Perhaps. AFAIK, it's some more x86 bloat that supposedly has instructions that will improve "float-intensive" applications.
So I guess it will improve software rendering performance!
(but really, figuring out where a vertex of your polygon is, is exactly the same as figuring out by how much and in which direction to move your physics object).
GPUs are basically custom-built for this type of calculation. Well, not only this type, but geometry is a big part of it.