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Thread: ageia PhysX processor arrived today... is it overclockable?

  1. #226
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    Quote Originally Posted by FUGGER
    These Agiea cards have same mounting as X1900/7900GT so water cooling stuff fits.

    Working still on obtaining the overclocking utility.

    128MB and 256MB versions perform exactly the same currently, card only uses 128MB. This is being fixed.
    Any news on the OC utility, FUGGER?

    Would you mind sharing where you're getting it from?
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  2. #227
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    pay 300$ for card that doesnt even have temp monitoring and which is hot and noisy..
    all that for 2 games that are bit more "playable" or should i say u see more sh*t flying around if u blow something up..

    that card is really pointless right now..
    maybe in future it will be cheaper, colder and have temp chip on it..
    and maybe then it theres a point of buying one

    and why oc it? how can u tell that it is slow? imho u cant
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  3. #228
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    Quote Originally Posted by Winterwind
    and why oc it? how can u tell that it is slow? imho u cant
    If you don't try, you don't know. Apart from that: Anything that can be overclocked, should be! This is XtremeSystems...
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  4. #229
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    anyone oc-ing monitors or hard drives?
    yes, it can be oc-d but why? cos then ull get warmer room?
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  5. #230
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    Got mine rigged up and plumbed in yesterday



    The mounting holes use the gf4 ones. but they dont fit very well the core isent centered instead it sits 6mm to the left only the edge of the block sits on the core , i found if you use 2 of the 6800mounts, the blocks sits at a slight angle but it sits smack bang on the core. if theres any tests or benchys need running give us a shout

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  6. #231
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    Quote Originally Posted by Winterwind
    anyone oc-ing monitors or hard drives?

    Speak for yourself I'm running Ln2 on all my hard drives and my monitor is water cooled!

    I wish...lol
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  7. #232
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    Quote Originally Posted by Sc4mpi
    Got mine rigged up and plumbed in yesterday

    http://img.photobucket.com/albums/v205/Sc4mpi/ppu.jpg

    The mounting holes use the gf4 ones. but they dont fit very well the core isent centered instead it sits 6mm to the left only the edge of the block sits on the core , i found if you use 2 of the 6800mounts, the blocks sits at a slight angle but it sits smack bang on the core. if theres any tests or benchys need running give us a shout
    <a href="http://pp.kpnet.fi/andreasm/physx/">/me shouting</a>

  8. #233
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    Quote Originally Posted by lolomfgkthxbai
    There's now a new version which includes a script that copies the missing file from c:\windows\system32 to the bin directory. But try reinstalling directx with microsoft's web installer first. As for the SLI problem, I'm not sure what the cause is, does a reboot fix it?
    Thanks, that's sorted. I need to set up fraps or maybe RivaTuner will do the framerate. The blobby thing did disappear after a reboot; I also need to upgrade my gfx driver from 81.98 which, I think, is causing some issues.

    Edit: yes, upgraded to the latest nVidia drivers, no more problems... per-pixel blur works with decent framerates now. OMG, CellFactor pwns... hope they carry it through to release, because it's.. it's..
    Last edited by stone_cold_Jimi; 05-10-2006 at 12:36 PM.

  9. #234
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    Quote Originally Posted by lolomfgkthxbai
    <a href="http://pp.kpnet.fi/andreasm/physx/">/me shouting</a>
    I ran that program heres teh piccys.

    http://img.photobucket.com/albums/v2...mpi/nonppu.jpg << without the ppu running

    http://img.photobucket.com/albums/v2...pi/withppu.jpg << with the ppu.

    note the cpu usage when the ageia was running was only 3-4% the rest was messenger than the program.

    Main rig
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  10. #235
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    I take it also ran very well? An AthlonXP with the PPU got 55fps, what'd you get with the PPU? Please tell!
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  11. #236
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    Quote Originally Posted by ULJarad
    I take it also ran very well? An AthlonXP with the PPU got 55fps, what'd you get with the PPU? Please tell!
    Actually, I don't have a PPU, the 55 fps is with physics off (P pauses the physics).

    Quote Originally Posted by Sc4mpi
    I ran that program heres teh piccys.

    http://img.photobucket.com/albums/v2...mpi/nonppu.jpg << without the ppu running

    http://img.photobucket.com/albums/v2...pi/withppu.jpg << with the ppu.

    note the cpu usage when the ageia was running was only 3-4% the rest was messenger than the program.
    Thanks, what fps did you get? Seems like the PPU is at least ~100 times faster than my AXP at physics. Guess it's time to start upgrading.

  12. #237
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    Heh, I've posted over there when I should have posted here. Anyway, the grisly truth:

    http://forums.hexus.net/showpost.php...7&postcount=49

    Is that framerate true for SLI? I'm not fully convinced, but it could be true.

  13. #238
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    Err... does this card actually do anything? Out of curiousity, I left the Aegia drivers in and took the card out, launched CellFactor with EnablePhysX=false, I can't tell the difference. Framerates the same, effects the same.

    LOL !!!1!1

  14. #239
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    Quote Originally Posted by stone_cold_Jimi
    Err... does this card actually do anything? Out of curiousity, I left the Aegia drivers in and took the card out, launched CellFactor with EnablePhysX=false, I can't tell the difference. Framerates the same, effects the same.

