Absolutely not...that benchmark? is insane to the point I won't even use it for stability testing, Its just a vicious loop that will burn up cards with inadequate cooling.
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Absolutely not...that benchmark? is insane to the point I won't even use it for stability testing, Its just a vicious loop that will burn up cards with inadequate cooling.
Because the 780 has been out at the same price as you're quoting, for several months at this point, and performs around the same. In short it's basically nothing new for the market, other than hopefully causing a small price war. Also, the reviews with 20million-X antialiasing that no one would actually ever want to game at since you literally couldn't see the difference even in screenshots without 400% magnification let alone in motion, are definitely a shame to benchmark in. Give us some actual benchmarks of how people play games, i.e. max settings for example with 2x MSAA + FXAA resulting in a framerate of 80, rather than 8x MSAA with no FXAA leaving tons of motion shimmering and no transparency/alpha antialiasing, while also leaving shader aliasing untouched and crippling your framerate to unplayable 30's.
While I agree Furmark is not a great test due to its unrealistically high load, the cards are on even footing there so you can definitely draw some info out of that testing.
Well, from some of the document slides, it appeared the hardware runs higher resolution without as much penalty, the whole eye-infinity thing. From the benchmarks I saw, it was faster than the 780. However, I don't know if I trust that review site, we will see in a few days though either way.
GoldenTiger - But reached the same temperature in the 3DMark test, 93 ? C
http://videocardz.com/images/2013/10...3DMARK11-X.png
Few days ?
So when is NDA ending ?
First ists supposed to be 15th, but now people were sayin about BF 4 premiere, and thats in two weeks.
No, they are not on level footing. Nvidia detects furmark and artificially caps the power so they look so much better than the amd counterparts. Run games and they are on level footing where that 70w of power difference will come down to a few watts. Just see the 280x review vs the gtx780.
Its amusing that so many people are mislead by furmark numbers thinking that they represent relative real world power consumption between nv/amd. Well, they just dont.
anandtech said it best...
To be clear here, nothing here is really groundbreaking; it?s merely a better implementation of existing ideas on positioning and reverb. But after a several year span of PC audio failing to advance (if not regressing) this is a welcome change to once again see positional audio and advanced audio processing taken seriously.
Quote:
Mantle is here to support Devs, aka they asked for it and AMD delivered it.
Mantle doesn't break anything, it has no affect on Titan performance, to think any different means you do not understand these technologies at all...
Once again, Anandtech said this...
What?s not being said, but what becomes increasingly hinted at as we read through AMD?s material, is not just that Mantle is a low level API, but rather Mantle is THE low level API. As in it?s either a direct copy or a very close derivative of the Xbox One?s low level graphics API. All of the pieces are there; AMD will tell you from the start that Mantle is designed to leverage the optimization work done for games on the next generation consoles, and furthermore Mantle can even use the Direct3D High Level Shader Language (HLSL), the high level shader language Xbox One shaders will be coded against in the first place.
Let?s be very clear here: AMD will not discuss the matter let alone confirm it, so this is speculation on our part. But it?s speculation that we believe is well grounded. Based on what we know thus far, we believe Mantle is the Xbox One?s low level API brought to the PC.
And the very next day, AMD confirmed this to be accurate via twitter.
Mantle is not in any way intended to replace high level API's like DirectX or OpenGL. Mantle is a low level API which is designed to give a more fine grained level of access to the hardware while working alongside DirectX or OpenGL with the goal of optimizing long-cycle hardware performance.
Mantle is nothing more than a copy of Microsoft's low level directx based API found on the Xbone.
I suggest you read this thread http://beyond3d.com/showthread.php?t=64355
And please refrain from continuing your childish behavior if you feel the need to post over at beyond3d. I suggest you stick with reading only if you visit their site.
I don't really think it could be called equal footing given that both AMD and nVidia write their drivers to recognize and throttle applications like FurMark which they refer to as a "power virus". All you're seeing is how much power they've decided to let the card consume under those situations which is some arbitrary point not related to the maximum power each die would necessarily want at a true 100% load.
You inferred Mantle is some sort of DirectX replacement. It's not. Nor do you really have much of an understanding of how these API's function or what their purpose is other than the marketing BS talking points AMD releases and you faithfully repeat. People are constantly pointing this out to you but you just don't seem to get it.
