 is coming)
My most recent console fix was about 2 months ago. Of course I got a refurbished model, thats no biggie, but the model I got sounds like a howler monkey. My PS3 sounds like mouse in comparison. Heck even my 1st gen 360 sounded quiet in comparison. Thats not the only problem.
I sometimes have to reset it to play games because it freezes at the intro screen for some reason. Since it doesn't have the RROD, I can't return it for a better console. Microsoft is not taking care of its customers very well. I don't think its a falcon either because it doesn't have an HDMI port. The RROD problem is not close to being fixed and I don't think it ever will be. My 360 has more than a foot of empty space behind it since day one so it should also have room to breath.
There are alot of people who got consoles before the whole issue was semi-dealt with(and people still say the fail rate is 10 percent instead of thirty, either of which is too high), people like me would rather not mod our consoles. I don't think most people are taking apart their consoles and fixing it. Otherwise, microsoft would need to set aside more than a billion dollars to fix this problem. RROD still exist with a vengence. Having the little warranty I have is the only safety net I have, so its in my best interest to not mod my console.
You guys are arguing a hopeless battle that pc pirating is as bad as console.
As the someone mentioned above, 1st week sales of COD4 were 30,000 yet there were 150,000 people online. I think that an extreme case, but you won't see such problem with consoles(unless your in china and tailand). Steam was cracked since the very beginning. I.e Half-life 2. Sure people don't get to play online in some cases(thus the only productive anti piracy measure), but alot of people just want a quick and dirty single player mode like bioshock and half life.They only want to get throught the story and don't care about multi player.
Developing the single player game and making it profitable is difficult on the PC because alot of people don't desire online.
The best selling game now adays is WOW, probaly because it is fun(even those I never played it) and it's entirely online so it requires a legal copy and monthly fees. Most game can't follow this principle because most game are developed with the Single person experience first and also they are not addictive to play(FPS) because the FPS experience is very generic for the most part(death match, Capture the flag, teams and etc). Most pirates just want to finish the game and be done with it. Look at crysis, that was hyped like crazy, and was highly rated in most reviews. Its the game PC gamers throw at Console gamers that they will never play. Its sales-1 million games-pathetic. That pitiful for a game that probaly the best selling of the year for the PC. Especially since some pc fans says there are 200,000,000 million possible customers, those number seem even worse.
If I am a PC game developer and I truly love my job and don't want to do it all for the cash. I am not going to be sell out and make casual games only because they are the most profitable. (Cheap to make and the widest audience) I would like to make hardcore, complex single players games because they give me room to push the envelope. However these single players games are something that get pirated on PC like crazy. Sure I might like to make games, but I don't want to go bankrupt. Compare this to the potential profits of console games and developing for the PC doesn't look attractive.
The developers of GTA 4 were given a 50 million dollar cash incentive to make (haha, "Addons" for the 360 version, more or less a cash bribe). They still get money from sales of the game too. Thats big money right there. Unless its Wow, the PC makers can only dream of such profits. They are expecting 4 million copies of GTA 4 to be sold in the first week. When the last time you heard something in the PC realm selling that well?
Modding a console might be easy for us because where such techies that we can build a whole computer in an hour or take a laptop down to its lcd monitor and motherboard. But most people aren't that technical and don't want to risk breaking their console nor void the warranty. I have to admit, when I was a newbie, I got into the whole PS1 console modding thing, and my PS1 worked initially, but the loading times became unbearable after a month and I suspected my mod had done something. I took it apart, reapplied the solder on the chip and console; when I reassempled it, it was dead.
I apologize for the length, but I am am dealing with multiple issues.
who cares about how much it sells in the first week?
all that means is that people are sick of their other 100 pointless games for consoles and have been waiting for a decent game to come out.
what matters is long time sales.
with PC there is such a long list of great games, games that can give you months or even years of gameplay.
you can make mods for many PC games, create maps, etc.
with basically all console games, for me at least, i get so sick of them after a while. with PC games, i keep going back to play old games all of the time.
when was the last time you pulled out a PS1 or XBOX1 to play some of the games for it that you wasted hundreds or thousands of dollars on?
These consoles are not justified
Indeed, 360 to pc ain't really that big of an excuse anymore.
It makes sense, and paid off too. Anyone remember how fast developers learned to work with the 360 back when it came out?
Because it looks so much like a pc, developers had an easy time learning the works of it, and thus a lot of really wild titles came out, really fast.
It's not like console games don't get pirated too, you know.
