My Q6600 @ 3.2Ghz + 4GB Ram + 8800GT are doing 45fps on medium at resolution of 1680x1050 so i guess its fine only thing troubles me about this game is that i cant even put high so i could play on high
[if its not below 30fps that is]
Printable View
My Q6600 @ 3.2Ghz + 4GB Ram + 8800GT are doing 45fps on medium at resolution of 1680x1050 so i guess its fine only thing troubles me about this game is that i cant even put high so i could play on high
[if its not below 30fps that is]
I got suprised when a friend's new comp (he's not the overclocking kind of type so no OC) with a Q9550 @ stock 2.83GHz, GTX 280 @ stock and 2x2GB ram and he's doing 50~60 avg FPS (~35 fps minimum) @ 1920x1200 high quality. :confused:
Seems like Intel Yorkfield or i7 + Nvidia is doing best job at running this game currently.
yep, i7 + gtx 2x0 + 4GB ram is doing pretty good :up:
does anyone play MP? how is it. Allot of people playing?
You just can't get enough of it ? Can you ?
Drop your BS for a minute.
The game is optimized for d*ckheads that go out and buy the buggiest game ever without thinking about it or trying it on their system before purchasing it.
Do you think that after your 20+ pages of carefully worded BS people still take you seriously ?
looks like they should of spent a little less on advertising and a little more on finishing the game...:cool:
http://www.gamecheats.eu/images/gta/...billboard1.jpg
Quite a few people playing in player matches, where you gain no level.Of course, a lot of racing and classic deathmatch are the main modes people are playing. Coop is kinda quickly forgotten by players :(
Let's say it needs a tiny bit more players online and it will be fine! :D
I'm only at the beginning, but I'm about liking the game so far. System is a q6600 w/ 4gb ram and 8800gts512. The graphics at 19x12 @ high/very high are not very bad, but the lack of proper AA is the party pooper. No framerate issues though. The cars are fun to drive, and the story is followable.
It uses three threads, so dual core users might want to grab a cheap quad if they REALLY want to play the game without complaining. It sounds abit dull.. yeah. But it was about time my gaming machine had its cpu put to decent use.
There's room for improvement within this game, and i mean a huge room. Probably a hall of improvement. I just wish Rockstar had the patience to fill it. I wish they (not rockstar specifically, game manufacturers in general) would stop porting games, or if they were still to port...for gods sake, optimize your piece of code you lazy kunts.
If you are a programmer I think it more easy to understand how they think. It isn't fun to optimize code for Core 2, and that could mean that they need to do a rewrite of the game engine. Maybe they have designed one game engine that should work how processors are done in the future (i7, phenom etc)
This: http://en.wikipedia.org/wiki/Cache_coherency
http://www.realworldtech.com/page.cf...0208182719&p=2
Nehalem is a fully integrated quad-core device, with an inclusive and shared last level cache. A central queue acts as a crossbar and arbiter between the four cores and the ‘uncore’ region of Nehalem, which includes the L3 cache, integrated memory controller and QPI links. From a performance perspective, the inclusive L3 cache is the ideal configuration since it keeps the most cache coherency transactions on-die. On-die communication has the benefit of both lower latency and lower power. Additionally, a shared last level cache can reduce replication. AMD made this transition with Barcelona at 65nm, leading to a massive 283mm2 die size as a result. Intel’s 45nm Harpertown was actually two dual-core devices in a package, which is advantageous due to the smaller die size and more flexible binning options. Depending on the workload, there was probably a fair bit of data replicated between the two caches in Harpertown (certainly the working set for the instruction caches at least). By eliminating this duplication, a unified cache can actually be smaller yet cache the same amount of data.
lmao
GTA4 must be badly ported, because it runs fine without any problems on the xbox360.
Whoa, it looks like games are beginning to take use of 4 cores sooner than i thought
Cut the craaaaaap man.
For God's sake...
You just can't get it... think about it... what will you do if some people ( and I know some that can and will do it just for fun ) play with the benchmark on two platforms, and also bench the C2Q's on various FSBs... all the way up and down and find no performance gain or loss ?
A real programmer can simply prevent such thing from happening, and wait... we haven't seen any game affected by that "limitation"... damn :(
That's because when you optimize for PC or porting if you like that name better (which is the same as optimize for Core 2) you need to avoid bottlenecks. Maybe they need to have a margin for the FSB also because they want the game to run smooth. of course there are other things to think of also. If the processor doesn't have bottlenecks it would be much more simple to port the game.
I have trouble to understand how sensitive some people are to criticism for the core 2, all things about that processor isn't super