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Thread: OCCT 3.1.0 shows HD4870/4890 design flaw - they can't handle the new GPU test !

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  1. #11
    I am Xtreme
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    Jul 2005
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    Quote Originally Posted by Tetedeiench View Post
    You've got two modes :
    • Burn mode : just calculate the donut and display it. This mode is used to achieve the highest stress possible.
    • Error check mode : the donut doesn't move. I calculate it once, and it is considerated as a "reference" image. Every other image calculated is then "checked" against this "reference" image. If a pixel is of different color, the GPU did a calculation error (it should have produced the very same image). I report this error.


    Obviously, the Error check mode is less effective : checking an image against a reference is never effective, burning wise.

    This behaviour is used in ATITool, which has been around for a few years now.

    The error i'm reporting now is a complete crash in the Burn mode. Which is different from a pixel of different color
    So your answer is that the burn-in mode has no tangible benefit on those using the video card to play games, gotcha
    Last edited by Eastcoasthandle; 05-19-2009 at 01:30 PM.
    [SIGPIC][/SIGPIC]

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