Originally Posted by
Florinmocanu
zalbard, have you read what i just said in my previous post? read again.
Right now, every object created in a game is created in 2 version, a high poly one, with million of poly's and a low poly one, between 200-300 polys or 5-10k for characters.
So in future, with better geometry performance, artists won't have to go through the extra step of creating the low poly version, they will just do the high-poly version.
And avatar started to be worked on around 2005, so around 4 years in production, but a production pipeline in a movie is way more complex, with a lot of research, inventing new ways of doing things.
You cannot compare a movie production pipeline with a game pipeline.
But better geometry will mean faster workflow, the low poly models are the hardest to create, since you have a small poly budget and you have to convey that into the lightest shape, with the best detail reproduction possible, while also being carefull how you do the model so you don't get weird deformations while animating, since the model is low poly and they will appear.
Also, in movies if you make a forest, you have to make hundres of different trees, you cannot make 2-3 models and duplicate them. In games you create 2-3 models of trees, 10 max and then you multiply them and that's it, the forest is done. And so is the situation for any model/prop in-game. It takes a lot more time to create those 2-3hours of entertaiment for a movie than to create a game.
PS: i work as a 3d artist, trust me, better geometry performance in the future will mean faster workflow.