It won't make much difference I think.
If it was coded for DX11 from the start it should run very well, considering Dice are going DX10/11 only for BF3 because of improved effeciency.
So expect some minor visual effects and not much else.
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because the games Multi GPU support is mostly broken on both AMD and Nvidia. the more and more I read about Crysis 2 and the engine the more and more I see that It was made for consoles and ported PC as an after thought. It's a real shame because the guys at Crytek who make these engines have some real talent for making an engine for PC. considering Crysis is still one of if not the best looking game to date and that was in 2006.....
http://i.imgur.com/4mXvz.jpg
Hail Crytek
http://www.abload.de/thumb/crysis2_2...25_21_d7q9.pnghttp://www.abload.de/thumb/crysis2_2...25_22_x7t5.png http://www.abload.de/thumb/crysis2_2...25_19_0758.png http://www.abload.de/thumb/crysis2_2...25_17_x7ot.png http://www.abload.de/thumb/crysis2_2...25_22_d7yn.png http://www.abload.de/thumb/crysis2_2...25_17_17wl.pnghttp://www.abload.de/thumb/crysis2_2...25_21_c7bj.pnghttp://www.abload.de/thumb/crysis2_2...25_21_b7h4.png
Though multiplayer is messed up pretty bad atm, I still enjoyed the single player, played it on hardest diff was a blast. I already figured it was going to be consolized but I still preordered it since I enjoyed other 2 Crysis games single player, once they fix multi so servers dont break randomly I will have some more fun, but it should hold me over until Portal 2 and Battlefiled 3
Some screenshots I took throughout the game, sure they will be some spoiler screenshots I guess
http://steamcommunity.com/id/RedRumy3/screenshots/
guy updated to 1.5 with some new features
Changes (Verison 1.5)
*added HDR brightness level
*added Bloom level
*skipped initial login by default
*possibly fixed the no-motion blur bugs
*creates a seperate autoexec.cfg file where you open the .exe file for more easy editing.
this is a cool tool for tweaking.
my buddy with an old Amd FX-57 cpu and 9800gtx gpu was able to run crysis2 more smoothly. (lol this is a joke he cant run crysis 1 and a can run crysis 2)
What I really hate about the new crysis2 sp is that there is next to no interactive physics... You can destroy nothing... not even the trees break anymore... thats such a huge step beckwards compared to crysis1... there you could chop trees, blow up the huts and they would blow up somewhat realistc...
That's just sad.
I find it absolutely stunning that 4 years later they not only don't offer any improvements over Crysis, but they actually go backwards.
BACKWARDS
It's all well and dandy if you want to develop a title simultaneously for the consoles or bring a console title to the PC. But when you start with a PC title known almost exclusively for its stunning visuals and environments, and then fail to stay at the same level and even regress for its PC sequel, you lose pretty much any and all credibility as a quality PC developer.
several steps backwards maybe, but the lighting completely pwns crysis 1
It's a tighter single-player experience than the original Crysis. I liked the huge areas of the original, though.
I have played for couple of hours and now as I have a credibility to say, achieved by stupidity v3.
First, when you load press enter immediately gives you a heads up the beginning of the end is near. Second, what kind of mega stupid design is that you can't change your graphic settings manually? What is the catch, I have to imagine my sliders were on high if I put hardcore? This is most pathetic as I have to use a third party app provided by someones courtesy.
In game, AI is mega stupid, almost as there is none. There are two guards talking, I silent kill one of them, and they continue conversation as nothing happened. :D
There is no environment destruction and all round level of interaction is pretty low.
Graphics is nice though, but not that nice to justify that on my rig game runs like crap even on the lowest settings. Truth be told, I don't have the newest card either, but I ain't either buying a new one for this.
Overall it is quite bad provided this is the kind of game which is sold because of the graphics as the storyline is crap and gameplay is not quite compelling.
Dang this is the worst one i've seen.. those bottles look like super nintendo 64 textures, what happened to 100% real time, no procedurals, etc. joke BS.
those bottles should be rendered, have physx, and then be tesselated and culled properly or what ever. this :banana::banana::banana::banana: is from duke nukem 3d days.
yea i did buy 3 copies for a lan party, and it was worth it becuase people like what they have done with other parts of the game however its clear that blur and fog are way over used to cover up. yes its the best dx9 i've ever seen but it falls well short - and with no destructible environments its another huge let down.
Please patch with a full dx11 OMG its crysis again patch - or "cry engine 3" will go down as the best console engine ever.
