You are right, they didn't. I should have said, NVidia owns the technology.
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PhysX discussion aside, it's not the size of the objects that matter, it's the number of them. If a house collapses into a few pieces it takes far less processing power to simulate than a several dozen bits of paper. It's quantity, not size that matters ;) You will never see a physics simulation running on a CPU that uses many objects - hence no realistic smoke, cloth or fluid simulations.
the cryengine 3 movie with the nuke going off looked pretty damn realistic to me.
the definition of real is not quite as simple as throwing together a great engine and put in some objects and characters. good games are probably handled by a director who knows how to give a real movie feel. raw processing power with no direction can "feel" like crap. there are so many little things that we ignore in every day life, that when missing from a game can quickly take away the experience.
Well not everybody is investing big money in the TWIMTBG
http://homepage.ntlworld.com/rosa.l/tumbleweed_004.jpg
Someone wake me up when something actualy happens.
Not so quiet with about 70 PC games and more coming. Intel invested $110 million in Havoc, they are not going to go away.
Havok Inks Longterm Deal with Ubisoft® ─ Becoming One of Its Major Middleware Providers Oct 6, 2009
What does TWIMTBP have to do with coding a physics engine? Or were you just not able to answer my question?
They're still the #1 physics engine AFAIK. Which is all the more reason to question why all these great effects aren't being done on the CPU if it's possible to do so?
2. Gimped
That wasn't a Cryengine 3 video, that was a CryEngine 2 video that was pre-scripted. So that nuke blast has already been debunked as not real time.
Let me spell it out for you.
Hhhhaaaarrrrdddllllyyy
Want me to explain? Okay good, Hope you got a nice drink right now. Let's take a list of both phsyic's engine support list.
http://www.havok.com/index.php?page=pc
http://www.nzone.com/object/nzone_physxgames_all.html
Now let's compare them. But that's sorta hard to do.
But let's break it down. Some of the only Havok game's that looked appealing were Assassin's Creed, Half-Life 2, TimeShift, World in Conflict.
Now the PhysX list. Batman, Cryostasis, Mirror's Edge, UT3.
Both a very note-able list.
But from my experience with all these titles. I do have to say on a physic level and environment. PhysX takes the cake. UT3's Tornado effects, Mirror's edge glass, cloth and etc. Cryostasis for it's water and more. Batman for cloth,boxes,etc(?)
But the Havok games I listed were very good too. But not in such details as the PhysX games.
Assassin's Creed - Very simple cloth effects
Half-Life 2 - Fun for games like Garry's Mod and throwing boxes...
TimeShift - Very good water effects in my opinion, but that's it.
World in Conflict - Level physics and that's it.
(Note - I'm not stating they not very good games, because they are extremely good games. I'm just giving examples based on physics engines.)
Of all you listed, I think half life 2 was the only real blockbuster.
Also, wasn't there a video of some guy simulating a million barrels in the crysis engine falling down?
I don't think most ppl question whether physics can be improved, just if a closed standard such as physx is the way to go for the industry. To me, it seems pretty clear that Nvidia splashes around some cash to developers to support Physx in order to unlevel the playing field. On a level playing field their cards can't compete in absolute performance, performance per $ or performance per watt. So it makes a lot of sense for them to disrupt the playing field and make it so an apples to apples comparison is impossible. I think most ppl would prefer an opencl phsyics standard and for the onus to be on developers to push the gpus/gpu physics, not hardware companies paying developers to include Physx support.
even cryengine physics engine looks better than havok's me thinks :rolleyes: *hides*
+ Red Faction Guerrilla (Excellent destruction physics)Quote:
Assassin's Creed - Very simple cloth effects
Half-Life 2 - Fun for games like Garry's Mod and throwing boxes...
TimeShift - Very good water effects in my opinion, but that's it.
World in Conflict - Level physics and that's it.
+ Wolfenstein (good overall usage of havok's engine)
nVidia Gimped PhysX when not run on an nVidia GPU (ie when run on a CPU). It is limited to a single core.
Its been explained to you twice now and your trolling-the-line is very tiresome. Go do it over on H or Toms.
Here are examples of "normal" physics beating pretty much anything "PhysX" has to offer.
Farcry Physics vid: http://www.youtube.com/watch?v=KseIDV7jaU0
Farcry 2 Physics vids:
http://www.youtube.com/watch?v=VSL6ObOyNwc
http://www.youtube.com/watch?v=VrZjhTg8J-U
Here's the Crysis vid with phsyics better than "PhysX".. http://www.youtube.com/profile?user=.../9/VaHS-y_mapQ
Here's a Rollercoaster Tycoon vid with phsyics better than "PhysX": http://www.youtube.com/watch?v=LuR9ZiO5URc OR http://www.youtube.com/watch?v=nIAT5VxuAro
Half-Life 2 Physics vids
"Physics House" http://www.youtube.com/watch?v=PhIRaB5HFxY (best phsyics vid ever)
Sony TV ad recreation: http://www.youtube.com/watch?v=h34xgynBpL8
Nuke: http://www.youtube.com/watch?v=VMyG8O_DXrI
Collision Objects: http://www.youtube.com/watch?v=bWD7n-mtU6U
Exploding Barrels: http://www.youtube.com/watch?v=FNDLJ8E6VrA
Would like to see that house filled with exploding barrels..
Also endless videos of Rube-Goldberg Machines on Youtube.
There isnt any PhysX enabled game that matches Half-life 2.
Physics house was stilted.
Totally unrealistic. An entire floor of a house with no support underneath floating?
Woodboards breaking pre-scripted. Jerky physics motions. Things moving in ways they wouldn't.
For a start, lasers puncture holes and weakened itegrity should crumble the house. Lasers wouldn't have that explosive effect on woodboards.
Physics fail.