Great work metric, i really like that
Great work metric, i really like that
jesus Mick64, we get it.
That case is BEAUTIFUL, probably best laid out wc'ing case ever.
WHERE ARE WE GOING TO SEE THE HARD VERSION?
hey fellows, i m totally blasted from all these render pics. so much incredible ideas you re creating, but is there anyone of you who is building them for real? for testing and if yes, what are the developement costs? are there any companies coming up to you to get ideas and designs?
regards
Flaggschiff
@Metric
this has to be one of the most beautiful water blocks i have ever seen it is clean and looks amazing
INTRO
In this tutorial I'll be using Solidworks 2009 for modeling, Rhino 4.0 for scene setup and Maxwell Render 1.7.1 for the rendering. Maxwell Render is supported by numerous software packages (Solidworks, Rhino, Google Sketchup, Cinema 4D, etc. A list can be found on the Maxwell Render site, http://www.maxwellrender.com).
Each software group follows the same rules when applying Maxwell Materials (.mxm files). I'll be using Rhino as my scene setup software and the process in which materials are applied should be nearly the same for Solidworks, Sketchup and so forth.
TUTORIAL RESOURCES
HDRI Lighting Environments: http://files.getdropbox.com/u/2028/Tutorial/hdri.zip
Maxwell Materials: To be added!
Maxwell Render Website: http://www.maxwellrender.com
Maxwell Render Material Gallery: http://mxmgallery.maxwellrender.com/
Maxwell Solidworks Help Guide: http://www.maxwellrender.com/manual/...help/index.htm
McMaster-Carr: http://www.mcmaster.com
THE DESIGN
In nearly all of my watercooling block designs, they are physically correct in dimensions and scale. For this tutorial, I'll show the making of the 680i MOSFET waterblock posted earlier in this thread.
Taking the MOSFET heatsink off of my dead 680i board, I went and measured the mounting dimensions with my digital calipers (These can be found at Home Depot/Lowes/Etc for around $25.00-$35.00 USD).
I also measured the length and the height required to clear the R50 chokes (68mm and 7mm respectively)
After taking these measurements, I start sketching out the base in Solidworks.
Note that the height of the base (11.75mm) is less than the standard diameter of a G1/4 tap (11.8mm) and necessary O-Ring groove, so an "adapter" will be needed to have any fittings work. This is where the mid-section and top designs come into play.
Each section (base, mid and top) and complementing O-Rings are then put together into an Assembly file. The Bitspower Shining Silver barbs are made by evil-98 on Xtreme Systems and I still need to see if I have permission to post the .SLDPRT file (will be under the resources section once I can). Hex cap models and dimensions can also be downloaded at McMaster-Carr: http://www.mcmaster.com/.
RENDERING THE SCENE
After finishing up the MOSFET block in Solidworks, I setup a simple studio setup in Rhino (Solidworks users will have to create an assembly with each piece (floor, lights, etc) and work from there)
MATERIALS, LIGHTING AND CAMERA SETTINGS
Materials are simply applied by adding them to the current Scene Manager from the Materials Library. They are then applied by selecting the desired objects and right-clicking on the wanted material in the Scene Manager and selecting "Apply to Selected Objects". A ZIP file of some starting materials (Copper, Acetal/Delrin, Acrylic, etc) will be added at the beginning of this tutorial later this week.
LIGHTING
Unless you are dealing with a very large scene (working in meters, not millimeters), the supplied HDRI environments will work just fine (Reflections can become blocky/pixelated if the HDRI isn't a high enough resolution for the scene). HDRI's can be applied under the Environment box in Maxwell Studio or the equivalent software plugin window. For the camera, settings such as ISO Speed, F-Stop can be used to control the DOF. For the provided HDRIs, the camera's EV should be set to 9 (Default is 13).
RENDERING
After tweaking with the camera settings, the final step is to render. After clicking the Render button/menu item in your software's Maxwell plugin, a command window should briefly popup and then Maxwell Render should start up and begin rendering your scene.
Each SL or Sampling Level doubles in duration (i.e. If SL 1.0 takes 3 seconds, SL 2.0 would take 6 seconds, SL 3.0 would take 12 seconds, etc). As the SL increase, noise is also halved. A good quality-to-noise ratio is usually achieved after a SL of 14. The time is obviously dependent on the materials used and the complexity of the scene. To reach a SL of at least 14 can take anywhere from 15 minutes to over an hour on my system (Vista 64, 3.6GHz Q6600, 4GB DDR2-800).
