XtremeSystems Forums

Go Back   XtremeSystems Forums > Xtreme > Xtreme News

Reply
 
Thread Tools Rate Thread Display Modes
Old 03-05-2009, 10:34 AM   #1
jasonelmore
Xtreme Enthusiast
 
jasonelmore's Avatar
 
Join Date: Oct 2008
Location: Campbellsville, Kentucky
Posts: 845
Send a message via AIM to jasonelmore Send a message via MSN to jasonelmore Send a message via Yahoo to jasonelmore Send a message via Skype™ to jasonelmore
Exclamation UT3 Free Starting today and continuing through the weekend.

UT3 or Unreal Tournament 3 is Free to play on steam all weekend long, starting today. Play the new Titan update. It's Massive

Just logon to steam or if you don't have it you can download it at steampowered.com

UT3 Titan pack was also released today and it is a free update with many gameplay changes to make UT3 more like, UT2k4 including the interface, new maps, mutators, skins and more. Go check it out. If ya like it, it's going to be $11.99 starting today and continuing through this weekend for the full game and new titan map pack.

Titan Pack Content
  • 16 new maps + 3 bonus pack 1 maps
  • Titan mutator
  • Greed and Betrayal gametypes
  • Stinger Turret, Eradicator Cannon Artillery and the Stealthbender vehicle
  • X-Ray Field and Link Station Deployables
  • Slow-Field power-up (pickup version of the deployable of the same name)
  • Two new characters: Nova (Liandri) and Kana (Ronin)
  • 57 Steam Achievements
  • Major enhancements, incuding AI, network performance, menu and UI, better mod support
  • Client-side demo recording, updated server browser, new maplist system, mid-game mutator and gametype voting functionality

UT3 2.0 Update

Improved Steam integration
- Steam Achievement support for Steam installations of UT3.
- Integrated Steam Authentication support.
- 57 achievements mark your progress and mastery of UT.
- Progress screen shows which awards you have earned, and completion progress on all awards.
- You can activate a non-Steam purchased version with Steam (making it a full Steam version) by:
- Open Steam main window
- In Games menu, select Activate a Product on Steam...
- Type in your CD Key
- Install UT3 via Steam
- Note this make an entire new UT3 installation, so uninstall the previous version (your settings/profile should not be affected)

Server Browser:
- Server Browser updates, expanded query filtering, clientside filters and a new UI option list.
- Added mutator filtering to the server browser (filter by installed mutators, mutator classes and mutator names)
- Now displays each servers IP in the server details box
- Added 'Join IP' and 'Spectate IP' buttons to the join game menu
- Added an 'Add IP' button to the favourites menu
- Modified the main menu to return to the server browser after disconnecting
- Added a new button to the midgame menu 'Add Favorite', and a new console command: AddServerToFavorites
- Updated server browser code, so that custom gametypes are properly filtered.
- Added a 'List All Game Modes' selection to the server filter menu.
- Added more information to the server browser player list.
- Fixed servers not being added to history, when following a friend to a server
- You can now attempt to directly connect to offline servers in History and Favorites (even during master server downtimes).
- Show "+" for player counts that are populated by bots.

UI:- Major visual and menu flow overhaul for improved useability.
- Made the instant-action and host-game menus keep their settings.
- Scoreboard double click functionality for kicking, messages to specific players.
- Enabled gamepad stick sensitivity setting in UI.
- Improved gamepad support on PC.
- Added support for a whole mess of options on Advanced video settings page.
- Easier to click buttons by fixing cases where mouse went just past them.
- Max player counts always fit on all scoreboards.
- Modifier cards should take display priority in toasts over character unlocks.
- Improved voice command menu positioning and offsets.
- Fixed showing as teleport destinations on map nodes which could not be teleported to.
- Added tooltip while deployed in stealth vehicles to show drop deployable button.
- Bot count UI changed from "Number of opponents" to "Number of combatants" to be less confusing.
- Added support for showing top weapon user in end of match scoreboard. This shows which player got the most kills
with a particular weapon. If a player was the leader with more than one weapon, it picks the weapon he or she got the
most kills with.
- Show beacon with name of enemies in DM if they are close enough.
- Fixed ammo number on HUD pulsing on armor pick up instead of ammo pick up.
- Third position for powernode beacon, when just looking at base.
- Added speaking icon to player beacons.
- Portraits shown for player speaking with VOIP.
- Fixed onslaught teleporter tooltip not always displayed correctly.
- fixed toasts that don't shut down properly popping up later unexpectedly
- More delay before going back to ambient music from action.
- Fixed text being obscured after removing a friend from the friends list
- Fixed showing proper weapon icon on weapon bar for selected weapon when two weapons are in same slot.
- Fixed issue where playercard and friend message screens were disappearing.
- Reduced chat log spam.
- Fixed rules for showing "change team" button.
- Added John Barrett (programming contractor), Michiel Hendriks (programming contractor), and Pancho Eekels (level design contractor) to credits.
- Fixed duel match rules in scoreboard.
- Fixed player information on server browser history page not refreshing correctly.
- Fix a crash caused by some mod UI scenes during the gamne

Vehicles:
- Increased radius/volume of Manta, Raptor, and Viper engines.
- Fixed scavenger legs disappearing in kill volumes.
- Force occupied manta to rise if underwater.
- Added sound effect and recharge bar to SPMA to indicate when the weapon is ready to fire
- Increased water damage taken by vehicles.
- Increased Goliath health.
- Fixed nightshade beam weapon accuracy.
- Fixed spidermines confused about nightshade that switches teams.
- Tank shell is always relevant, so you'll see it if it kills you from a hidden tank.
- Leviathan shield doesn't stay around after death.
- Fixed leviathan passenger beacon positioning.
- Fixed hoverboard rooster tail positioning when traveling over shallow water.
- Fixed flag positioning on tracked turrets.
- Fixed flying Manta exploit.
- Fixed boost exploit with Fury vehicle
- Fixed exploit to damage own core/nodes with rocket turret.