Depends you can easly make it look like crysis 2, thought there are some features missing like gi. Also the lightshafts/godrays are imho wa to overdone in crysis2... they are everywhere, when in RL there has to be certain conditions to even see them.
But the lighting alone doesn't save crysis 2...
Hell just look at the vehicel section... in crysis you had a god damn larg scale tank battle.. all you get in crysis 2 is a punny apc driving along a 10m road for 5min.. and nothing can hurt it... or even worse, you get a scripted sequence where you only can controll the turret. :down:
Also respawning enemies suck big time... why do we need that.. first on spawned all enemies and they did there routine till you killed or outmaneuver them... now you have stupid bullet sponges that respawn indefinitely till you reach a certain area...
some low quality textures seem like a downscale form the originals to save memory because of the consoles, what I don't understand is why they didn't put the original textures on the pc version, they could still put them via a patch like Bioware did with Dragon Age 2..
You're on 3870x2 and both SLi and CF are having issues with this game, so it's probably not even running in CF mode.
I can tell you right now, an overclocked GTX 460 maxes this game out without issue at 1920x1080 with 4xtransparency SSAA enabled. It's definitely a well optimized engine.
As for people hunting for spots with bad textures, you can literally do that with every single game ever made. In motion the game looks damn good, and I'm finding the single player thus far to be a fun experience.
Personally, I'd assume that we'll end up seeing better textures with the DX11 patch.
I posted a picture of those rubbish textures and 2d bottles and trash on OCUK earlier.
Seems I hurt a few peoples' feelings.
Been told I have a crappy system, to playing on the lowest possible setting on purpose, or just looking for something to complain about. Considering this game is a such an amazing thing......
Seems I might have been inadvertantly been considered a troll now.
Silly really.
http://i60.photobucket.com/albums/h2...m4r3/4mXvz.jpg
http://i60.photobucket.com/albums/h2...r3/crysis2.jpg
I think it's completely rubbish looking, no matter what settings you run it at.
It just changes the lighting and reduces jaggies on that 2D rubbish from the late 90's/early 2000's.
I disagree, texture quality is pretty muched fixed on a console due to memory. But the lighting and general calculation algorithms are clearly better done than on any other console game. What's the next best engine anyway for the xbox360 platform? Unreal 3? Sure crysis 2 might not look superficially better due to console constraints and artistic direction and what not you can tell that much more is happening behind the poor texturing.
What games should I be comparing it to anyway? Top spin 4, homefront, bullet storm?? They're new but don't share any near the innate complexity of cryengine 3. This is all disregarding the suffering PC version anyhow.
the maximum fail bar just got higher again, i looks like the original serial keys are only checked to activate the game and not to play in multiplayer, so now even the pirated version can play multiplayer, along with the aimbots and no way to ban them.. ouch
@ pics of rubish
what level is that..I dont remember it.. .:p:
I ran the game on Hardcore on my system.
No matter what setting I do in the end, you can always find stuff like that in the game.
Also kill the enemies, then go have a look at the fine details around.
The game covers up all it's graphical flaws by adding alot of blurring and lighting, also adding loads of enemies to try and stop you from actually looking at the scenery.
#Edit, well uninstalled the game. Gave it to my friend. He was never able to play Crysis 1, so at least his 8800gts is serving him well now.
This is just my opinion, but I have mixed feelings when it comes to the graphics engine on this one. As others have stated, it looks like the motion blur and a few other tricks are masking some of the lower detail textures. However, I think the game looks fine as far at DirectX 9 rendering is concerned. It actually looks really decent when you compare it to a ton of other titles out there.
Personally, I'd rather have a decent looking game that runs well rather than a killer looking game that does exactly that. Kills my hardware. I think the majority of gamers should be able to run this well at their monitors native resolution. I don't think the majority could say that about Crysis 1 when it was released. I know many of you want graphical advancement and progress, but at what cost????
Well that leaves me with 3870, right? That is still better than 3850 and at least au pair with 8800GT, which should at least net me 1680x1050 and gamer, right?
Well, guess what. :)
I have some 'physx one on one' screenshots to show too, I'll post a screenshot soon.
3870 wasn't really on par with the 8800GT though. In Cryengine 2 it was around a 25% difference. Also, I somehow doubt AMD has been keeping up with driver support for said old card. That was always one of my primary complaints about ATi.
