I'm holding a candle out for under $600 USD in the U.S. at least... economy sucks :rofl: .
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That's right, I see endless streams of people bashing crysis for not being able to be run at max on their old 8800GTXs, while there are good reasons for this. Crysis looks so much better than other games to justify it definately for me, as you can easily see how very advanced the shaders are compared to CoD4 ie.
Crysis is what it is - a tech demo for future engines. Of course, it remains to be seen how many other games pick up the engine considering the previous one didn't do as well
http://largon.wippiespace.com/smilies/squint.gif
I've seen that pic somewhere... years ago... likely in a factory tour article.
Someone's pulling your leg.
I really hope you are right, but a quad at 4ghz and 8800GTS 512 in SLI gave me some very jerky moments... so I had to cut down on the res and gfx detail... any game to me that doesn't run well and needs hardware that will be released in the future (what 6 months after the game's release) to be sort of playable with decent IQ... is a major bummer to me... Crysis has pushed peeps to upgrade and yet till now it's not really fluid on high detail... on an X2 card it's way better but how many have bought those, the gamers are usually looking for hardware in a lower price segment...and you think these guys will upgrade again in June...
I just want fluid gameplay in an FPS...at all times... surely with decent hardware...
But to each his own opinion, I hope these babies ( or the ones from the red team) are worth every dime like the 8800GTX was to me...
And that stack of naked cards has been indeed seen before, maybe it was another range of cards but I've seen something sortlike before ,though not with the ninja :)
Have you tried to play the game using XP and tweaked cvars? I don't think so :rolleyes:
I can play Crysis fairly decently at 1280x960, Ultra High with my sign rig (gfx @ 760/1900/1800 core/shader/mem).
I think with some tweaking your system would run Crysis really nice... :)
The game does run well, but not at it's maximum, note that they have the ability as well to patch the game to Ultra settings in future, and said by Yerli Cevat. Even with 8800GTX SLI I had to turn down settings to high and very high. This game has been fully optimized for the G80 architecture, they had the 8800GTX looong before it was announced.
I mean, they could have named the medium settings high, then everyone would be able to run it, but instead they wanted to future proof the engine, which is a great idea really.
Farcry did the same thing, and that was a benchmark for literally years. Scaled very very well, and still looks great up to this day.
Tweaking can be crucial in any game in order to get the performance and graphics your computer deserves.
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Next-gen NVIDIA GeForce Specs Unveiled, Part 2
Although it's a bit risky to post information taken from unknown for me sources, not to mention that the site is German, it's worth trying. The guys over at Gamezoom (Google translated) reported yesterday that during NVIDIA's Editors Day, the same place where the F@H project for NVIDIA cards and the buyout of RayScale were announced, NVIDIA has also unveiled the final specs for its soon to be released GT200 cards. This information comes to complement our previous Next-gen NVIDIA GeForce Specs Unveiled story:
- GeForce GTX 280 will feature 602MHz/1296MHz/1107MHz core/shader/memory clocks, 240 stream processors, 512-bit memory interface, and GDDR3 memory as already mentioned.
- GeForce GTX 260 will come with 576MHz/999MHz/896MHz reference clock speeds, 192 steam processors, 448-bit memory interface and GDDR3 memory
The prices are 449 U.S. dollars for the GTX 260 and more than 600$ for the GeForce 280 GTX. That's all for now.
Gamezoom
http://forums.techpowerup.com/showpo...31&postcount=1
Well I predicted $450 for 260 and 550 ~ $600 for 280 so not that far away... I can't understand why 280 would be above $600 tho if 260 is priced $450, sounds like a too huge gap. $600 I can still accept but say ~ $650 would start being too much at least just looking at the specs and trying to translate it into some perf difference. Guess being top of the hill just wants that much price bump eh or the retail price will actually be slightly lower (except the initial price gouging)?
if it's 600 then with the initial price gouging and if sells out fast or low stock etailers well jack it to 800+
In Sweden price gouging is non existent. Hope the competetion from the red team will be substantial this round, so that the MSRP on the 280 can go down to as low as 500 USD (this would be optimum, yeah). But that is probably far too optimistic.
Just joking but I bet NVIDIA's doing an internal poll with following options:
1. $550 - Aggressive
2. $600 - Reasonable
3. $650 - NVIDIA price-gauge™ (aka "The way it's meant to be priced")
...every NVIDIA rep votes #3. \o/
80 ROPs ? Don't think so ;)
Edit: There's at least one error in the specifications sheet posted above ( not only the wrong units on the wrong line )
http://resources.vr-zone.com/image_d...4f592cb84b.jpg
i dont realy understand everything there but the GT280 dont look that mach butter then then RV770XT:shrug:
any reviews out?:rolleyes:
do you guyz think that the GT280 will out preform 2x8800GTX in SLI by allot?
Awww @ 260 having larger power draw than G80 Ultra! :(
Time to find an AC unit on sale. :D
yeah ur right @ that chart here:
http://forums.vr-zone.com/showthread.php?t=280553
1st of all the ROP and TMU row should be switched for All nvidia cards
2nd i am pretty sure that G80 8800GTX has 32 texture address units, and 64Texture Filtering Units, vs G92 8800GTS 512's 64 texture address units, 64 Texture Filtering Units
http://www.bit-tech.net/hardware/200...8800_gtx_g80/6
http://www.bit-tech.net/hardware/200...orce_8800_gt/2
G92:G80:Quote:
16 stream processors, and share eight texture address units, eight texture filtering units and its own independent cache.
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The clusters of sixteen streaming processors also share four texture address units and eight texture filtering units, making up a total of 32 texture address units and 64 texture filtering units in GeForce 8800 GTX.
heh yeah, but i think it will be gouged to like $700+ at launch, hopefully not though...
i iwll prolly wait for 2/3months since no game will be coming out b4 Sept that cant be run on my G92 GTS SLI, and hopefully by that time the price will drop to around 600 USD
Hmmm the 770XT might make some noise, considering the power draw and price... Definitely between that card and the 260 for me.
correct chart:
http://news.mydrivers.com/img/20080526/11132493.png~