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Old 11-02-2009, 04:14 PM   #51
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yawn....they fighting again.
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Old 11-02-2009, 04:14 PM   #52
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it doesnt take a genius to notice that doubling everything with out making significant changes is not a great idea.
no it doesn't! but it takes ignorant fanboy to say that Cypress doesn't bring "significant changes" compared to RV870
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Old 11-02-2009, 04:27 PM   #53
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This thread reminds me of an argument I heard two homeless guys having outside the bar the other night. They were arguing about Marlboros vs Camels, which seems to me basically the same thing just without all the pretty tech talk.



Coke vs Pepsi - Alien Vs Predator - Joe Vs the Volcano - Ford vs Chevy - ATI vs Nvidia.


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Old 11-02-2009, 04:36 PM   #54
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I think AMD visits forums like these and "news" sites like semi-accurate to get their talking points. Not that it's an AMD exclusive tactic, but in this case its overly pronounced.
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Old 11-02-2009, 06:54 PM   #55
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Accusing ATI of renaming is a funny joke. You must have missed the whole Nvidia geforce 8 - 2 series being based on the exact same GPU.

Who was the first to implement DX 10.1 and 11?

Who was the first to 40 nm?

Who was the first to GDDR5?

Oh right, ATI did all of that. As for Physx, Nvidia didnt do anything other then buy out Aegia and completely ban Physx support on any ATI GPUs.

ATI could have easilly had Physx too if it wasnt for that complete BS move by Nvidia. But Physx is a load of crap anyway. I see plenty of explosions and fine particle details in Battleforge, wonderfully optimised for my DX11 hardware.

It probably would run faster with Physx support yes, but its not ATIs fault that Nvidia banned Physx from working on ATI hardware.
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Old 11-02-2009, 07:16 PM   #56
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55nm, 65nm, 80nm, GDDR4 for ATi.

Nvidia had to port PhysX to CUDA, you don't want to forget that hard work.
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Every genocide that was committed during the 20th century has been preceded by the disarmament of the target population. Once the government outlaws your guns your life becomes a luxury afforded to you by the state. You become a tool to benefit the state. Should you cease to benefit the state or even worse become an annoyance or even a hindrance to the state then your life becomes more trouble than it is worth.

Once the government outlaws your guns you life is forfeit. You're already dead, it's just a question of when they are going to get around to you.
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Old 11-03-2009, 12:12 AM   #57
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This is good stuff.
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Old 11-03-2009, 12:49 AM   #58
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Quote:
Originally Posted by bhavv View Post
Accusing ATI of renaming is a funny joke. You must have missed the whole Nvidia geforce 8 - 2 series being based on the exact same GPU.

Who was the first to implement DX 10.1 and 11?

Who was the first to 40 nm?

Who was the first to GDDR5?

Oh right, ATI did all of that. As for Physx, Nvidia didnt do anything other then buy out Aegia and completely ban Physx support on any ATI GPUs.

ATI could have easilly had Physx too if it wasnt for that complete BS move by Nvidia. But Physx is a load of crap anyway. I see plenty of explosions and fine particle details in Battleforge, wonderfully optimised for my DX11 hardware.

It probably would run faster with Physx support yes, but its not ATIs fault that Nvidia banned Physx from working on ATI hardware.
nvidia did push gpu based physics.. if ageia died, and no one picked it up, do you think we would see open cl/havok gpu physics as far along as it is today?
definitely nvidia put themselves in sort of a jam with their physx. all that marketing, and the buying of ageia, and eventually nvidia's physx will fade away and we'll see something like a push towards open cl by developers... somewhat similar to vista and eax
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Old 11-03-2009, 01:03 AM   #59
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Originally Posted by Newblar View Post
nvidia did push gpu based physics.. if ageia died, and no one picked it up, do you think we would see open cl/havok gpu physics as far along as it is today?
Yes.
HavokFX was being worked on back in the day and AMD/ATi was pushing that.
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Originally Posted by motown_steve
Every genocide that was committed during the 20th century has been preceded by the disarmament of the target population. Once the government outlaws your guns your life becomes a luxury afforded to you by the state. You become a tool to benefit the state. Should you cease to benefit the state or even worse become an annoyance or even a hindrance to the state then your life becomes more trouble than it is worth.