You are wrong.
It is not even compatible with Xbox one. Source
You are wrong again. See the link I posted above:
Quote:
This is what Mantle does. It bypasses DirectX (and possibly the hardware abstraction layer) and developers can program very close to the metal with very little overhead from software. This lowers memory and CPU usage, it decreases latency, and because there are fewer “moving parts” AMD claims that they can do 9x the draw calls with Mantle as compared to DirectX.
First i was joking with the notion mantle is an unfair method, that's like saying AMD cards having 1000mhz instead of 500mhz is an unfair method. What you "inferred" is up to you.
Second, mantle is in fact some sort of directx replacement, when running BF4 you either run mantle or directx, this is directly from AMD and Dice.
People are constantly pointing this out? Dude you were the first one and i wasn't even talking about mantle replacing directx.
If the argument is purely in regards to the topic then so be it, if it's personal and will elevate to attacks then please take it elsewhere
From a technical stand point the fact that Mantle is made for the very same GCN architecture that the Xbox one was built from, and the fact that mantle is compatible with the windows operating system, it would make perfect sense that Microsoft would have access to the technology for the Xbox one. I cannot see a reason why Amd would be willing to supply Microsoft a custom SOC but not Mantle or a version of it that would allow Microsoft to make the most out of the hardware there, but rather supply the technology ONLY for desktop applications. The only reason I can see that Microsoft not use it would be if they chose to code the xbox ones game side OS so differently that the API would not be compatible for some reason, or if they had decided that their solution was as good or better.
From the PCOnline Review it looks like R9 290X is 0%-10% slower than Titan with the exception being Metro Last Light.
Fairly disappointed after "In Battlefield 4 it obliterates Titan" ... pretty sad that I allowed Marketing-ese to lead me to the conclusion that it may be (on average) at least somewhat faster even outside of Mantle.
I suppose other reviews can come out that would invalidate the PCOnline Review.
Thats odd, maybe we read different articles.Quote:
From the PCOnline Review it looks like R9 290X is 0%-10% slower than Titan with the exception being Metro Last Light.
PcOnline on 1600P performance
AMD Radeon R9 290X 1080p performance summary
R9 290X vs R9 280X: +37%
R9 290X vs NVIDIA GTX780: +11%
R9 290X vs NVIDIA GTX TITAN: 1%
And as for 1080P performance, it was considerably faster in metro and sleeping dogs ,so putting it into "0%" faster to 10% slower is kinda.not true.At least if you base opinion on that slides.
If you want factually correct statement it is between 18% faster to 10% slower.
Thanks, makes sense from everything i read.
Will keep score if your right again.
ABout Mantle etc... I really think its time for everyone to sit down and wait the 11-14th November AMD sessions for really got information about Mantle, True Audio and the new GCN architectures instead of discuss things peoples have only no or incomplete information about...
here's the agenda, first you have the " show conference " and then click on agenda for get the sessions.. The duration is 4 days, there will be much much information during this time.
http://developer.amd.com/apu/home/agenda-sessions/
AMD's messy launch does'nt help, for sure.
Hope Hawaii will really deliver ad brings a more positive impession.
Sometimes it is fun to try and figure out stuff before it is officially released, but when it degenerates into people demanding they are right on different aspects all based off of different rumors it gets to be a little tiresome. Then I just go back to waiting for the actual release so we know what we have and to shut up the clamor of a bajillion opinions insisting they are right :p:
Internet is ablaze with these benches at the moment and the respective arguments it's creating.
I personally will sit back and wait until decent reliable websites post stuff up.
-PB
yup, it seems 290X is about Titan's equal, more or less. judging from the hardware specs, it should better be.
well, i have to say it's not as smooth as can be expected. i think AMD is trying too hard to milk its strong cooperation with Dice in synchronizing Hawaii's launch with BF4 release, riding this advantage too hard. they simply won't let the hardware do the job all by itself, like in Cypress or R770 days.
Its not smooth on forum like this one .... its crazy the fight are do peoples for just a new gpu ...
All this thread is only noise .... All informations or only a slide is completely pushed out of sight by many...