Good point!
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@gosh.... this isnt a personal attack:slapass:, this forum is used by many people across the world as a valuable resourse when researching anything pc related....
i'm afraid that most of what you write is absolute garbage.... so dont spoil the forum with inacuracies....:stick:
on topic.....
when i installed this game after reading about all the problems people were having, i was initially impressed.... even running dual 4870's i didnt expect the game to run well at all,
given texture quality is locked at medium :shakes:(with only having 512mb of gpu memory), the rest of the settings were reasonably high....
with a q6600 at 3.6ghz i averaged around 52fps and am actually enjoying the game.....
i have experianced quite a few crashes but they only occur after hours of play....
so it looks like having a quad finally paid off and 'may' of made this game playable....:up:
Not meaning to be a troll here gosh, but we all know the Core2 just like ANY CPU or GRAPHICS CARD, does have it's weaknesses or areas where it does not perform quite as strong as other products.
This is why intel have released the Core i7, I'm not well versed on how the things work but I belive the 8MB of cache (L3) is far more "useful" than the 12MB of L2 cache on the Core2Quad CPU's as there is less repeition going on. As for FSB, AFIAK it only really matters in a few server related operations where memory bandwidth which is accesible to the CPU matters (although I might be wrong). As posted above, it does not really matter in desktop applications, yet alone games where IMHO the ability to have a beefy Graphics card matters the most (although GTA4 appears to be very CPU dependent so I would say more cores/threads would benefit over FSB).
There is a slight point I agree with you on and that is the original quad core CPU Q6600 showed in some circumstances that 1066Mhz FSB was not enough, which is why the QX6850 and all newer Yorkfields had 1333Mhz FSB.
BUT
For gaming FSB means nothing much...
Anyway, back on topic, seeing more people frustrated with this game suggests that R* have been lazy, sloppy and not really concentrating on their coding.
I doubt we will see anymore patches, if we did it would be nice, especially if they did iron out the bugs, but the words wishful and thinking come to mind :(
John
I don't get it. How can you be a troll if you present one explanation that could be a problem. I am not saying it is the only problem but it could be a problem. The only thing I have read from others is "bad optimize" but no explanation. Some have said that is just a GTA recompile, but I think most games are done in C++. Compilers are very good in optimizing code and CPU's isn't that different when it comes to single assembler instructions.
If you read forums where they discuss game programming and bottlenecks and it is common to warn against accessing same memory from different threads, this is also a problem with i7 and Phenom but it is much less of a problem compared to C2Q.
The reason why you don't haven't seen this problem could be:
There isn't a large market for quads yet, processors that can handle shared resources from multiple threads have less market then quads, bottlenecking communication between hardware on the computer is always very bad because thread switching isn't done using i/o operations, that will stall the processor so you need a margin. There is also always high latency when different hardware parts is talking to each other so you will always try to avoid that if you need speed.
The front side buss handles memory traffic and i/o traffic (traffic to the GPU) so I think that game developers are very careful not overusing this because it could stall the game. That was what I learned in another thread some here is referring to. There was good information if you looked for it and as more information was presented it was possible to understand more and more how games work. it is possible to draw more conclusions from that thread but some here would go crazy if you hint about it.
Also I think that is very logic that GTA has created the game like this, it is a bit of a gamble but those who has a fast dual is able to play the game, not good but they can. Those who have quads is also able to play the game, a bit better compared to those who have duals. Those who have the newer types of quads (those with L3 caches) is able to get best performance. Why would you spend a lot of time to rewrite the game so that it would run good on an dual? Maintain two different sources for the same game does mean MUCH MORE work. They also need to maintain code for consoles. It needs to be a lot to win before they decide to that. It isn't fun either, rewrites to be able to use other types of hardware are almost as boring as correcting bugs. Doing a rewrite will add to both, more bugs and the rewrite. They are probably selling enough anyway. And maybe they think that they will sell more if they focus on new versions optimizing the same game engine compared to trying to make those that has slower duals and maybe slow quads get good performance.
It is also a bit strange that this seems to be more of a problem compared to when games need a faster GPU. I think that most people (gamers) spend more money on GPU compared to CPU and that makes it even more strange. This game should get good credits because it doesn't need a very expensive GPU.
I'v changed my e8500 for a qx9650 and only see 1fps increase?
Both cpu's 3.6@1600x1200 cf 4870,same exact settings.
