Originally Posted by
trinibwoy
That's a very simplistic way to look at it. The "output" of a graphics renderer is a 2D array of pixels. There's no way you can analyze that and know anything at all about the input data used to render the scene.
And what does "set the input so the output is the desired one" mean exactly? Rebalance the inputs? Sure, if the inputs were completely isolated and independent. But they're not. There are inter-frame dependencies that make AFR a pain in the ass. Now we're supposed to believe that Hydra can manage considerably more granular and complicated intra-frame dependencies too by inspecting the DirectX draw calls and breaking them up across GPUs? Right.......