I'm assuming that they're running that on the best dx11 setup feasible, probably dual or quad xfire with 5870s. If it's not just me, that's a truely brutal benchmark if it fails that hard with that kind of setup.
I'm assuming that they're running that on the best dx11 setup feasible, probably dual or quad xfire with 5870s. If it's not just me, that's a truely brutal benchmark if it fails that hard with that kind of setup.
Think it has more to do with youtube than how it runs.
Well basicly the flagship feature of DX11 is tesselation IMO. The environment looks so much more lifelike and lively when adding depth to the textures. Basicly until know it hasn't been possible to add depth to textures (well more like "tiles") because there would be severe performance issues but tesselation works with a relatively low performance reduction. So if tesselation wasn't enabled in this video the roofs would be all flat, same goes for the rocky pathways (a bit overdone in this vid perhaps? :p), the dragon statue wouldn't have these "spikes" on it and be a lot more flat and blocks and rocks would look flatter and windows and chimneys on the buildings wouldn't stand out etc.
I also like these Unigine benchmarks a lot as they are good for driver performance comparisions, they are very GPU-intensive that tests a lot of the GPU's features and very feature rich and nicely coded. I wish these were used instead of the quite pointless 3DMark benchmarks.
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Wow, I'm specially impressed at the stone walls... in general, all that extra geometry makes the whole scenary look like a more tangible, physical one. I don't know how to explain it. And tesselation performance cost is no much more than a typical parallax mapping, supposedly...
I think DX11 with tesselation + Compute Shaders is going to mean a big graphical leap. Undoubtly more than DX10, but not only...
* .NET framework 2.0 (Windows version only, optional)
* OpenAL (included into Windows installer)
* Latest stable video drivers
Hardware requirements:
* Tessellation feature REQUIRES a GPU with DirectX 11 support!
* ATI Radeon HD 2xxx and higher or NVIDIA GeForce 7xxx and higher (recommended: NVIDIA 8800 / AMD 4800 series)
* 256 Mb of video memory
* .NET framework 2.0 (Windows version only, optional)
* OpenAL (included into Windows installer)
* Latest stable video drivers
Hardware requirements:
* Tessellation feature REQUIRES a GPU with DirectX 11 support!
* ATI Radeon HD 2xxx and higher or NVIDIA GeForce 7xxx and higher (recommended: NVIDIA 8800 / AMD 4800 series)
* 256 Mb of video memory
?????? What for? 640 x 480!?
Its because the DX11 features get disabled on older hardware, all DX10+ hardware can run the benchmark and get a score, thats kind of the point of benchmarks
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Wow... That's about all there is to say about that. The difference between the stone wall in the beginning is like night and day. It's like Far Cry vs Crysis.
Here's mine HD5850 Stock AMD 240 Stock (its on a HTPC)
It looks fantastic and runs fairly smooth. Some of the parts like the dragon seemed to be a little strange like there was a stutter but the FPS counter was > 30FPS. Also I am not sure if it is just me, but I started out at like 42FPS and decreased almost consistently until the end.
If that other video isnt the biggest tease for someone to get a DX11 card I don't know what is.
It literally shows you every aspect of what you're missing in one simple video.
It's like saying spend $150 more and you'll get teh piece of mind, these extra things you'll have placebo over and can only see when the textures are taken away! lol
Although, I will aggree on the wall, there are visible differences, but if they werent side by side would you still notice it?
Here's mine HD5850 Stock AMD 240 Stock (its on a HTPC)
Hey not bad for that HTPC at all, and another proof of how GPU intensive this benchmark really is, despite you got a X2 240 CPU you still come fairly close to even what i7 CPU would provide. This should provide a neat GPU benchmark utility for a while to come (especially thinking about the nvidia vs ati DX11 war later on).
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