Weapons:
- Added burn trail for link gun beam.
- Weapon pickups now disappear for the player who picked it up, until it can be picked up again (now works like weapon lockers).
- Weapon throwing always enabled.
- Improved force feedback for various weapon and pickup actions.
- Simpler crosshair for instagib rifle.
- Third person translocate sound.
- Stinger now higher priority than flak cannon by default.
- Back splatter decals for hits with sniper rifle, stinger, and enforcer.
- Improved spidermine aiming help on console with hitscan weapons (enforcer, stinger, sniper).
- Fixed enforcer anim problems when become dual during initial loading.
- No ammo display for instagib rifle.
- Improved spidermine herding with Avrils.
- Improved redeemer blast screen shake.
- Spidermines work properly in deathmatch.
- Fixed translocator discs being able to get embedded in geometry with zero extent collision on but box collision off.
- Fixed deployable exploit (run over deployable while firing weapon, get in vehicle while still firing, and never switch to deployable).
- Fixed trans discs getting stuck on instigator's head.
- Fixed redeemer bug where redeemers impacting ceiling sometimes had explosion center imbedded in ceiling, affecting damage dealt.
- Fixed stinger alt-fire stops with 1 ammo.
- Fix for rare stinger shard crash when shard tries to impale two overlapping dead bodies at the same time.
- Fixed fast avril firing exploit.

AI:
- Added Drop Flag/Orb command (accessible through voice menu) to get bot teammates to drop the flag they are carrying.
- Improved bot handling of navigation failures, don't stay stuck.
- Bots understand ducking under obstacles with the Darkwalker.
- Bots understand getting off hoverboard to use a lift.
- Adjusted bot new enemy acquistion speed.
- Low skill bots don't slow down if carrying flag.
- Bots understand how to effectively use Orbs in Warfare much better.
- Bots use the hoverboard more effectively.
- Improved bot AI for using Translocator.
- Improved AI for picking best weapon to use.
- Improved AI for Leviathan, including aiming with the leviathan, and navigating the Leviathan.
- Improved AI for using the Hellfire SPMA.
- Improved Scorpion AI for trying to run over enemy foot soldiers and self destruct into big vehicles.
- Improved Manta/Viper AI for trying to run over enemy foot soldiers.
- Improved stealth vehicle deployment AI.
- Improved bots yelling "same team" when player is actually trying to hit nearby enemy.
- Fixed bots not able to get in Darkwalker secondary turret in some cases.
- Fixed bot AI issues in secondary turrets.
- Bots go after countdown nodes if core can't be attacked.
- Fixed bots grabbing orb without getting all the way to orb spawner.
- Improved AI for bots deciding whether to get out of vehicles and continue on foot.
- Automatic fix for not letting bots in vehicles try to go into areas that are blocked for vehicles by turnaroundvolumes.
- Bots are move aggressive about driving vehicles without slowing down too much for slight turns.
- Bots fully understand kismet disabled nodes.
- Improved bot AI for fighting enemies in Slow Fields.
- Improved bot understanding of targeting occluded powernodes.

Demo Recording:
- Added support for clientside demo recording.
- Demo playback is now delayed until precaching completes.
- Fixed SPMA camera crash during demo playback.
- Fixed demo playback log spam.
- Added DemoFF and DemoSlomo console commands. Can be bound to a key in UTInput.ini.
DemoFF toggles between 1x, 3.3x, and 10x fast forward.
DemoSlomo takes a float between 0.1 and 10 which adjusts playback speed by that factor.

Networking:
- Fixed localization of certain networking messages received from different language server.
- Improved dynamic netspeed system based on player counts.
- Improved hoverboard smoothness in net games.
- Friend following now attempts to place friends on the same team.
- Added team balancing between matches.
- Fixed reachspecs occasionally keeping level references across seamless travel, causing levels not to be properly unloaded.
- Increased net priority of movers with viewer based on them. Reduces mover popping in large playercount games.
- Networking bandwidth use optimizations.
- Improved prioritization of actor replication.
- Improved network pawn position update smoothing using mesh translation.
- Tweaked finding floors for simulated falling pawns.
- Yaw and pitch change smoothing for other players on clients.
- Fixed character mesh not getting onto hoverboard right away in high player count games.
- Improved turret replication in high player count games.
- Fixed remaining cases where team color skins weren't being properly set.
- Fixed clients auto-switching to better weapon when they stop firing.
- Don't dynamically adjust listen server client netspeed above max client has requested (for modem clients).
- Make sure all audio components get cleaned up on seamless travel.
- Fixed various exploits.
- Try multiple STUN servers if first one fails. Fixes users incorrectly getting the "Your network configuration may not be compatible..." warning.
- Fixed spectator choppiness when camera is following a player.
- No spectating bar when spectating in first person.

