So people don't think having no warranty for the 360 is not an issue.
My 360 has gone in three times since november of 2005. I probaly put in about 100 hours on the console since then I purchased it.
Having bad reliability on a console is ironically one way to screw modders. If I modded my 360. I might have a bunch of free games, but would have spend well over a thousand dollars on consoles. Considering that I only have 8 games, the cost of buying new consoles far exceed the benefits of pirating.
I once asked to get my old xbox Modded to make it a media center. The cost was 200 dollars-forget that-that way too much.
Pirating on the PC possesses zero risk(aside from a online ban) and zero cost. You don't even need to leave your house or burn a disk. It is truly zero effort beside torrenting, which is as easy as downloading a song.
If you guys owned a console you would also notice that alot of games require updates that are on the disk to play. It automatically updates your console, and these updates include tools that can render modchip consoles semi useless.
I know alot of you guys are PC users but you would have to be nuts to think console pirating is as bad as pc pirating. Its a shame that a Crappy game like Halo 3 can sell twice the amount compared to a good game like half life 2.
Half life 1 sold 8 million copies and half life 2 sold 4 million copies. PC pirating is getting worse.
http://en.wikipedia.org/wiki/List_of...ng_video_games
PC games sales are pathetics, while console games are doing pretty well. Looks how sequels are performing for the PC. Each itteration does worse and worse for sales numbers.
I think developers lack of interest in the PC are well founded. They are in the business to make money and unless you have a big name behind you like half life or Doom, its hard to succeed.