Once the government outlaws your guns you life is forfeit. You're already dead, it's just a question of when they are going to get around to you.
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Old 11-03-2009, 04:28 AM   #60
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Yes.
HavokFX was being worked on back in the day and AMD/ATi was pushing that.
Then Intel bought them!
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Old 11-03-2009, 04:42 AM   #61
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Im pretty sure Havok FX started off as an Nvidia initiative.
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Old 11-03-2009, 05:50 AM   #62
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Originally Posted by bhavv View Post
As for Physx, Nvidia didnt do anything other then buy out Aegia and completely ban Physx support on any ATI GPUs.
Don't forget that they also worked hard to make it run as single thread when executing on CPU.

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55nm, 65nm, 80nm, GDDR4 for ATi.
GDDR4 was kind of a flop, wasn't it?
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Old 11-03-2009, 06:25 AM   #63
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GDDR4 was kind of a flop, wasn't it?
It depends on how you look at it. Performance was there with GDDR4, but with as inexpensive as GDDR3 modules were/are we didn't see a lot of pick up with 4. That's why we've seen a lot of cards based on it for a long time. It's cheap and "good enough". Because of this, not all of the normal memory manufacturers even made GDDR4 to begin with. This went on long enough for us to see GDDR5. In the last generation, what we saw because of this was a choice between either cheap as potatoes GDDR3 or by-this-time-pretty-normal (but still more costly) GDDR5. There wasn't much of a reason for anyone to choose GDDR4.

So I guess what I'm trying to say is that there was nothing wrong with the technology itself for its own merits. It was a victim of the market and business decisions.
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Old 11-03-2009, 07:06 AM   #64
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Which was a bigger flop, GDDR4 or Rambus :p

Speaking on flops, anyone remember the Geforce 5 range?

At least GDDR4 worked well enough.

Quote:
Originally Posted by Newblar View Post
nvidia did push gpu based physics.. if ageia died, and no one picked it up, do you think we would see open cl/havok gpu physics as far along as it is today?
definitely nvidia put themselves in sort of a jam with their physx. all that marketing, and the buying of ageia, and eventually nvidia's physx will fade away and we'll see something like a push towards open cl by developers... somewhat similar to vista and eax
Well, I surely remember having seen much more hype over Havok then I have ever seen for Physx. Regardless of how well it works, why should I be forced to only have Nvidia hardware to run Physx or AA in BAA?
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Old 11-03-2009, 07:22 AM   #65
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It depends on how you look at it. Performance was there with GDDR4, but with as inexpensive as GDDR3 modules were/are we didn't see a lot of pick up with 4. That's why we've seen a lot of cards based on it for a long time. It's cheap and "good enough". Because of this, not all of the normal memory manufacturers even made GDDR4 to begin with. This went on long enough for us to see GDDR5. In the last generation, what we saw because of this was a choice between either cheap as potatoes GDDR3 or by-this-time-pretty-normal (but still more costly) GDDR5. There wasn't much of a reason for anyone to choose GDDR4.

So I guess what I'm trying to say is that there was nothing wrong with the technology itself for its own merits. It was a victim of the market and business decisions.
Demand for GDDR4's higher clock speeds (compared to GDDR3) also dissapeared due to larger memory busses implemented by Nvidia and ATI. G80 had a 384 bit bus and R600 had a 512 bit bus. GDDR4's clock speeds stagnated around highly spec'd GDDR3 levels.

Not only that, but bandwidth requirements for GPU's weakened following the R600 fiasco. Nvidia went back down to G92's 256 bit bus while ATI went with RV670 and its 256 bit bus (although, the HD3870 did use GDDR4).
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Old 11-03-2009, 08:54 AM   #66
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I say they should both join forces and rebuild the VooDoo series.
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Old 11-03-2009, 09:16 AM   #67
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I say they should both join forces and rebuild the VooDoo series.
Why would ATI do that, being Voodoo graphics line property of 3dfx, and being 3dfx property of NVIDIA?