Server Administration:
- Removed download speed limitations, when hosting LAN servers.
- Implemented auto-reconnect code for Gamespy uplink and advertising. Servers now continuously try to advertise to the master server upon failure.
- Fixed buggy URL parsing function, which was breaking mutator advertising
- Added code to recreate serveractors after seamless travel
- Fixed case insensitivity issue with admin and game passwords
- Added session banning, with the command: AdminSessionBan
- Security fixes.
- Added config variable 'SpawnProtectionTime' to UTGame.ini.
- Optimized stats sending bandwidth.
- Support `n as \n in MOTD.

Engine:
- Collision Octree optimizations
- Particle system optimizations
- Safe handling of inversing nil matrices. Addresses rare ragdoll physics crashes.
- Removed unnecessary profile saves, improved saving progress when player expects it.
- Improved Garbage collection performance.
- Optimized decals.
- Warfare Teleporter portal rendering updates are now disabled by default, even for high end systems (for performance reasons).
To enable, add the following to your UTGame.ini file

[UTOnslaughtNodeTeleporter]
bRealtimeCapture=true

- Reduced non-warfare teleporter update range if bRealTimeCapture is false.
- Added a dialog warning users of nvidia driver version that are known to crash UT3, and to upgrade.
- Fixed Engine.* localization files being in the wrong location

Game:-
Option to allow for custom characters to load at all times (no default characters, but may get hitches when new players join).
- CTF flag is hidden for player carrying it.
- Can no longer teleport to node that is under attack.
- Improved victim death messages (precise cause of death).
- In game types using weaponlockers, players spawn with weapons from nearest weapon locker.
- Fixed scoreboard issues during seamless travel.
- Fixed lifts returning if you jump or get shot while on them.
- Play taunts on upper body only for moving players.
- Fixed black boxes on Leviathan shock balls.
- Fixed lighting on first person spidermine death effect
- Improved code for leaning players which are going around turns.
- Reduced foot jittering on stairs.
- No team change penalty for automatic swaps.
- Improved lighting for characters.
- Reduced mesh offsetting on slopes, removing exploit allowing players to hide.
- Fixed winner pawn rotating after round ends.
- Fixed sender not hearing autotaunts.
- Fixed krall missing footstep sound notifies.
- Fixed bots leaving game affecting TDM team score.
- Fixed bad low LOD meshes (spiky when feigning or dead).
- Fixed gamespy rank query results. Now always properly centers the querying player in the returned list.
- Added GameInfo.bForceNoSeamlessTravel config var to completely disable seamless travel

Mod support:
- UTHUD now responsible for drawing player and vehicle beacons, making it easier to support custom beacons for custom game types.
- Added support for stretching IK limbs (see SkelControlLimb.uc).
- Merged PC version script functionality to PS3 to improve mod compatibility for mods on PS3.
- Added spectator notification hooks to Mutator.uc:
- AllowBecomeActivePlayer: Allows mutators to prevent spectators from joining the game
- AllowBecomeSpectator: Allows mutators to block players from spectating (not fully implemented).
- NotifyBecomeActivePlayer: Notifies mutators when a spectator successfully becomes an active player
- NotifyBecomeSpectator: Notifies mutators when a player becomes a spectator (not fully implemented)
- Added two new functions to Object.uc, 'IsNetScript' which returns true if the current code was remotely executed, and 'GetNetFuncName'
which returns the name of the replicated function where script execution began
- Added a new function flag, 'DemoRecording', which replicates the function into the demo file when recording demos
NOTE: Implicitly flags the function as simulated
- Added the ability for mods to specify custom settings scenes, through new values in UTUIDataProvider_GameModeInfo.uc:
- 'ModGameSettingsScene', allows mods to specify a custom settings scene which is accessible through a 'Mod Settings' button
in the Instant Action and Host Game menus
- 'ModClientSettingsScene', allows mods to specify a custom settings scene which is accessible through the main menu settings
page, and the mid game menu settings
- Added ClearConfig and StaticClearConfig functions to Object.uc
- Added team change notification hooks to Mutator.uc
- AllowChangeTeam: Allows mutators to prevent players from changing team
- NotifySetTeam: Notifies mutators when a player successfully changes team
- Added bCanRagdoll flag to UTPawn for mod authors.
- Added slight player glow support for darkmatch (maps with DARKMATCH at start of worldinfo name
- Made UIObject 'ResolveStyles' function accessible to script.
- Added support for loading a Splash.bmp in a mod directory.
- Fixed server browser not being able to filter custom gametypes; in the gametype data provider, set 'GameSearchClass' to: UTGameSearchCustom
- Added code to reinitialize ServerActors after seamless travel
- Added editable 'MouseBounds' property to UIScene, which allows you to configure mouse boundaries for the current scene
- 'MouseBounds.BoundaryObject' is set through the 'Set Mouse Boundary' submenu in the UIEditor context menu
- Also added a selection to the UIEditor View menu, 'Mouse Boundaries Outline', for viewing the current mouse boundaries
- Mouse boundaries can be changed during runtime using 'UIScene::SetMouseBounds' and 'UIScene::ResetMouseBounds'
- Now writes mod config files to mod directory, and auto-find config files in moddir\config or moddir.
- Now autofinds localization files in moddir\localization.
- Now finds splash image in moddir\splash.
- Supports compiling script code with -mod
- Supports publishing with -mod
- Fixed not being able to publish default (startup) map
- No longer copies RefShaderCache files when publishing
- Supports Bink movies in -mod dir (ModDir\Movies)
- Fixed problem with completely overriding UTCustomChar.ini in the mod config directory
- Added -solomod option to restrict game looking in non-loaded .ini files for maps/gametypes/etc
- When using -mod, LocalShaderCache is ignored, instead it uses ModShaderCache*, which can be pre-generated with PrecompileShaders commandlet
- Fixed bug when cooking for PS3 that manta shots are black

Level specific:-
Fixed redeemers nopt able to damage power cores in Islander.
- Don't allow disabling of fog volumes. Fixes VCTF-Sandstorm exploit.
- Fixed collision issues in VCTF-Suspense and Suspense_Necris.
- Fixed real-time teleporter portal updates in WAR-Avalanche.