Could also be an issue where running in CF actually makes the game run slower. I would like you to remember though that the ATi 3850 is the bare minimum requirement for this game, so it's heavily plausible that your card when running in single gpu mode just doesn't cut the mustard for this title.
If you rename the game exe you may end up with better results overall, while using crossfire, like bioshock.exe etc...
Some SS.
http://i214.photobucket.com/albums/c...ysis%202/1.png
http://i214.photobucket.com/albums/c...ysis%202/3.png
http://i214.photobucket.com/albums/c...ysis%202/6.png
http://i214.photobucket.com/albums/c...ysis%202/7.png
http://i214.photobucket.com/albums/c...ysis%202/8.png
http://i214.photobucket.com/albums/c...sis%202/10.png
http://i214.photobucket.com/albums/c...sis%202/12.png
http://i214.photobucket.com/albums/c...sis%202/13.png
http://i214.photobucket.com/albums/c...sis%202/15.png
http://i214.photobucket.com/albums/c...sis%202/21.png
http://i214.photobucket.com/albums/c...sis%202/23.png
http://i214.photobucket.com/albums/c...sis%202/26.png
And that's just sad. This game is supposed to be another benchmark for next gen graphics power. Instead look what we got. That picture of trash posted earlier is just pathetic. I am sure it will sell great though. I'll buy it when it's 5 bucks at a steam sale.
CF on my two 6970s is working fine with "AFR friendly D3D" CFX profile selected in RadeonPro. The only issue was with extremely high/bright HDR which can now be disabled with the Advanced options app. Selecting the Bioshock profile or any other method posted above or elsewhere did not get optimal results.
My point exactly, my spec exceeds minimum requirements, and yet I still can't play normally. That is not something I would call a good optimized engine, let alone the driver side, the game sux at multi gpu because it is a port, not because of the drivers as both sli and cf perform the same. Luckily they force us to play with gamepads as of this moment, by the time the cryengine4 lands, we will be buying wheels to play :rolleyes: but I digress.
But I've let the conversation flow in this direction as cf works, both gpus are slammed at 100% during gameplay, though I'll try disabling catalyst a.i. and see if the performance gets better actually.
This mate :D
are you kidding? every door you have to open (e.g. the large gates to new york downtown in the beginning) looks like crap. a blurry, muddy pixelparty... :eek: just like many of the ground textures. horrible!
btw:
http://www.crymod.com/thread.php?thr...0b1f2575e785bf
there are a lot of spots in crysis 2 that have subpar textures. often objects that you can't even avoid and downright catch your eye...
don't get me wrong. crysis 2 looks beautiful - the lighting in crysis 2 is just miles ahead of the lighting in crysis 1. vanilla crysis 1 doesn't look that good - i've replayed it a few weeks ago and i was quite shocked :p: however, textures are definately a step (or even two steps :() backwards. yet again i blame the crap consoles. well, old story got old - unfortunately, that's nothing new. the only new thing is that this time it hit crytek, which were famous for pushing the limits of graphics.
so far, the sp is decent and fun to play (except that there's no possibility to save except at the autosave checkpoints...). the mp on the other hand is a total mess. even worse than the demo (which was quite bad already).
i hope crytek patches the sh*t out of the game, else i'll get über mad :shakes: + i still have hopes the so called "dx11 patch" sees the light of day and improves the graphics.
I left HDR and Bloom at 0. Was not in the mood to play with the settings.
The latest CAP 11.2CAP4 (with 11.4 preview driver), and even though Afterburner shows both GPUs working at 99%, the performance is the same as with one card. Sucks, but i got it working with the AFR friendly profile. Give it a shot and good luck.
so.. dumb little low IQ tiny monkey call mommy and my posts get edited for the excuse of personal attack + politics? i've been lurking here since the good ol' barton days you know..
this is the first time i complain.. i hope this means something to you north americans.. this was considered a great country for us third world country mofos..
How is the framerate in this game playing in eyefinity or NV surround?
Hey guys, if you are looking for a working multiplayer server you can use mine
70.42.74.71:64100 enjoy.
ty. I built my first computer and added a (already outdated) 6850 card to play games with...but my main thing are multiplayer FPS type games...so far..online sucks for Crysis 2.
I'm not a benchmark guy or anything, just someone who enjoys gaming and messing around with computers a little, but graphics wise..this is sad. After so much hype etc ..Metro 2033 gives my little card more of a strain then this so far..
