No matter what feature of the nanosuit you use, AI is terrible along the entire games with and without cloak.
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No matter what feature of the nanosuit you use, AI is terrible along the entire games with and without cloak.
Yeah call it bad game balancing or whatever but nothing kills the AI game continuity more than sub-second cloak toggling.
Delta mode zero cloaking is much more rewarding on crysis...Even if it takes out part of the game.
I tended to just self discipline myself to cloaking when i wanted to do some single segment stealthy business, but once I was in trouble/messed up. No cloaking. Especially against helicopters and when surrounded by like 10 enemies in a dense foliage area.
yeah i just cloaked and beat the last level on soldier difficulty only firing like couple shots... the AI is terrible. especially the aliens, they are about as dumb as it gets. at least with human sioldiers, when u cloaked and try to sneak past them, they notice ur footstep and walk towards u. aliens are idiots who just watches u as u walk by cloaked. as long as u dont run into them ur fine.
i am replaying this on the hardest difficulty, so far the 1st level is a breeze cuz they let u carry over the alien points/addons/nano suit upgrades u gather from the previous play through, so now i have that 10,000 points stealth upgrade to stay in stealth longer
the game was pretty good i have to say, one of the better games i play this year, its up there with pokemon black (lol)
I have a feeling that the reason there is no DX11 patch is because the ATi cards (yes, I said ATi) would run faster than the nVidia cards, so they're delaying it until they neuter enough features to make that untrue.
Ok, flame suit on.
Well, I've never played Warhead. So I guess I'll go back and play Crysis again. It'll be interesting seeing as how I went through it on an 8800 GT. :D
Nonsense.
They are delaying it as neither ATi nor nVidia have drivers which take full advantage of the DirectX11 feature set. (Multithreading and threaded command lists are STILL not supported at the driver level by nVidia or ATi).
My guess is Crytek, as are DiCE delaying things until the drivers are ready.... (A developer Dan Baker has already expressed his concerns over a lack of DirectX11 multithreading support within the nVidia and ATi drivers).
JohnQuote:
4) From what DirectX 11 feature do you think your game profits most? What do you think about DirectX 11 in times of Cross-Platform-Development, can we expect more and more DX11 titles?
We benefit most from the DX11 Compute features. However, once Nvidia and AMD release threading enabled drivers, we expect the threading to be the biggest single benefit. We understand that many of our customers are hardware enthusiasts and want their games to use the latest technology. Since DirectX11 is leaps and bounds above the capabilities of current consoles it can be difficult to be cross platform and take advantage of the new capabilities. Fortunately, because we are a PC only game, this wasn't a concern for us. We can't speak for everyone, but we expect to see DX11 rapidly become the standard for gaming.
...Crytek CEO Cevat Yerli in a statement said that groups of crackers entitled SKIDROW and RAZOR 1911 signed an official agreement that can not influence games from Crytek, the only group’s would be able to circumvent the encrypted source code of Crysis 2™ will not do,this does not prevent other groups trying to beat encryption the game but they will not be able to do this...
edit:http://www.rlslog.net/crysis-2-dvd9-...omment-2455169
Source? I pretty much doubt that.
and people are buying the game lol. in the end its all your fault :up:. it seems this crysis thing have the same effect as jedi and star trek on the bullied brains of the usual members from the club of the rejects.. :ROTF:
They are trolling idiots, that downloaded almost every "crack"(=virus), that was posted there. He's not an admin :ROTF:
I really hope the only reason the DX11 patch is delayed isn't because of ATI cards potentially performing faster like someone said above...my 5870 already runs this game maxed out in 1920x1200. Would really like to see it in DX11 though.
I couldn't care less to be honest. I pre-ordered the game and is arriving tommorow. And i have done the same with all Crytek games so far. And s**t load of others on my Steam list and my retail versions.
Weird, nvidia has had multithreading support for probably over 5 years now.
You just gotta turn it on..., there's I think 4 diff settings (not values, settings) for it, for diff things.
I can't say if it pertains to dx11 though...
As for razor/skidrow.
Skidrow I trust.
Raz0r I do not..., some of there releases are clean, but some aren't and there website tries to jack you.
Really? Multithreaded rendering got introduced in DX11 first. Civ5 is the first game to use it, but there are no drivers to utilize it: http://www.pcgameshardware.com/aid,7...good-for/News/ (Q3)
Yeah really ;).
I'll post back on this with more info tonight when I get my modem back...
Dx11 Instruction support wise, nah probably not.
But driver support wise, been there for years.
You're thinking about something else. I can't remember the exact term, but I think you'll find out, that they are two different things.
No scene release contains any kind of malware, ever. If there is, is because it was added by whatever shady distribution website/torrent/etc you got it from.
Always make sure to get the untouched thing as they release it, and not some repacked crap in an exe of some other BS you usually find in crappy public trackers.
Also, no respectable scene group has a website nowadays, nor an email to contact them. It's simply too risky and not worth it.
They did back in the '90 when all this was underground, but the internet changed a lot since then.
So I'm really wondering what shady site you visited that you thought was from Razor...
Game uses nvidia's FXAA for edge aa.. Same technique is going to be used on Battlefield 3 too..
http://crytek.com/sites/default/file...es_final_2.pdfQuote:
Such a technique is quite a novelty in the video game industry and it’s very likely Crytek will release improved versions as it has potential to also be merged with different techniques - for example, it’s currently also combined with Nvidia’s FXAA in “Extreme” spec, in order to improve quality further with sub-pixel accuracy results from post MSAA