Maplists-
The old maplist system has been replaced with an entirely new one, which is configured through UTMapLists.ini, this allows mods using
custom .ini files to have map cycles setup from the ingame menus
- To recover the old server maplist settings, you need to open UTGame.ini and go to the [UTGame.UTGame] section, then for each
'GameSpecificMapCycles' entry you need to find (or create) an entry in 'GameProfiles' under [UTGame.UTMapListManager]
in UTMapLists.ini, which has a 'GameClass' value that matches the 'GameClassName' value in 'GameSpecificMapCycles'.

Then you need to find the maplist in UTMapLists.ini which is specified by 'MapListName' value in the 'GameProfiles' entry,
(e.g: [DMMapList UTMapList]), and then you must manually transfer each map name in 'GameSpecificMapCycles' to the maplist
in UTMapLists.ini.

For example, Maps=("DM-Arsenal","DM-Biohazard") in 'GameSpecificMapCycles' would become:
[DMMapList UTMapList]
Maps=(Map="DM-Arsenal")
Maps=(Map="DM-Biohazard")

- Configuration options for [UTGame.UTMapListManager]:
- GameProfiles: This is a list which is used to define custom game type settings (mainly for game voting), options include:
- GameClass: The FULL class name of the gametype, including package name as well as class name (e.g. "UTGame.UTDeathMatch")
- GameName: The name that is displayed on the vote menu when selecting a gametype (e.g. "Deathmatch", "Warfare - No Orbs")
- MapListName: The name of the maplist that this game profile will use (e.g. "WARMapList")
- Options: Additional URL options which are used when switching to this gametype (e.g. "?WarmupTime=60")
- Mutators: Mutators to be loaded for this gametype (e.g. "UTGame.UTMutator_LowGrav,UTGame.UTMutator_Ins tagi b")
- ExcludedMuts: Mutators which are disallowed for this gametype (e.g. "UTMutator_Instagib,UTMutator_Slomo")
- bIsTeamGame: Specifies whether or not the current gametype is a team game (used internally for game voting)

- MapReplayLimit: The number of matches which must pass before any one map can be played again
- ActiveGameProfileName: The 'GameProfiles' entry which is currently active; mainly used by the game during runtime
- PlayIndex: A value used for keeping track of when maps were last played, represents the total number of games played
- AutoStripOptions: A list of URL options which are automatically removed upon map change (e.g. "LinkSetup")
- AutoEmptyOptions: The same as 'AutoStripOptions', except these options are given an empty value on the URL (e.g. "GoalScore,TimeLimit")

- Configuration options for [UTGame.UTMapList]:
- Maps: The list of maps used by the maplist, options:
- Map: The filename of the map (minus the file extension)
- ExtraData: An array of arbitrary data which can be associated with each maplist entry; mainly used by the game at runtime
- AutoLoadPrefixes: Maps with the prefixes defined here will be automatically added to the maplist (e.g. AutoLoadPrefixes=CTF,VCTF)
- LastActiveMapIndex: The index into the 'Maps' list which was last active; mainly used by the game during runtime

Voting-
Added support for midgame voting for maps, game types, and mutators.

- All vote related variables have been moved to UTVote.ini
- To recover the old vote configuration values, you need to open UTGame.ini and go to the [UTGame.UTGame] section, then manually
transfer the vote configuration values to the [UTGame.VoteCollector] section in UTVote.ini; the affected values are:
'bAllowMapVoting', 'VoteDuration' (now 'MapVoteDuration' and 'GameVoteDuration'), 'bMidGameMapVoting' (now 'bMidGameVoting'),
'MapVotePercentage' (now 'MidGameVotePercentage'), 'MinMapVotes' (now 'MinMidGameVotes'), and 'InitialVoteDelay'.

- Added new configuration options 'InitialVoteTransferTime' and 'RushVoteTransferTime'; the first slows down the speed at which vote related
data (e.g. maps, game info) is transferred, to spread out bandwidth usage and prevent lag; the second speeds up the remaining
transfers, for when the client opens the vote menu

- Added gametype voting, allowing players to vote in a different game type before voting for a map (if map voting is enabled). Gametype
configuration is setup in UTMapLists.ini, through 'GameProfiles' under [UTGame.UTMapListManager]; configuration options in UTVote.ini:
- bAllowGameVoting: Enable/Disable gametype voting

- Added mutator voting, allowing players to decide which mutators get enabled/disabled in the next match; configuration options:
- bAllowMutatorVoting: Enable/Disable mutator voting
- VotableMutators: The list used to determine which mutators should be votable, options include:
- MutClass: The FULL class name of the mutator, include package name as well as class name (e.g. "UTGame.UTMutator_Slomo")
- MutName: The name that is displayed on the vote menu for this mutator (e.g. "Instagib", "Low Gravity")
N.B. When left blank, the game will attempt to set this automatically
- MutatorVotePercentage: The percentage of votes required to enable or disable a mutator; percentages are only checked at endgame