BTW, anyone beat the campaign yet? (Sorry if its been previously mentioned, I wasn't willing to read 12 pages at the moment)
I have to say this game pulled me in much more than the first Crysis. I played it straight through on the hardest difficulty in shy of 9 hours with only 1 break. Despite peoples complaints here and the apparent vendeta against Crytek, I am quite impressed. The game runs much better than the first ( and Id sooner have a nice looking game with solid performance than a bleeding edge pixel orgy that requires a rendering farm to play ), I found it to be more engrossing and it feels much more polished. The production values are evident and I honestly don't think the game would have been the same as a PC only release. It might of looked better but the product as a whole likely would have suffered due to budget constraints. As a game, it is one of the better experiances I've had in recent memory.
I found things felt much more alive than the first Crysis ( being it was only an island chain and odd mine / military encampment not hard to see why ) As far as the AI though it has its issues and I've seen better but it got the job done for the most part.
Story is kind of all over the place but interesting none the less. And got to love the Hans Zimmer :up:
I'll probaley play through it again and a bit differently when the DX11 content is available ( merely out of curiosity, I honestly didn't find the game lacking visually )
I hate the crosshair :( Is it possible to make it (much) smaller?
No the AI is by far not sufficent.. its even worse then in the first game... wana see how bad:
Just made made a few minutes into a random level in replay:
http://www.youtube.com/watch?v=o15nllSS7ns
You can basically finish all levels with cell personal that way, and even most of the basic aliens grunts fall for the same cheap playstyle. Whoever thought it was a good idea to allow more then on shot in cloak mode and staying cloaked obviously never played the first game... In crysis 1 cloak already was pretty much op... now its god mode.
The only thing I'm glad is that Crysis 2 is more optimized than the first game but too bad its a console port with dumbed down textures and a lack of graphical options. Hopefully if Crytek releases a patch with DX11 like they said, we will get more out of it.
yes, i've read about that in several german forums as well. dx11 patch with enhanced graphics menu should be released tomorrow 28.03. - no official words on it though.
Optimization in that regard means to increase performance, while retaining the same level of quality... in crysis2 thats not the case.. its as you wrote correctly, dumped down. They sacrifice quality for speed.
Hell they used just half res textrues from the first game:
http://forums.gametrailers.com/threa...-1-2-s/1193802
It can't be true that paying users have to mod the game themself, just to put it on par with the older game.
Great, a patch for something that should've been available from the day one. :up:
Though this won't be a plus in my book, at least they are fast to address it. Not as them 3arc tards who failed to deliver a fine working product for 5 months now. :rolleyes:
Still doesn't fix the half res textures compared to Crysis 1, unless the update is on the order of gigabytes. Or the crap AI.
I fail to see how simply slapping a DX11 sticker on the game is going to somehow improve it? It's the same textures, AI, animations, etc, but just running through a DX11 executable? What does that change? :confused:
What is the gameplay menu options like? Is there a violence/blood option for younger players? Simple yes or no will do.
I agree that Cryengine 3 is a technically better, but this is why I said nerf, because when I look at screen from Crysis 2, Bulletstorm and Killzone 3 which are similar FPS games at least, they all look very a like too me. The only thing in Crysis 2 I can clearly see a difference in is the lightning.
However my words are fragile as I have not compared them in real life only questionable screens on the Internet.
I take it you bought all the upgrades for the nanosuit?
The fully upgraded cloak does look overpowered :rofl:
Perhaps you should try playing it through without using the cloak at all :up:
I thought the ai was pretty good (better than the first one) - but I hardly used the cloak.
The only difference between unupgraded cloak and upgraded cloak is drain time... it just gives you a few seconds less.
Also I used cloak only 1/6th of the time in my first play thorugh. Cloak just exposes the crap AI to the max. In crysis 1 the enemies at least have shot randomly around after you have killed a npc that was near by and not just stand there and watched there comrads die.
I play in super soldier mode and the game is quite challenging. One mistake means most of the time death.
DX11 Without Tessellation :ROTF:
I did, lights flickers like mad, eye-strain and nausea, would probably trip a migraine if I played too long.
Turning V-Sync off helps a bit but then I get tearing. I'm going to have to hold off playing it until a patch/driver/profile is out.
Am I the only one that thinks this was a tad rushed?
and the even delayed it 3 months lol...causei t was supposed to come out in december 2010
Radeon HD 5870 X2 runs through CryEngine 3 like butter
We have heard Radeon HD 5870 X2 runs Crysis 2 DX11 like butter and now HD 6990 runs Crysis 2 DX 9 ........ :bananal: Hell yeah no DX 11:D
I don't have Crossfire, but it seems that this problem isn't a driver issue, and more of a game issue.
