The same old "present day CPUs in modern games few years ahead" story was told for a number of years now and what happened?Nothing much since modern day games are mainly shader bound(meaning GPU bound) and the only thing apart the cache amount
that matters today and
didn't matter few years back is the core count since the additional core(s) are/can be used by PhysX(or Havok). Also you compare X
2 @ 2Ghz Vs C2
Q @ 2.4Ghz and there is no surprise a dual core won't cut it Vs the quad core whose natural opponent actually is Agena/Phenom I which
almost ties 65nm C2Q. So to sum it up,modern day and future games will be GPU bound and you will need many core CPU with solid amount of cache in order to have a good experience(many cores for AI/PhysX offloading).Naturally a strong GPU is a
must .