CONCLUSION
Hope this tutorial helped shed some light on how to work with Solidworks and render using Maxwell Render. If you have any questions or found an error, feel free to email/PM me.
Last edited by Metric; 07-15-2009 at 02:54 PM.
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Nice tutorial Metric!
Now all I need to do is find the cash to purchase Solidworks and Maxwell....
HOW MUCH!
System :- Gunmetal Antec P182 : Antec Quattro 850 : Asus P5E Deluxe : Intel Q9550 (E0) @ 4004MHz (8.5 x 471 FSB) 1.4 volts (VID: 1.3v) : 8Gb 1100 OCZ Gold XTC @ 942MHz 2.0 volts (5-5-5-15) : Gainward GTX 570 GS GLH (GPU: 800MHz, Shader: 1600MHz, Memory: 2000MHz) : 1x 128Gb Crucial RealSSD + Asus U3S6 (OS) : 1x 1Tb & 2x 500Gb Samsung Spinpoints (Storage) : Microsoft Windows 7 Home Premium (64bit)
Cooling : 4x Sharkoon Eagle 2000's (Case) : 3x Scythe Gentle Typhoons (R120-T rad) : 4x Scythe Gentle Typhoons (RS 240 rad in push-pull) : Akasa Fan Control Pro : Stepped Aquacomputer Cuplex XT di : EK FC5X0 GTX GW - Nickel (GTX 570) : Swiftech MCP355 : 1x XSPC R120-T : 1x XSPC RS 240 : XSPC Bay Reservoir : XSPC 1/2" Tubing : Blue Feser One Coolant
Check out my water-cooling case design:- Here & Here
Find SketchUp Computer Components Here
Download my case design SketchUp files from Here
Great work and thanks metric , will really help a fair few of us.
metric thanks for the answer and the good to understand tutorial. i think i will give my skills a try!
Circles SucQ!
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It is one of the possible designs for the new revision, yes.
As for the draining, I think the entire project is rather more about form than function
I know it's a gallery so I'm sorry for not posting pics.
Does anyone know how to make basic fonts into live objects in AutoCAD 2010?
I can't extrude or do anything but basically scale them.
I would like to make them into some kind of polylines and make them into 3D-blocks.
Cheers!
Fractal Design Array mITX
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anyone have never had an idea to full mobo wateblock?
full cover: cpu-northbridge-soutbridge-vrm-etc
anyone try to make a render?
maybe with the most famous mobo?
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Dr. Martin Luther King Jr.
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Innovatek tried something like that (and utterly failed) with the P5E. They didn't get the SB but they got the CPU, NB and the VRegs.
http://www.frozencpu.com/products/72...3s804b22#blank
Circles SucQ!
If your annoyed by sigs telling you to put things in your sig, then put this in your sig
Bribery won't work on me...just say NO to AT!!!
thanks metric. Just a question for you, solidworks have a grid system when you go to isometric view showing xyz? Could we get clickable pictures that enlarge so that we could see the gui? A video would be nice too =P
Sorry if this is too demanding, but I just started cad work in mastercam and finished my first wb model. Is solidworks anything like it, or is it completely different?
Metric, can you post a tutorial on how to do the scene setup is solidworks for people that don't have rhino?
Last edited by Boogerlad; 07-27-2009 at 08:22 AM.
Here's my try...
Rendered in VRay
I don't have this block so all dimensions come from photos.
Still working on lighting and shaders...
@Koen looks very realistic very much like a picture
and thanks for the tutorial Metric
STRMX - thank you
Here's further progress, with some photoshop post-processing:
Last edited by Koen; 08-06-2009 at 03:08 AM.
I have to learn how to fix lighting in my render. It looks too dark in mine. Can anyone with maxwell and solidworks help me?
First render guys. I know I need to fix the lighting. Other than that, what else should I do? How would I render screw threads too?
It took 19 hours to render this on an e1200 at 2.8ghz.
Last edited by Boogerlad; 08-12-2009 at 03:29 AM.
Here's the lightened one Boogerlad
vuuuu
how did you do that? Photoshop? I probably need to add emitters and some bsdfs to the model. The solidworks lighting has no effect on the maxwell lighting.
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