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Last but not least, we have the render back-ends, commonly called ROPs. There are still 16 ROPs in the RV770 chip, but ATI has focused on improving their performance degradation when using anti-aliasing—another real sore spot of the RV670 chip. Depth/stencil ops are doubled per ROP, which effectively doubles the fill rate with 2x or 4x AA to a full 16 pixels per clock (up from 8 in the RV670). 8x AA is 8 pixels per clock, again double the RV670. All 16-bit per component color modes have doubled AA resolve, and depth/stencil only rendering passes are of course doubled as well. The RV770 ROP is now closer in capabilities to that of Nvidia's G92 and GTX 200 GPUs.
Of course, with all these additional texture units and stream processors, ATI had to roughly double the intra-chip communication bandwidth to make sure it doesn't all get bottlenecked. It's really rather impressive that the company was able to accomplish all these architectural changes and fit so many more texture units, stream processors, and improved ROPs in a chip that is still on a 55nm process but manages to be only around 33% bigger, and still manages to be over 20% smaller than the G92 GPU.
Maybe all that talk about ATI really employing wizards is true.