Can you explain why it's wrong? 1 minute of a game is measured, roughly about 5-6k frames are rendered, and to make the graphical views a little clear, only 1500 frames off those are taken. Off those 1500, the real spikes get eliminated, just in case it's an OS hick-up, that's the 99 percentile. All the other spikes are the frames that take long to be rendered, due to whatever reason, mostly GFX or driver related.
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