Originally Posted by beyond3d
Then we come to the ROP hardware, designed for high performance AA with high precision surface formats, at high resolution, with an increase in the basic MSAA ability to 8x. It's here that we see the lustre start to peel away slightly in terms of IQ and performance, with no fast hardware resolve for tiles that aren't fully compressed, and a first line of custom filters that can have a propensity to blur more than not. Edge detect is honestly sweet, but the CFAA package feels like something tacked on recently to paper over the cracks, rather than something forward-looking (we'll end up at the point of fully-programmable MSAA one day in all GPUs) to pair with speedy hardware resolve and the usual base filters. AMD didn't move the game on in terms of absolute image quality when texture filtering, either. They're no longer leaders in the field of IQ any more, overtaken by NVIDIA's GeForce 8-series hardware.