R* have never released more than 1 patch for ANY of their games. GTA3, Vice City, San Andreas all just got 1 patch which addressed issues during the launch or in last minute testing after the game was marked final.
Sadly Vice City and GTA3 were littered with bugs which were reproducible, at the time I reported the issue to take2games, who then forwarded it on to R*
R* contacted me and I produced several screen shots and dxlogs for them.
They admitted that I had found bugs, thanked me for my time and apologised for any loss of game satisfaction from the bugs and said that they would take on board my findings for "future games" so they are not developed with the same bugs.
I asked about a patch but they said they had moved on....(to what was San Andreas at the time).
How crap is that?
Going full circle when Half-Life was released I had a problem with a slight bug, reported it to Sierra who forwarded it onto vALVE. I then got an e-mail FROM vALVE with a link to a beta patch which resolved my issue (this patch was then later released as the 1.0.0.6 patch for Half-Life).
vALVE and even Epic back in the day looked after those who purchased their games etc, just look at the amount of patches and free content Unreal Tournament (the original) got!
Sadly R* just don't bother with us PC gamers. However I would very very very much liked to be proven wrong and see R* address the performance related bugs and tone down the RockStar Antisocial club.
Gosh
It smacks of bad programming (GTA IV), take a look at the source engine, you CAN enable upto 8 threads at a time (via console commands) and I have no problems with 4 threads on my QX9650.
Bioshock can also use 4 threads via a .Ini tweak, I believe World in Conflict Demo also uses multithreads...NONE of these games have the same problems as GTA IV. Yet GTA IV isn't ground breaking, it might sound controversial but I think even Crysis looks better...and that game is about a year old now.
They need (or should have as it is probably too far gone now..) to optimise and fine tune their engine for the PC platform.
John
Hundreds of thousands, maybe millions :p:
I have no doubt they are competent designers and story writers and artists and sound engineers etc, but development for the PC platform on all recent R* games (GTA3 onwards) with the exception of GTA San Andreas has been rather poor and buggy.
I believe this is because they design their engine solely for the consoles they develop on, although I have no prove and this is just pure speculation on the way 1 I was treated by R* and 2 the fact that Vice City and GTA3 are littered with console related stuff inside.
John
They must be doing something right then ;)
I think it is a bit risky statement to say anything about that they are bad when the success for the game is that extreme. It could be that they are doing something that other haven't been able to do and if you are on the frontline there are probably some mistakes that you will do, the code might be very complex and much harder to get out without bugs.
http://news.cnet.com/8301-10784_3-9937851-7.html
That I will definitely agree. :D
There's this thing called "shared cache"... if one part of that memory is already in the cache (from one core accessing memory previously), the other Core can access the same part of this memory directly from the cache (doesn't need to re-read from memory anymore)... :p:
Since when does large volume of sales determine how good a game is. It's Grand Theft Auto, and that name alone sells it. Hype FTW.
"Why would you spend a lot of time to rewrite the game so that it would run good on an dual?" <- i don't really get this. Why wouldn't writing better code for a dual not be the way? Don't forget that most people out there don't have quads. Besides, i don't see why writing code that would optimize dual core performance not optimize quad performance at the same time. Then again, i'm no programmer so what do i know :p:
I think the main reason why people are pissed is not merely the poor performance; it's how BAD the game looks.
Interesting to what extent people will reach in order to defend Core 2 ;) That processor that Intel has redesigned.
Just ignore him guys, the more you put into it, the more derailed this thread becomes...
toss the FSB/cache argument out the window Gosh. Quads (and maybe tripples) run the game better than singles or duals. If FSB or cache were an issue they would not.
Yes they would, the processor doesn't spend 100% of the time moving memory. It does a lot. if it has one extra core that helps a lot if the game is using three threads (comparing to a dual core). If those threads could use memory from same location fast then that is faster compared to if those three threads have a bit trouble using memory from same location. But even if there are some trouble using memory from same location four cores will execute three threads much faster compared to a dual core processor. Remember also that a dual core has the overhead of switching between threads that at least one core needs to do. The dual doesn't have the problem of sharing memory though because the L2 cache works well there.
Again, drop the argument. If the problem was anything more than minor they would not perform better than duals. Therefor if the problem exists it is so minor as to be an excuse for an argument. Why dont you go pick on some games that actually dont scale at all with quads regardless of the number of threads they support?