- Added kick voting; configuration options:
- bAllowKickVoting: Enable/Disable kick voting
- bAnonymousKickVoting: If true, then the voters name is not shown when performing a kick vote (except to admins)
- MinKickVotes: The minimum number of votes required in order to kick a player
- KickVotePercentage: The percentage of votes required in order to kick a player
Attached Images
 
__________________
Main Rig
Intel Core i7 920 CPU @ 4.35Ghz 208X21 Turbo Enabled
Asus Rampage II Extreme Motherboard
Corsair Dominator 3X2GB 1600Mhz DDR3 CAS 8
EVGA GTX 480 1536GB GDDR5 [Fermie]
Corsair 750W TX Power Supply 60A 12V Rail
Swiftech Apex Ultima Kit w/ Apogee GTZ WB
2X Seagate 333AS 1TB 7,200 32MB HD's
Windows Vista Ultimate X64 Edition
Coolermaster Cosmos S Case
Samsung T240HDTV 24" LCD Monitor
Samsung 20" SyncMaster 2032NW 3000:1


UNOFFICIAL Rampage II Extreme Thread

Bad Company 2 News/Info

Last edited by jasonelmore; 03-06-2009 at 01:09 AM.
jasonelmore is offline   Reply With Quote
Old 03-05-2009, 10:36 AM   #2
Psykocyber
Xtreme Member
 
Psykocyber's Avatar
 
Join Date: Feb 2007
Location: Copenhagen, Denmark
Posts: 226
40% off, but thread really should be combined with http://www.xtremesystems.org/forums/...d.php?t=220057
Psykocyber is offline   Reply With Quote
Old 03-05-2009, 10:44 AM   #3
GAR
Xtreme Guru
 
Join Date: Aug 2005
Location: on mars you idiot
Posts: 3,790
Send a message via AIM to GAR
Thanks, i will be purchasing this game.
__________________
XSMODSRLAME
GAR is offline   Reply With Quote
Old 03-05-2009, 10:51 AM   #4
Lightman
Xtreme News
 
Lightman's Avatar
 
Join Date: Nov 2005
Location: In Car (across Europe)
Posts: 2,935
I'm buying it!

My first UT since original UT ! (PS. I loved Unreal!!)
__________________
RiG1: Phenom II 1090T BE 1012APMW (45nm@4000MHz+Turbo 4200MHz 64bit), ASUS Crosshair IV Formula (RD890FX), 2x2GB 2x2 G.Skill Ripjaws PC16000 GBRH, HD5870 1GB, 2x1TB Samsung F1 RAID0 + 750GB Samsung F1 + 400GB Samsung T133 + 30GB OCZ Solid SSD, Hiper 4M880


RiG2: HTPC AMD Athlon II 250, 2GB Crucial Ballistix D9, ASUS M3A78-EM, ASUS HD4670 512MB, 640GB Samsung 7200, LG Blu-ray Recorder, Thermaltake BACH

SmartPhone T-Mobile Compact V

XBOX360 Elite paired with 52'' Samsung LCD TV

Last edited by Lightman; 03-05-2009 at 10:53 AM.
Lightman is offline   Reply With Quote
Old 03-05-2009, 10:52 AM   #5
Donnie27
I am Xtreme
 
Donnie27's Avatar
 
Join Date: Jul 2004
Location: Little Rock
Posts: 6,945
Quote:
Originally Posted by Lightman View Post
I'm buying it!

My first UT since UT original! (PS. I loved Unreal!!)
Me Too!
__________________
Core i7 930 Scythe Kama Angle B cooler, Gigabyte X58 UD3R mobo, Cooler Master HAF 922 Case, Corsair 750 TX PSU, 6GB of OCZ 1333Mhz RAM, Vantec Card internal reader, Sapphire Radeon 4850 , X-Fi Platinum Pro with I/O Drive, two 1TB Seagate HDDs, 2 LiteOn 24X DVD with Light Scribe. Beyerdynamics 770+Mic, Harmon Kardon 247 and DIYer 5 speakers that RAWCs the .1 is a JBL 500Watt sub! MS Ergo 4000 KB and 6000 Laser Mouse. Tri-Booted with Win64 Ultimate, Windows 7 64bit and WinXP Home 32bit. Samsung 24" and Acer 22" LCDs.
Donnie27 is offline   Reply With Quote
Old 03-05-2009, 11:13 AM   #6
perkam
Live Long And Overclock
 
perkam's Avatar
 
Join Date: Sep 2004
Posts: 14,598
Send a message via MSN to perkam Send a message via Yahoo to perkam
Buying it now...

Perkam
perkam is offline   Reply With Quote
Old 03-05-2009, 11:44 AM   #7
crash5s
Xtreme Member
 
Join Date: Aug 2007
Location: Arlington VA
Posts: 346
Quote:
Originally Posted by Lightman View Post
I'm buying it!

My first UT since original UT ! (PS. I loved Unreal!!)
It's nowhere near as good as the original UT and the player base is still anemic as all hell, and it's still a consolized UT.

Kill the vehicular gametypes, go back to what made the game good, cure the consolitis and I will buy another Unreal game for the PC. Till then
__________________
Silverstone TJ-09, AMD Phenom II 940 BE, Asus Crosshair II formula, 4gb corsair 6400c3D, 8800 GTS SLI, PC P&C 750, ocz vertex SSD, ocz solid SSD, 2x seagate 1tb, 2x DVD-RW, HT omega-clario +.