    LOL !!!1!1
    Try this???
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  15. #240
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    i got mine the other day .. put it in .. played cellfactor .. its really badass ..

    not sure if im gonna keep it .. have 30 days to return it ..

    so there is absolutely no way to tell how hot its running ??

    also on my expert dfi board .. its getting very tight with my ppu .. sli'd 512 7800gtxs and xfi soundcard
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  16. #241
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    Quote Originally Posted by jetjaguar
    i got mine the other day .. put it in .. played cellfactor .. its really badass ..

    not sure if im gonna keep it .. have 30 days to return it ..

    so there is absolutely no way to tell how hot its running ??

    also on my expert dfi board .. its getting very tight with my ppu .. sli'd 512 7800gtxs and xfi soundcard
    Check my post above yours. If it's working, you should not see 1-3fps. Please do tell what performance you get with it though! I think the card will be great but these little demos, Cellfactor, and GRAW don't justify it. UT2k7 won't be here until fall, but it'll be worth it when it does get here.
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  17. #242
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    xp-m 1800+ @ stock
    1gb of DDR @ 133mhz? ?-?-?-?
    integrated ati 320m.

    Here is a place to get that missing DLL (it wasnt even on my system!)
    http://www.toymaker.info/Games/html/d3dx_dlls.html

    - downloading phys-x drivers.. results will be updated. friend on a 4400+ @ 2.6 was getting ~100fps+ judging by how smooth it ran.

    edit - not working, trying a reboot.
    edit - wont work, darn.
    Last edited by STEvil; 05-14-2006 at 09:59 PM.

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  18. #243
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    Quote Originally Posted by ULJarad
    3-5 fps, with the 2.4.2 driver. Why do I feel that the 2.4.3 beta switches off the card and does it all with the CPU....

    ok, 16-19 fps with 2.4.3 beta. I'll have to pull the card to check - with the Ageia demo (red and blue boxes), I got 60 fps with hardware.... and 60 fps with software after I pulled the card.
    Last edited by stone_cold_Jimi; 05-14-2006 at 09:59 PM.

  19. #244
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    Quote Originally Posted by stone_cold_Jimi
    3-5 fps, with the 2.4.2 driver. Why do I feel that the 2.4.3 beta switches off the card and does it all with the CPU....

    ok, 16-19 fps with 2.4.3 beta. I'll have to pull the card to check - with the Ageia demo (red and blue boxes), I got 60 fps with hardware.... and 60 fps with software after I pulled the card.
    that 100fps demo on the 4400+ was with the standard boxes test that comes with the ageia drivers. Even runs 30fps+ on this laptop.

    All along the watchtower the watchmen watch the eternal return.

  20. #245
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    More results.

    CellFactor 1280x1024 nVidia global settings at default except SLI, Fraps measurements, verified with RivaTuner:

    PPU enabled, SLI enabled = ~20fps
    PPU disabled, SLI enabled = ~20fps ("EnablePhysX=false")
    PPU enabled, SLI disabled = ~20fps
    PPU disabled, SLI disabled = ~20fps
    PPU removed, SLI disabled = ~20fps

    What does that say? The only thing that was missing with the card removed was cloth effects. Plug the card in and disable it, you still get cloth effects. Card = cloth effect dongle.

    What am I doing wrong?

  21. #246
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    If you run it with the high detail executable the results will be gpu dependent. Do lowest detail as they do for testing CPU performance.

    Quote Originally Posted by stone_cold_Jimi
    3-5 fps, with the 2.4.2 driver. Why do I feel that the 2.4.3 beta switches off the card and does it all with the CPU....

    ok, 16-19 fps with 2.4.3 beta. I'll have to pull the card to check - with the Ageia demo (red and blue boxes), I got 60 fps with hardware.... and 60 fps with software after I pulled the card.
    Use the demo you quoted me linking to. Also, your framerate was limited to 60fps in both cases probably because of vsync on turn it off when benching.
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  22. #247
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    Quote Originally Posted by ULJarad
    If you run it with the high detail executable the results will be gpu dependent. Do lowest detail as they do for testing CPU performance.

    Use the demo you quoted me linking to. Also, your framerate was limited to 60fps in both cases probably because of vsync on turn it off when benching.
    If it was GPU dependent, why does SLI make no difference?

    The cubewall demo is the only one that reveals that something might be working - >5 fps in software, >19 fps in hardware. I disabled vsync completely, still got 60 fps flatlined in the Ageia demo.

    The point is, really, that these demos and CellFactor itself should show a marked improvement using PhysX. What I find really odd is how little the difference is between hardware and software physics, even in the anandtech tests with a different processor. It's as if the hardware is entirely CPU dependent.

  23. #248
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    Quote Originally Posted by stone_cold_Jimi
    If it was GPU dependent, why does SLI make no difference?
    Did you force a specific SLI mode like SFR / AFR / AFR2 ? I don't think there is a profile for cellfactor in any released drivers...

  24. #249
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    Quote Originally Posted by stone_cold_Jimi
    The cubewall demo is the only one that reveals that something might be working - >5 fps in software, >19 fps in hardware. I disabled vsync completely, still got 60 fps flatlined in the Ageia demo.
    Maybe you have selected the Windows desktop framerate to 60hz. With LCDs it's the default option, if you haven't changed it it will probably be at 60hz, and some programs (I don't know how) stay capped with desktop refresh.

    It happened to me with CrystalMark, in D3D and OGL tests the max was 60hz. I selected 75hz and voilĂ:banana: 75FPS

    I think it has something to do with LCDs, because recently I bought a CRT. I use it 1400x1050 85hz, but CrystalMark has no FPS cap
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  25. #250
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    Quote Originally Posted by stone_cold_Jimi
    If it was GPU dependent, why does SLI make no difference?
    There is no SLI profile for it. Did you try a custom one like JMag suggested?
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