9950 wins in that link Abel.
John,
you sound like a real purist PC Gamer. Take that as a compliment. PM for some info. I have a few sims and games that are actually pretty good, and deve'd specifficly for PC...NO ports. There are still a bunch out there for those that apprciate them. I only mess with titles that don't come pre-equipped with rootkits, invasive DRM or other such Viruses. Anything that does does not even exist to me. I don't wanna get this thread farther off topic so PM me.
Anyone running this game with an E6600 @ 3.2-3.4 ish?
Specs in sig, I'm worried I won't be able to run it as well.
Anybody have a similar setup that could post their results, or tell me what to expect?
Thanks!
I beat GTA 4 2 days ago, with only %64 done :). Alot more side stuff to do and get, but the game gets a bit repetitive. It's like your a hitman %95 of the time, it's always the same type of :banana::banana::banana::banana:. Took me 20 hours to beat the game, i might do it with the different choices for different replay ability.
Hahah :rofl: Priceless
Well I was given GTA IV for a Christmas present. And......I'm enjoying the actual game when it works, but it was a right old pain in the backside these were the problems I encountered.
1) During Install I was prompted to Create a "RockStar Social Club account"
2) I then had to register for some Games for Windows Live account which was pretty difficult to setup as I was confused because the site seemed like I was creating an X-Box Live account.
3) The game then wanted to update to the latest version... so I let it do this...
4) I started the game but was then greeted by an erratic camera the view kept pointing down and the menus kept pointing down. I then went to Rockstar's website were it says (and I quote).
It turns out the ONLY joypad which will work with this game is the X-Box joypad! To get the game to work I had to disable my Joypad in device manager and then reload the game.Quote:
Support for DirectInput devices is currently limited.
5) Started to play the game, it plays ok 57fps in the benchmark at reasonable settings however I keep getting the odd random crashes to the desktop (no pattern or reason behind the crashes).
FSAA is badly needed as there are so many jagglies. You can reduce some of the Jagglies by pressing "P" on your keyboard (this applies some sort of soft post processing filter)
Sometimes the game randomly crashes with an error saying I have ran out of VRAM. This game DOES eat VRAM so I have my draw distance set to 34.
System specs.
QX9650 @ 3.4Ghz (400x8.5)
4GB OCZ DDR3 1600Mhz
BFG GTX 280 OCX
P5E3
Vista Ultimate 64 with SP1
X-Fi Fatal1ty
I sent Rockstar support an e-mail about the issues I experienced and also politely asking them to patch the game so it was not required to be signed into Windows Live to actually play the game as it is only needed for multiplayer.
This game plays like a poorly coded port and what stinks the most is that Direct Input devices are not supported yet X-Input (the X-Box joypad) is FULLY supported (even the force feedback feature).
X-Box to PC port? I think so...
Fingers crossed Rockstar DO more than their usual 1 patch....
John
That's brutal, what happens? does your game lock up or crash and freeze?
I think VRAM is our limiting factor it appears the way the game uses textures is inefficient.
This is taken from my benchmark
Look at the huge VRAM usage (this is a 1GB card) 89% that is nigh on 900MB!Quote:
Statistics
Average FPS: 57.59
Duration: 37.09 sec
CPU Usage: 68%
System memory usage: 67%
Video memory usage: 89%
Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: High
Render Quality: Highest
View Distance: 34
Detail Distance: 70
System memory useage is probably 3GB at least..
CPU usage is 68% which suggests is is only using 2/3 of the power my CPU can offer?
I remember a time when people used to say
"Can it run Crysis?"
Now they will say "Can it Run GTA IV"
John
the term "poorly coded" has been a panacea in criticizing games that are hard on systems, but this really puts things into perspective.
i mean, this is really badly coded.
I'd say these results make it look like your PC is trying to emulate, say, a PS3.
yea i just installed and get crashes and the damn wobbly cam along with for some reason when i get into the car to drive it just goes forward like w is stuck and wont reverse....waste of time ..hope something is fixed..i did do the one update that i saw..which helped get into the game the first time..but after that it keeps crashing "fatal error game must close" or something...idk but this sucks..
Wobbly camera = you pirated the game.
^ seriously....what about the crashing before it gets anywhere?
Make you sure you remove any HID and devices drivers for any gamepads attached to your PC BEFORE removing them.
This is the Rockstar support.