Cooling, swiftech MCR320, swiftech MCR220, swiftech MCR120, OCZ hydroflow, 2x EK FC GPU, ddc 3.2, EK res, 3/8 ID tubing, crap load of delta and panaflow fans.
crash5s is offline   Reply With Quote
Old 03-05-2009, 11:53 AM   #8
w0mbat
Xtreme Enthusiast
 
w0mbat's Avatar
 
Join Date: May 2006
Location: over the rainbow
Posts: 824
Quote:
Originally Posted by crash5s View Post
It's nowhere near as good as the original UT and the player base is still anemic as all hell, and it's still a consolized UT.

Kill the vehicular gametypes, go back to what made the game good, cure the consolitis and I will buy another Unreal game for the PC. Till then
Lol, i bet u didnt even play it. UT3 is great, really great! And with the new patch + titan pack it got much better.
__________________
AMD Phenom II X6 1055T@Scythe Big Shuriken <-> ASUS M4A87TD EVO <-> 4GB DDR3-1333@1,5v <-> PowerColor HD5770 PCS+ <-> Acer Slim Line S243HL
w0mbat is offline   Reply With Quote
Old 03-05-2009, 11:57 AM   #9
Donnie27
I am Xtreme
 
Donnie27's Avatar
 
Join Date: Jul 2004
Location: Little Rock
Posts: 6,945
Quote:
Originally Posted by crash5s View Post
It's nowhere near as good as the original UT and the player base is still anemic as all hell, and it's still a consolized UT.

Kill the vehicular gametypes, go back to what made the game good, cure the consolitis and I will buy another Unreal game for the PC. Till then
Many have cried into the night wishing they'd updated the graphics and sound then relaunch the old one. I'd take over any of the newer ones. I still have UT and have to set the affinity to Win98SE or the damned theing runs at over 1000 FPS Against the computer you die in about .1 of a second. It runs so fast you don't see who killed ya'.
__________________
Core i7 930 Scythe Kama Angle B cooler, Gigabyte X58 UD3R mobo, Cooler Master HAF 922 Case, Corsair 750 TX PSU, 6GB of OCZ 1333Mhz RAM, Vantec Card internal reader, Sapphire Radeon 4850 , X-Fi Platinum Pro with I/O Drive, two 1TB Seagate HDDs, 2 LiteOn 24X DVD with Light Scribe. Beyerdynamics 770+Mic, Harmon Kardon 247 and DIYer 5 speakers that RAWCs the .1 is a JBL 500Watt sub! MS Ergo 4000 KB and 6000 Laser Mouse. Tri-Booted with Win64 Ultimate, Windows 7 64bit and WinXP Home 32bit. Samsung 24" and Acer 22" LCDs.
Donnie27 is offline   Reply With Quote
Old 03-05-2009, 12:05 PM   #10
Luka_Aveiro
Xtreme Enthusiast
 
Luka_Aveiro's Avatar
 
Join Date: Dec 2007
Posts: 971
Quote:
Originally Posted by crash5s View Post
It's nowhere near as good as the original UT and the player base is still anemic as all hell, and it's still a consolized UT.

Kill the vehicular gametypes, go back to what made the game good, cure the consolitis and I will buy another Unreal game for the PC. Till then
I agree it does suffered from that disease you call as "consolitis", but that's what they are trying to cure with this patch+pack
__________________
Some guy about Fermi early benchmarks at 13/12/2009 (european date format)

Quote:
Originally Posted by v_rr View Post

Santa Claus is coming earlier this year
Dream Land
Luka_Aveiro is offline   Reply With Quote
Old 03-05-2009, 12:12 PM   #11
Syn.
Xtreme Addict
 
Syn.'s Avatar
 
Join Date: Dec 2005
Location: UK
Posts: 1,594
Quote:
Originally Posted by perkam View Post
Buying it now...

Perkam
Why? Previously this game was very poor even on consoles so i would recommend testing it out over the weekend to see if this Titan update made it better.
__________________
Quote:
Now these points of data make a beautiful line. And we are out of beta. We're releasing on time. So I'am GLaD.
TAMGc3.5: PhII X4 945, ASUS M3A32-MVP Deluxe, 2x Kingston PC2-6400 HyperX CL4 2GB, HD 5770 CUcore, Razer Barracuda AC1, Win7 Ultimate x64 (Current)

TAMGc4: PhII X4 970, ASUS M4A79 Deluxe, OCZ (4x2GB) DDR2 1066MHz Reaper, ATi HD 5870 2GB GDDR5, ASUS Xonar D2X, 2x WD VelociRaptor 300GB, Win7 x64 (Planned)
Syn. is offline   Reply With Quote
Old 03-05-2009, 12:13 PM   #12
DildePer
Xtreme Member
 
DildePer's Avatar
 
Join Date: Jan 2005
Location: Copenhagen, Denmark
Posts: 201
Send a message via MSN to DildePer
Hmm. Not sure the offer is limited to U.S only, but I can't seem to find the right button to click. When I click the 'Free this Weekend', it simply directs me to the UT3 page, with no free option to be seen.

