You've got two modes :
- Burn mode : just calculate the donut and display it. This mode is used to achieve the highest stress possible.
- Error check mode : the donut doesn't move. I calculate it once, and it is considerated as a "reference" image. Every other image calculated is then "checked" against this "reference" image. If a pixel is of different color, the GPU did a calculation error (it should have produced the very same image). I report this error.
Obviously, the Error check mode is less effective : checking an image against a reference is never effective, burning wise.
This behaviour is used in ATITool, which has been around for a few years now.
The error i'm reporting now is a complete crash in the Burn mode. Which is different from a pixel of different color

Bookmarks