From the IGN review:
''A 10 doesn't mean a game is perfect -- it means a game is pushing boundaries, expanding a genre, and doing many things to a level so far above and beyond its competitors that they overshadows any flaws.''
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Indeed, 360 to pc ain't really that big of an excuse anymore.
It makes sense, and paid off too. Anyone remember how fast developers learned to work with the 360 back when it came out?
Because it looks so much like a pc, developers had an easy time learning the works of it, and thus a lot of really wild titles came out, really fast.
It's not like console games don't get pirated too, you know.
Back in the day, everybody used to get mod chips and burn stuff, but hooking consoles up to the net and shipping them with HDD's made sure it'd be a lot easier.
The last console i owned was a SNES and that is not changing because of GTA IV
The people who care about how much they sell in its first week are developers. Thats how they make money. 4 million copies is nothing to scoff at considering there hasn't been anything for the PC that has sold that well in ages, especially single player.
Considering GTA San Andrea's has sold over 20 million copies, I think they got alot of long term buys coming too.
Theres actually a couple of RPG on the PS1 that are worth a replay in my opinion + castlevania symphony of the night. Theirs also a whole crap load of halo 2 players from what I am aware of that play online. I am not a halo fan.
There also a Whalefull of pointless pc games. There's probaly more shovelwave pc games than console ones because games are just cheaper to develope and distribute.
I think also alot of console games lack replayability because of the length of the single game. Not too many people want to replay a 50+ hour game.
On the PC side, the only thing that I can replay over is pretty much Civilization and I just play the latest iteration. I'll never force my self to play Civ 1 in all its 2d vga glory with attacking squares with crude drawings on it.
Where did my post go?
I think if you wanna run GTA4 on a PC , you need a very fast pc.
GTA4 looks f*cking greatn :D
I've just bought a PS3 2weeks ago just for GTA4
It dont matter anymore :D
Quote:
Your order for Grand Theft Auto IV: Special Edition (GTA 4) has been posted.
Please note PLAY.COM will show on your statement.
Please allow 3-5 days delivery.
Please check the following order information:
Order reference: 000000000
Title: Grand Theft Auto IV: Special Edition (GTA 4)
Price: GBP 69.99
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anyone got a clue why the xbox360 doesnt have the option to instal the game?
but it isnt that many people that got a flashed 360, but im sure it will be more flashed 360's
Yeah, it`s just a matter of time.
Check this out...
http://www.citydisc.ch/games/detail....art_nr=9483014
http://img122.imageshack.us/img122/1278/gta4ny4.jpg
and
http://youtube.com/watch?v=L4qO1ZsRGfI
30 November 2008? we will see...
they would be missing out on some major revenue in countries like Germany and Sweden if they didn't release this game on PC, not to mention the higher margins from not paying royalties to MS and Sony, and Take Two is no position financially to ignore easy revenue. This is just corporate posturing to maximize short term console sales.
i checked the take2 site, but it didn't show gta4 on the pc? i wonder if that youtube vid is a fake
I think people outside the gaming industry are missing a very important simple point. It is easier to design and code for a game that you have standards for. 360 and ps3 are set hardware, you can design and tweak everything around them, where as in pc, you have to support a range of features,and configurations, and drivers. It is more work, for less return. But for porting it, the amount of modifaction to a tree, to make it work for pc, once the console branch is done and profitable is worth while, because as a company you have spent your r&d, and development budget, even if you only sell 30k on pc, and have 120k stolen, your going to come out way ahead. And a solution is a steam like platform, which is pretty hard , or more work than its worth to bypass, for multiplayer that is.
So its 29th April finally :D. I am sure it will be ported to PC.
last nite i had a discussion with a m8 about a PC release of GTA4.
he is 100% shure about it and i told him that im 50/50 about a PC release and exactly what you said was one of the reasons i gave for them not releasing a PC version.
And he refused to believe that developing for PC costs more then for consoles :/
BUt if u check the last few games Rockstar released most of them didnt get released on PC. The only reason why GTA4 could get a PC release is cause the previous GTAs did.
@RaKLeZ
i nvr put much faith in webshops that got games listed for pre-order when the developer themselves hasnt even announced it.
For example there are shops were u can pre-order Duke Nukem Forever.
Hmm not really. The reason there are abstraction layers like DirectX, OpenGL, OpenAL, SDL, etc... is so devs dont have to deal much with that stuff. Of course if you want to optimize your game for most configs then you have a lot more work to do but nobody is forcing you to do that. In fact look at how many games that look like :banana::banana::banana::banana: but still dont run well get released on the PC every year. Thats even whithout mentioning that virtually almast all game engines designed in the last 2-3 years are multiplatform. Also you have to remember while the standardized hardware on consoles eliminates a lot of headaches it alsoo restricts and makes it a lot harder to push the boundaries. On the PC you can simply expect that hardware that will be able to handle all the new stuff will get realesed in a year or so
45min and GTA4 is out :D