Amidoinitrite?
__________________
E7400 w. OCZ Vendetta 2 @ 450x8 1.3625V
MSI P35 Platinum
4GB PC-6400 GeiL Black Dragon @ 450 2.3V 5-5-5-15
XFX 8800GTX 768MB @ 625/1000
Corsair HX520W
Antec 900
DildePer is offline   Reply With Quote
Old 03-05-2009, 12:14 PM   #13
JoeBar
Xtreme Guru
 
JoeBar's Avatar
 
Join Date: Aug 2003
Location: Athens, Greece
Posts: 3,567
Started downloading. Seems that i'll get into this game again, after an inactivity period...
__________________
Asus Rampage II Extreme
Intel I7 920 D0 3930A @ 4.42GHz (21 X 210mhz) WC'ed
3 x 2GB G.Skill Trident 1600 @ 1683MHz (6-8-6-20-1N)
Asus 4870 X2 @ 850/950MHz WC'ed
150GB Western Digital Velociraptor | 2 x 320GB Western Digital Caviar SE16 Raid0 | Seagate FreeAgent XTreme 1.5TB esata
Logitech Z-5500 | LG W2600HP 26" S-IPS LCD
MountainMods UFO | Zalman ZM-850HP psu


Watercooling setup:
1st loop -> Radiator: ThermoChill PA 120.3 | Pump: Laing DDC-2 with Alphacool top | CPU: Swiftech Apogee XT |Chipset: Swiftech MCW-NBMAX | Tubing: PrimoFlex 1/2" Pro LRT
2nd loop -> Radiator: XSPC RX240 | Pump: Laing DDC-3.1 with Alphacool top |GPU: EK FC-4870X2| Tubing: PrimoFlex 1/2" Pro LRT
JoeBar is offline   Reply With Quote
Old 03-05-2009, 12:15 PM   #14
crash5s
Xtreme Member
 
Join Date: Aug 2007
Location: Arlington VA
Posts: 346
Quote:
Originally Posted by w0mbat View Post
Lol, i bet u didnt even play it. UT3 is great, really great! And with the new patch + titan pack it got much better.
Played it for a couple months, tried to force myself to like it, and just came to the conclusion that it's a bad game compared to the prior ones and I do not like it.

Quote:
I agree it does suffered from that disease you call as "consolitis", but that's what they are trying to cure with this patch+pack
I don't know how they are going to cure it, the games dead and it was never really alive.
__________________
Silverstone TJ-09, AMD Phenom II 940 BE, Asus Crosshair II formula, 4gb corsair 6400c3D, 8800 GTS SLI, PC P&C 750, ocz vertex SSD, ocz solid SSD, 2x seagate 1tb, 2x DVD-RW, HT omega-clario +.

Cooling, swiftech MCR320, swiftech MCR220, swiftech MCR120, OCZ hydroflow, 2x EK FC GPU, ddc 3.2, EK res, 3/8 ID tubing, crap load of delta and panaflow fans.
crash5s is offline   Reply With Quote
Old 03-05-2009, 12:16 PM   #15
krogen
Xtreme Member
 
Join Date: Oct 2007
Posts: 287
Why the heck people give this thread rating of one? Free isn't good enough?

I bought UT3 right after it came out, had really high hopes for it (the demo was super cool!). After buying it I was a bit disappointed though. Instead of making a really nice, polished game it seemed that they took as much stuff as they could and shoved it into the box... But without maps and everything else that should have been there.

Well, I hope this will give a little more life to the game.
krogen is offline   Reply With Quote
Old 03-05-2009, 04:51 PM   #16
Jodiuh
Xtreme Addict
 
Jodiuh's Avatar
 
Join Date: Nov 2005
Location: Tempe, AZ
Posts: 1,305
Send a message via AIM to Jodiuh Send a message via MSN to Jodiuh
This is really poor. The game's been out forever and there just now getting around to fix it? I both love and hate this new "model" of bull that hit L4D too.
Jodiuh is offline   Reply With Quote
Old 03-05-2009, 05:04 PM   #17
randomizer
Xtreme Addict
 
randomizer's Avatar
 
Join Date: Sep 2008
Location: Downunder
Posts: 1,214
Send a message via AIM to randomizer Send a message via MSN to randomizer Send a message via Yahoo to randomizer
Quote:
Originally Posted by Jodiuh View Post
I both love and hate this new "model" of bull that hit L4D too.
You mean how they promptly fixed the completely useless matchmaking?

If you download the free "trial" and then buy it later do you need to re-download it? I'm assuming not, but I don't really use Steam so I'm not sure, and given that a single download will chew up a good 1/4 of my montly download quota it's not something I'd like to do twice.
randomizer is offline   Reply With Quote
Old 03-05-2009, 05:28 PM   #18
Chewbenator
Xtreme Addict
 
Chewbenator's Avatar
 
Join Date: Aug 2006
Location: Iowa/Illinois
Posts: 1,036
Eh, I won't even play this for free. If I'm getting into an FPS it better have a strong community because I'm in it for the long haul. Like BF2? played that for a good two, three years straight.
__________________

i5 750 @ 3.2 Ghz, stock volts on stock cooling
4GB G.Skill DDR3-1600 7-7-7-21
Gigabyte P55-DS2
EVGA GTX260 192shader
Chewbenator is offline   Reply With Quote
Old 03-05-2009, 06:51 PM   #19
mcbalaban
Xtreme Member
 
mcbalaban's Avatar
 
Join Date: Mar 2006
Location: Chiba, Japan
Posts: 282
Bought!

For 12$ it's a no-brainer.
__________________
  - Do you like our owl?   - It's artificial?   - Of course it is.   - Must be expensive...   - Very.