If you want the old Voodoo cards back, you should ask the green goblin for them, since they were the ones who bought 3dfx (and leave it dissappear).
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Old 11-03-2009, 09:25 AM   #68
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Why would ATI do that, being Voodoo graphics line property of 3dfx, and being 3dfx property of NVIDIA?

If you want the old Voodoo cards back, you should ask the green goblin for them, since they were the ones who bought 3dfx (and leave it dissappear).

Touche good sir
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Old 11-03-2009, 05:24 PM   #69
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whew... what a thread.....

but, even after reading it, im still pleased as punch that i bought a 295 GTX. ;-)
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Old 11-03-2009, 05:41 PM   #70
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i hate the duopoly we have now. we need some more 3d graphics companies like back in the day.
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Which was a bigger flop, GDDR4 or Rambus :p

Speaking on flops, anyone remember the Geforce 5 range?

At least GDDR4 worked well enough.
anyone remember r600 competing with g80 with crossfire?

you seem quick to lash out at nvidia. why should gpu physics not be a first for them? proprietary is not a legitimate answer either.
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Old 11-03-2009, 05:58 PM   #71
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I would say rambus as a whole is far more successful than ddr4. Its only been a couple unsuccessful videocards so far and thats about it.

Rambus has found its niche in videogames consoles and additionally the technology is still being used today, as alot of companies are being sued(and they win these) and it is making rambus money.

Its not like NV has been lacking in innovations either.

They were the first company to direct x 10. First with hardware texture and lighting. Angle independent AF and I believe the first videocard to use DDR memory. There is bound to be other firsts that the company got to, but I am not crazy enough to go check it out. But to discount NV contribution to forwarding videocards is foolish and fanboyish.

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Old 11-03-2009, 06:00 PM   #72
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i hate the duopoly we have now. we need some more 3d graphics companies like back in the day.

anyone remember r600 competing with g80 with crossfire?

you seem quick to lash out at nvidia. why should gpu physics not be a first for them? proprietary is not a legitimate answer either.
Lots of good things were proprietary at the start. Proprietary isn't necessarily bad. Some of us just prefer open systems for the long run, that's all.

I totally agree with you about the graphics companies though. It's good that we are getting Intel back in the game. Too bad we couldn't get something competitive from say S3 and Trident too .
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Old 11-03-2009, 06:29 PM   #73
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Yet again DX11 has become a mindless buzzword. (Regarding the quote from Richard Huddy in the OP.)

Sure, DX11 support is nice to have over DX10 as Tessellation alone is nearly a drop-in replacement for Parallax mapping when moving from DX10 to DX11. However, currently only 40% of people actually have a DX10 compatible setup. (Ref: http://store.steampowered.com/hwsurvey )

No games development company are going to want to support just DX10+ if they can only market to 40% of their potential customers. Sure you can have DX9 and 10 support as Crysis did, but the DX9 support puts huge limitations on what can be done to make the best of the new features.

TL;DR: DX11 is nice, but is nowhere near being adopted for current games. People need to get over it.
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Old 11-03-2009, 06:40 PM   #74
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Yet again DX11 has become a mindless buzzword. (Regarding the quote from Richard Huddy in the OP.)

Sure, DX11 support is nice to have over DX10 as Tessellation alone is nearly a drop-in replacement for Parallax mapping when moving from DX10 to DX11. However, currently only 40% of people actually have a DX10 compatible setup. (Ref: http://store.steampowered.com/hwsurvey )

No games development company are going to want to support just DX10+ if they can only market to 40% of their potential customers. Sure you can have DX9 and 10 support as Crysis did, but the DX9 support puts huge limitations on what can be done to make the best of the new features.

TL;DR: DX11 is nice, but is nowhere near being adopted for current games. People need to get over it.
No offense but with that midset we'll never get beyond DX9.
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Old 11-03-2009, 06:44 PM   #75
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We will in time, just not yet is the point I'm making.
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