Because a lot of people that have SLi and Crossfire have no problems, whilst many others do have problems..
And even after trying the so called "fixes," the flickering problems still remain.
anyone bothered renaming the exe?
Crysis 2 to get Direct X 11, sometime today.
-Kitguru
Before I saw that, I read Digital Trend's review and it seems pretty fair. Either way, I'm getting excited about this game again. :D
I hope so, it's unplayable as is.
Got to applaud Wasdie for making a gui for tweaking Crysis 2.
Because it probably isn't real. I fail to see how running Crysis 2 with a DX11 executable will change anything. As was said, there won't be tesselation, so what's the point?
It doesn't look mediocre because of DX9, it looks mediocre because of the mediocre textures and blurred draw distance. They try to hide it with the motion blur crap but it doesn't really work. And they just re-used textures from Crysis 1 at half-res (link a few pages back). I mean a game that's 4 years old had double the texture quality on the same platform. :shakes:
I'm waiting to see how this patch goes. If the multiplayer is any good (assuming it's working now), I might pick it up for that to help hold me over for BF3, as Bad Company 2 is getting a little long in the tooth for me.
How large are the multiplayer levels? Are they the same itty bitty Call of Duty MW2 type levels? Or can you actually spread out a little?
I HEAVILY feel that it won't just be a switch to a DX11 executable...
http://twitter.com/CRYTEK_TIAGO
I love how people assume they can't add tessellation... It wouldn't be the first game to do so via a patch you know. Metro 2033 ring any bells?Quote:
Originally Posted by Principal R&D Graphics Programmer at Crytek
I don't think it means months. The theory right now is that he means they have 16 more milliseconds(which is the usual game based term for ms) in the rendering calls due to the switch to DX11 in which to add effects and still keep an identical frame-rate.
That's enough time to add quite a bit of effects(and textures, hint hint) to the title--especially since most would agree that DX11 was probably being worked on along side DX9, it just wasn't finished by the time EA said "GET IT OUT THE DOOR NOW!".
http://gamingbolt.com/rumour-crytek-...1-for-crysis-2Quote:
When it was announced that Crysis 2 will not be supporting DirectX11, Crytek was met with a lot of criticism, and it got lesser scores than what it should have… well, more or less.
NVidia was reported to have spent around $2 million for marketing of their graphics card, GTX 590. They made a deal with EA that allowed them exclusive features for the PC version of Crysis 2.
According to the rumour mentioned in the title, the money NVidia paid to EA was not for marketing, but to delay the support for DirectX 11 in Crysis 2, so that players would have access to their graphics card when DirectX 11 ‘s support was released. The rumour also says that DirectX 11 will only support GTX 590 in Crysis 2.
NVidia have been notorious for such stunts before. They did the same with Arkham Asylum, which got disabled every time it read AMD’s ATI Radeon graphics hardware.
AMD’s Ian McNaughton later confirmed this. He said: “Additionally, the in-game AA option was removed when ATI cards are detected. We were able to confirm this by changing the ids of ATI graphics cards in the Batman demo. By tricking the application, we were able to get in-game AA option where our performance was significantly enhanced. The option is not available for the retail game as there is a secure-rom”
We will keep you updated. Till then, read out Xbox 360 and PS3 reviews of Crysis 2. Our PC review will be up soon, and we will have video reviews as well.
I call BS :yepp:
brain dead rumor. nvidia paid crytek to leave out dx11 because nvidia doesnt like dx11. oh yeah, and dx11 will only work on nvidia cards. and unicorns.
Ahhhhh, that makes more sense. Sorry, need coffee :rolleyes:
And I can definitely believe EA having a large part to do with this. They are notorious for that "ZOMG DEADLINE HERE RELEASE GAME NAO NAO NAO!" bs they pull with the companies they acquire.
Hopefully Crytek does right by PC Gamers on this.
Anywho, with regards to multiplayer, how large are the levels? Are they the tiny little things that are intended to keep the gameplay in frenetic "spawn, shoot, die in 15 sec or less" mode ala COD, or is there actually enough room to spread out and play with a little more tactics? I tried watching some of the multiplayer gameplay vids on YouTube but couldn't really get a good feel for it since a lot of them have the guy taking the same route every time.