PhII 955BE, GA-MA790FX-UD5P, 2x2GB Firestix, HD 4870X2, 2x500GB RAID-0, Corsair 850TX
mcbalaban is offline   Reply With Quote
Old 03-05-2009, 07:02 PM   #20
shogo_ca
Xtreme Member
 
shogo_ca's Avatar
 
Join Date: Jan 2006
Location: Montreal, Quebec, Canada
Posts: 451
Im downloading it.. 8gb its huge for my 20gb/month limit.

Anyways.
__________________


CPU Intel C2D 6400 - 6600 L631B Aircooled 4010 MHz (wip) 3850 MHz daily
COOLER Big Typhoon 120 - Ultra 120/Panaflow 103cfm
MOBO Asus p5w dh - Badaxe 2
RAM 2gb Team 667 cl3 844mhz 4-4-3-4 2.0v (wip)
GPU Bfg 7900GT - XFX GX2 600/1600 3Dmark06 10554 (wip) 207K AM3
PSU Gamestream 600w - Powerstream 520 - Silverstone Zeus 750w
Chassis Lian-Li V2000b Plus2 Lian-Li v1100b
shogo_ca is offline   Reply With Quote
Old 03-05-2009, 07:12 PM   #21
CedricFP
Xtreme Addict
 
CedricFP's Avatar
 
Join Date: Apr 2006
Location: Hong Kong
Posts: 1,389
Already 12 USD for this weekend.
__________________
-


"Language cuts the grooves in which our thoughts must move" | Frank Herbert, The Santaroga Barrier
i7 920 3924A 205x21 / 4315 | 4870x2 | EVGA M-ATX X58 | 6GB Corsair Dominator | Corsair HX1000 | Intel X25-M 160 G2 | OCZ Vertex 60 | WD 320 || Apogee XT - XSPC FC | (2)DDC3.2 | (2)PA 120.2 | (2)BI SR-1 120 || MM H2G0
CedricFP is offline   Reply With Quote
Old 03-06-2009, 12:31 AM   #22
Jamesrt2004
Xtreme Mentor
 
Jamesrt2004's Avatar
 
Join Date: Feb 2007
Location: Oxford, England
Posts: 3,196
Send a message via MSN to Jamesrt2004
this is awesome, steam is great with these weekly deals! -buys-
__________________
"Cast off your fear. Look forward. Never stand still, retreat and you will age. Hesitate and you will die. SHOUT! My name is…"
//James
Jamesrt2004 is offline   Reply With Quote
Old 03-06-2009, 12:39 AM   #23
Jodiuh
Xtreme Addict
 
Jodiuh's Avatar
 
Join Date: Nov 2005
Location: Tempe, AZ
Posts: 1,305
Send a message via AIM to Jodiuh Send a message via MSN to Jodiuh
Quote:
Originally Posted by randomizer View Post
You mean how they promptly fixed the completely useless matchmaking?
Haha. Well I really meant how they only gave us 2 campaigns. I played L4D into the GROUND. After 3 weeks of not playing, I came back, but it's just not as thrilling as it used to be w/ the random tanks.

Hopefully UT3 won't disappoint...again. I need my instagib!
Jodiuh is offline   Reply With Quote
Old 03-06-2009, 12:44 AM   #24
Vienna
Xtreme Member
 
Join Date: Oct 2006
Posts: 248
Quote:
Originally Posted by Jodiuh View Post
Haha. Well I really meant how they only gave us 2 campaigns. I played L4D into the GROUND. After 3 weeks of not playing, I came back, but it's just not as thrilling as it used to be w/ the random tanks.

Hopefully UT3 won't disappoint...again. I need my instagib!
Tanks are still random and last I checked theres 4 campaigns. co-op is plenty fun. (yes I realise your speaking of versus)
__________________

Core 2 Duo(Conroe) was based on the Intel Core Duo(Yonah) which was based on the Pentium M(Banias) which was based on the Pentium III(Coppermine).

Core 2 Duo is a Pentium III on meth.
Vienna is offline   Reply With Quote
Old 03-06-2009, 01:04 AM   #25
jasonelmore
Xtreme Enthusiast
 
jasonelmore's Avatar
 
Join Date: Oct 2008
Location: Campbellsville, Kentucky
Posts: 845
Send a message via AIM to jasonelmore Send a message via MSN to jasonelmore Send a message via Yahoo to jasonelmore Send a message via Skype™ to jasonelmore
For all of those that are leaving negative feedback about the game. Since you already own the game and have played it, download the new Titan pack and try it out before posting negative stuff about it. Give it a chance. The two new game modes look promising and the maps are very nice. This pack was largely based on feedback from gamers.
__________________
Main Rig
Intel Core i7 920 CPU @ 4.35Ghz 208X21 Turbo Enabled
Asus Rampage II Extreme Motherboard
Corsair Dominator 3X2GB 1600Mhz DDR3 CAS 8
EVGA GTX 480 1536GB GDDR5 [Fermie]
Corsair 750W TX Power Supply 60A 12V Rail
Swiftech Apex Ultima Kit w/ Apogee GTZ WB
2X Seagate 333AS 1TB 7,200 32MB HD's
Windows Vista Ultimate X64 Edition
Coolermaster Cosmos S Case
Samsung T240HDTV 24" LCD Monitor
Samsung 20" SyncMaster 2032NW 3000:1


UNOFFICIAL Rampage II Extreme Thread

Bad Company 2 News/Info

Last edited by jasonelmore; 03-06-2009 at 01:06 AM.
jasonelmore is offline   Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -8. The time now is 08:36 AM.


Powered by vBulletin® Version 3.7.6
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
XtremeSystems