srsly look at the damn video

I just give you a little break down:

0:00-0:46 showing of mantel running with motion blur (20-60fps)
0:46-0:58 running DX with motion blur (10-20fps)
0:58-1:21 running DX without motion blur (50-100fps)
1:12-1:36 reanable motion blur (7fps)
1:36-end back to mantle (15-38fps)

The only thing they changed with the whole scene was enabling or disabling motion blur.
In the end they showed nothing more then how crappy there chosen motion blur effect runs on DX and how "superior" it is on mantle.

For me that seems awful similar to how devs have implemented physx in many games.


Quote Originally Posted by blindbox View Post
I do disagree with the rest of his post though. I've checked Total war, I've checked supreme commander, I've checked all the other high unit count games. NONE of them could do it with the performance the Nitrous engine could. NONE of them could have 5000 units all at once, on a single screen, with all the weapons going off and still run at 30 fps.
Look at star ruler.