Wow, some cool renders here guys :)
Absolutely, thanks my friend.
Printable View
Mick, stop teasing us... We want this case!
Awesome renders as usual :up:
Mick, forgive me if this has been asked anywhere previous in the thread, but have you been able to get any companies interested in producing this case? If so, has there been any developments towards potential estimated pricing?
Afraid not so far. You can keep tabs on any progress in these two threads....
Case Design for Liquid Cooling
What do you think of my "water cooling" case design?
Hey guys.... its been a whillleee since i posted in here... been really busy and what not no time for play.... anyway... heres some of the work ive been doin lately... finally got the fittings to look right... also wish i knew how to use maxwell... if anyone can provide a nice tut for setting up the lighting/scene properly that would be nice... ive done alot of trial and error to no avail =\
love the new work by ppl... looks great... keep up the good work :P
Enjoy...
http://img35.imageshack.us/img35/5379/46123288.jpg
http://img40.imageshack.us/img40/8670/r10l2.jpg
Nice return eKirts ;)
I was bored today.
http://img33.imageshack.us/img33/3962/neon1.jpg
http://img30.imageshack.us/img30/9103/neon2w.jpg
And a Asus Commando type 2 mosfet block for a friend:
http://img29.imageshack.us/img29/6576/55343866.jpg
Got bored yesterday, recreated an accurate Solidworks model of a G1/4" 1/2" OD D-Tek fitting:
https://dl.getdropbox.com/u/2028/Xtr...Barbs_0021.png
https://dl.getdropbox.com/u/2028/Xtr...Barbs_0023.png
I can probably post the model file sometime next week after I finish doing the threading if anyone is interested in it.
Metric, I have a couple of questions for you about solidworks. I hope you don't mind answering. Have you done any work rendering in PhotoWorks? I can't seem to get a realistic render, but I believe it uses a version of the renderman raytracer. It could be an issue with the stock materials but I'm unsure. Also, what file format are you using to export your models into Maxwell?
D-Tek barbs available for download (*.SLTPRT file):
Preview
https://dl.getdropbox.com/u/2028/Xtr...rbsPreview.png
Download
Thanks Metric :up:
Gigabyte X58 UD4P blocks for a friend. First, separate;
http://img37.imageshack.us/img37/7128/82893848.jpg
Then SB+NB (made some changes in time);
http://img40.imageshack.us/img40/6348/39064248.jpg
http://img43.imageshack.us/img43/1104/15305390.jpg
http://img41.imageshack.us/img41/7574/18710527.jpg
http://img39.imageshack.us/img39/5171/16768233.jpg
http://img27.imageshack.us/img27/7813/53985468.jpg
http://img132.imageshack.us/img132/3499/32527818.jpg
Ooooo very nice metric :)
So much refraction in this scene. Took about 1.5 hours just to get to SL 14 in Maxwell...
https://dl.getdropbox.com/u/2028/Xtr...Reservoirs.jpg
looks awesome tho.... ;) let it go longer!!! hahaha
@ Emir
These bloks are for which friend:D
nice chrome! :clap:
metric fantastic work :)
Hey guys,
Let me start by say that this image is in no way to represent a real waterblock it is simply something that i threw together to have a play with Maxwell. I am only new to Maxwell and I need some advice, I don't really know what information you may need to help so just tell me what you need. I created the parts and assembly in inventor 2010, imported the .iam file into 3Ds Max 2009 and exported that to a .obj file which I then opened in Maxwell 1.7.1. I have used Metric's copper render for the base which turns out alright but whatever I material I select for the top from gloss black paint to polished black metal, it always seems to come out light. If anyone has any suggestions on how to create more realistic images or a more efficient work flow please feel free to comment.
Cheers
http://img189.imageshack.us/img189/4...rblock4.th.jpg