shame on NVIDIA:down:
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Here's the Siggraph 2008 presentation where the HAIR demo comes from: http://developer.nvidia.com/object/s...2008-hair.html
(the second slide deck.)
@ neliz
Thanks! :up:
I think the most impressive part about the Hair demo is that it was done TWO YEARS ago.
Ironically I never even saw that coming.
I predicted that ATi would be better at the tessellation and nVidia would be better at the computational stuff and the FSAA + AF.
Big surprise to see they are also good at the tessellation especially considering ATi have been meddling with tessellation for years now.
John
I think it is too early to get into the details about performance +/- few FPS. This GF100 looks really good based on early results, (unless nVidia is really bluffing, but i don't think so).
We have to wait for some official test, and several games. otherwise we are going to hang on hairs, LOL.
That has me scratching my head but more regarding AT results than mine. I've never seen a case in FC2 where cards would loose so little in terms of framerates when going form 1920 to 2560 at 4xAA. Even at Very High settings as seen here.
I see what you mean and maybe it has something to do with the particular bench run, some system detail, or poor methodology.
What I mean is that if you are calling AT's 2560x1600 numbers into question then you shouldn't claim the 1920x1200 numbers as vindication. Either use both the numbers or don't use either - accepting one number and denying the other because of personal expectations is cherry picking.
Oh believe me there are games out there that need the power these cards bring. 4 year old oblivion with the better cities mod can bring the geometry performance of todays cards to their knees. Poly performance is in big need of a massive boost, all our performance gains in the last 6 years are pretty much just shader and AA/Anis.
Shattered Horizon needs the power of these new cards.
Arma2 and the latest stalker will.
More Fermi coverage over @ PCPER...
Pretty similar in terms of format and content to Hardwarecanucks but hey.... we like moar coverage, don't we? :D
Hopefully this means Tessellation will be used to the max and be the main differentiation between DX10 and DX11 games. At the moment you can't even tell them apart.
^ moar coverage ??
here you go.. 53+ news articles so far
http://news.google.com/news/more?um=...2-_QHpGbjZ8XdM
I don't think those 50-60% over HD5870 is going to be the average and typical result for most games.
All nVidia needs to do it to get 20% ahead of HD5870 with a dissent power composition. Even if they could get much more out of the GF100, they would probably limit the performance of the retail GPU just about 20% over HD5870, I would think.
+1 ,
I agree the same rules applies to HD5970 too:)
EDIT: on this note, nVidia don't need to beat the performance of the HD5970, just matching it with a single GPU would be enough.
But Im not so very sure about the pricing .. i hope you are right. If I'm not mistaking, nVidia has traditionally priced such a "superior" single GPU a good deal over the HD5970.
I believe, the prices would depend more on ATi and how they manage to compete. I hope ATi drops a refresh, or even new GPU at the same time, then we can get really good price on GF100.
Benchmarks change as do which games benefit certain manufacturers. However, FC2 at Ultra High details remains one of the most demanding games in any category.
On the flip side of that coin, this was a PR event by NVIDIA which means they showed what they wanted to show and no more. I don't think average performance will be close to what was shown but then again, considering drivers can mature and clock speeds will increase, you never know...