Back in the day, everybody used to get mod chips and burn stuff, but hooking consoles up to the net and shipping them with HDD's made sure it'd be a lot easier.
The last console i owned was a SNES and that is not changing because of GTA IV
The people who care about how much they sell in its first week are developers. Thats how they make money. 4 million copies is nothing to scoff at considering there hasn't been anything for the PC that has sold that well in ages, especially single player.
Considering GTA San Andrea's has sold over 20 million copies, I think they got alot of long term buys coming too.
Theres actually a couple of RPG on the PS1 that are worth a replay in my opinion + castlevania symphony of the night. Theirs also a whole crap load of halo 2 players from what I am aware of that play online. I am not a halo fan.
There also a Whalefull of pointless pc games. There's probaly more shovelwave pc games than console ones because games are just cheaper to develope and distribute.
I think also alot of console games lack replayability because of the length of the single game. Not too many people want to replay a 50+ hour game.
On the PC side, the only thing that I can replay over is pretty much Civilization and I just play the latest iteration. I'll never force my self to play Civ 1 in all its 2d vga glory with attacking squares with crude drawings on it.
Where did my post go?
I think if you wanna run GTA4 on a PC , you need a very fast pc.
GTA4 looks f*cking greatn :D
I've just bought a PS3 2weeks ago just for GTA4
It dont matter anymore :D
Quote:
Your order for Grand Theft Auto IV: Special Edition (GTA 4) has been posted.
Please note PLAY.COM will show on your statement.
Please allow 3-5 days delivery.
Please check the following order information:
Order reference: 000000000
Title: Grand Theft Auto IV: Special Edition (GTA 4)
Price: GBP 69.99
Delivery Cost: FREE
anyone got a clue why the xbox360 doesnt have the option to instal the game?
but it isnt that many people that got a flashed 360, but im sure it will be more flashed 360's
Yeah, it`s just a matter of time.
Check this out...
http://www.citydisc.ch/games/detail....art_nr=9483014
http://img122.imageshack.us/img122/1278/gta4ny4.jpg
and
http://youtube.com/watch?v=L4qO1ZsRGfI
30 November 2008? we will see...
they would be missing out on some major revenue in countries like Germany and Sweden if they didn't release this game on PC, not to mention the higher margins from not paying royalties to MS and Sony, and Take Two is no position financially to ignore easy revenue. This is just corporate posturing to maximize short term console sales.
i checked the take2 site, but it didn't show gta4 on the pc? i wonder if that youtube vid is a fake
I think people outside the gaming industry are missing a very important simple point. It is easier to design and code for a game that you have standards for. 360 and ps3 are set hardware, you can design and tweak everything around them, where as in pc, you have to support a range of features,and configurations, and drivers. It is more work, for less return. But for porting it, the amount of modifaction to a tree, to make it work for pc, once the console branch is done and profitable is worth while, because as a company you have spent your r&d, and development budget, even if you only sell 30k on pc, and have 120k stolen, your going to come out way ahead. And a solution is a steam like platform, which is pretty hard , or more work than its worth to bypass, for multiplayer that is.
So its 29th April finally :D. I am sure it will be ported to PC.
last nite i had a discussion with a m8 about a PC release of GTA4.
he is 100% shure about it and i told him that im 50/50 about a PC release and exactly what you said was one of the reasons i gave for them not releasing a PC version.
And he refused to believe that developing for PC costs more then for consoles :/
BUt if u check the last few games Rockstar released most of them didnt get released on PC. The only reason why GTA4 could get a PC release is cause the previous GTAs did.
@RaKLeZ
i nvr put much faith in webshops that got games listed for pre-order when the developer themselves hasnt even announced it.
For example there are shops were u can pre-order Duke Nukem Forever.
Hmm not really. The reason there are abstraction layers like DirectX, OpenGL, OpenAL, SDL, etc... is so devs dont have to deal much with that stuff. Of course if you want to optimize your game for most configs then you have a lot more work to do but nobody is forcing you to do that. In fact look at how many games that look like :banana::banana::banana::banana: but still dont run well get released on the PC every year. Thats even whithout mentioning that virtually almast all game engines designed in the last 2-3 years are multiplatform. Also you have to remember while the standardized hardware on consoles eliminates a lot of headaches it alsoo restricts and makes it a lot harder to push the boundaries. On the PC you can simply expect that hardware that will be able to handle all the new stuff will get realesed in a year or so
45min and GTA4 is out :D