
Originally Posted by
SKYMTL
No, the reason there is such a variance is that Starswarm was coded especially for Mantle. It's beyond a best case scenario. In 90% of the Mantle titles we see for the next few years, the standard DirectX + Windows driver will be the primary rendering tool while Mantle will be added in. Hence why there is a much lower gain in BF4, the poster child for an actual Mantle-supporting game.
HSA isn't active right now, nor will it come into effect within games. Games actually do a pretty good job of partitioning resources (especially those that support DirectCompute, etc.) already so HSA is mostly focused on compute-focused apps through OpenCL 2.0.
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