IMHO this game could perform at least 20% faster at least...I agree Starscream those developers should hang their heads in shame.Quote:
LOOK / SPIN / STUCK KEY ISSUES
With the latest Title Update, some users are experiencing a Look/Spin/"Stuck Key" issue that interferes with user input. The workaround, described below, will restore Keyboard/Mouse and XInput (360) controller functionality. Support for DirectInput devices is currently limited.
We apologize for the inconvenience and appreciate your patience.
To fix the issue:
Unplug any DirectInput controllers (gamepads, joysticks etc..)
A2) Reboot your computer
A3) Launch GTA IV
If the issue persists, the following instructions are provided as a guide to assist you in deleting the conflicting DirectInput drivers:
Exit game
Go to Start->Control Panel->System->Hardware Tab->Device Manager->Human Interface Devices
Locate drivers for devices
Delete drivers for devices
Launch GTA IV
John
does the game work on ati cards now? i have 4870x2. will it work? i might get it
Sort of....things are a bit complicated for ATi owners, as usual NO CROSSFIRE! Oh and 1GB cards are supported pretty well but the 512MB dudes are having problems and can only play the game at low details...
I believe the textures take up too much memory as my card uses 93% of it's VRAM at times and 89% in typical circumstances...perhaps they do not use texture compression?
ATi users still have the odd z-flicker and texture problems but the game is playable (according to users on gtaforums), however as I said above only the 1GB VRAM cards will have any joy.
4870X2 is a very good graphics card but sadly the developers do not support either Crossfire or SLi, it would be nice if ATi released a driver to somehow sort this for you guys.....but I think it will require a patch maybe?
John
What?
This game comes crossfire ready and I have seen plenty of crossfire users.
1GB cards work well, and 512mb cars are not having problems, and run textures on medium. I run my textures on medium and it looks great :up:
My quad at 3.5, and 3870 provides very playable gameplay.
Medium Textures
Very High Rendering
In order of Graphics settings:
30
30
100
0
My fps only drops below 30 when it rains and I am driving a vehicle, other then that, when it's sunny, fps is almost always above 30~35.
all @ 1680x1050. Changing resolution has little to no effect on fps, this game like you all know is extremely CPU intense. An i7 at 4 GHz with 6GB of memory averages about 65 FPS, which is EXCELLENT. :up:
I reccommend this game if you have a quad +, or an 45nm Dual core above 4 GHz.
Also for everyone complaining about no patches, you have to realize the workers at rockstar have lives. It's the holiday season, wait a couple days after the 6th, and hopefully we get some word of a new patch of some sorts. I'm not defending them, I do believe this game needs a patch, but just give it time.
Also multiplayer is a blast, 18 person free mode is HILARIOUS, and it supports 32 players max.
I'm not sure if anyone is interested but this is a pretty cool video
Core i7 Extreme 965
GTX 280
2560*1200
Most things maxed out, runs between 20 and 40fps, give the video a watch.
Crossfire and SLi are not supported. He says (and users on GTAforums.com) say that Crossfire gets the same performance as a single GPU and SLi is pretty much the same to, this could be because the game is too CPU limited?
John
For starters, he wasn't running that game at max.
High Rendering, when there is a very high, and a highest.
Secondly, adding a few lines into a txt will allow him to increase detail distance from 33.
Resolution plays little to no factor in fps, 2560*1200 essentially gets similar fps to 1680*1050.
Game is just a downright CPU and memory hog.
On my system, I get 35 FPS during the benchmark, 99% percent video memory used, 89% Percent system memory used, and like 47% percent CPU usage.
Saw one users benchmark with 6GB of ram use up almost 3GB. Pretty insane.
True he was a bit n00bish not understanding what resources meant lol
I am not sure if it has been confirmed but Rockstar Toronto hinted a second patch could be on the way for GTA IV as he posted in a thread that they will continue to improve upon and support GTA IV.
Other uses have said that they feel the problems may lie with the cumbersome Windows Live! and RockStar Social club implimentation.
One thing is for sure the texture flickering (z-fighting) is starting to bug me, it's nowhere near as bad on nVidia cards as it is on HD48xx cards but it is there...
Not meaning to sound controversial or anything but I feel that Rockstar did not test the game rigorously before release...
BTW using upto 3GB of RAM IS Insane?!? surely the XBox and PS3 do not have that much horsepower?!?
John