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Thread: ageia PhysX processor arrived today... is it overclockable?

  1. #151
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    Actually GP also doesn`t support it - yet. I didn`t see anything that my cpu couldn`t render by itself in that video. And game surely is single threaded.
    Last edited by Cooper; 04-27-2006 at 10:18 PM.

  2. #152
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    thanks for the vid!
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  3. #153
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    Quote Originally Posted by FUGGER
    That Novodex Rocket demo is pretty cool. Most of the demos fly at 1000+ FPS on the Conroe except the big bang.

    Big bang drags the Conroe down as well.
    You mean in software renderer right? because with D3D, my 165 and X1900XTX 730/855 almost every demo is around 2000FPS. Haven't tried with soft renderer.
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  4. #154
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    Quote Originally Posted by mursaat
    You mean in software renderer right? because with D3D, my 165 and X1900XTX 730/855 almost every demo is around 2000FPS. Haven't tried with soft renderer.
    For Novodex Rocket? The only hardware acceleration I can find on it is for vertex processing, not physics acceleration.
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  5. #155
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    Thanks for the vid irev
    looks good,I can't wait till these things are reviewed.
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  6. #156
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    Quote Originally Posted by Negative Design
    Thanks for the vid irev
    looks good,I can't wait till these things are reviewed.

    i wish i had a better test config, but i dont.

    Hopefully all the good will come with the new unreal engine. I think this is just a tease.
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  7. #157
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    Is there a FPS test for GRAW?

    All games should have built in FPS tests easier to access as demo downloads.
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  8. #158
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    Heres a before and after clip of GRAW http://physx.ageia.com/sbs_graw.swf
    I'm sure many have seen this before though.

    And go here http://personal.inet.fi/atk/kjh2348fs/ageia_physx.html for more info.
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  9. #159
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    Yes something like this were great. I´ve made two vids of exploding vehicles without the PhysX card, it were nice when someone could make a similar vid with the PhysX card.

    http://rapidshare.de/files/19180798/GRAW1.wmv.html (WMV 30sec 8MB)
    http://rapidshare.de/files/19180964/GRAW2.wmv.html (WMV 30sec 8MB)
    Sry for my crappy english

  10. #160
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    It doesn't seem that GRAW benefits from the physx card that much. The debris do not even stay on the ground for long.
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  11. #161
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    I noticed I get the same debris, falling leaves etc without a physics card and the game runs pretty fast without it too. I don't think it really offers much either.
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  12. #162
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    Can anyone verify if GRAW is dual-core optomized? Thanks.

  13. #163
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    It's not. The cpu usage hovers around 50% while playing.
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  14. #164
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    When does GRAW come out? Because I already have the full version...I just want one of these cards

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  15. #165
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    How are you people getting the full version? It doesn't come out until May 5th

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    We are, how you say... ah yes, le pwnt.
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  17. #167
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    Quote Originally Posted by uwackme
    Im glad to see UT2K7 getting it, that means the next rev of AArmy will have the Physix built in waaaaaawhooooo!
    I love AAO
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  18. #168
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    Quote Originally Posted by Jester FPS
    How are you people getting the full version? It doesn't come out until May 5th

    Bit torrent
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  19. #169
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    Quote Originally Posted by Negative Design
    Bit torrent
    He would be correct. I thought it was out already.

    The game is hard. I am not use to this game style...its a more realistic feel than what I am use to.

    I am a Day of Defeat: Source guy and it is a big difference from that. Controlling a squad and shooting people is hard.

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  20. #170
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    Quote Originally Posted by ULJarad
    For Novodex Rocket? The only hardware acceleration I can find on it is for vertex processing, not physics acceleration.
    Hmm nevermind, I wrote that from work and I was remembering something about software renderer, like the CPU doing all the work but now I check it's only the Vertex...
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  21. #171
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    Quote Originally Posted by ugp
    He would be correct. I thought it was out already.

    The game is hard. I am not use to this game style...its a more realistic feel than what I am use to.

    I am a Day of Defeat: Source guy and it is a big difference from that. Controlling a squad and shooting people is hard.
    I couldn't agree with you more, I am finding it hard too. To be honest I have no real clue what I'm doing lol.
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  22. #172
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    Quote Originally Posted by KoukiFC3S
    It's not. The cpu usage hovers around 50% while playing.

    Most games take 99% of my CPU on my single core if its 50% then that should mean its dual optimized,or maybe I'm wrong.
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  23. #173
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    Quote Originally Posted by Negative Design
    Most games take 99% of my CPU on my single core if its 50% then that should mean its dual optimized,or maybe I'm wrong.
    I think it's the opposite. If it were dual optimized the usage would go higher than 50%. 50% x 2 cores = 99,9%, so typical single core usage
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  24. #174
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    Quote Originally Posted by mursaat
    I think it's the opposite. If it were dual optimized the usage would go higher than 50%. 50% x 2 cores = 99,9%, so typical single core usage
    That's incorrect. The CPU distributes the task of the game among the two cores (50/50). If you were to open up another program in the background, one core would take on the task of the game and the other core would take on the new program.

  25. #175
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    how many fps does the ageia box demo that comes with the drivers get? Tested it on a P3 866 @ 1040 with 512mb ram at 3-3-3-7 and an X800XL.. seemed to be 100fps+ easily?

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