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Thread: ageia PhysX processor arrived today... is it overclockable?

  1. #126
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    hmmm

    Yeah, one of the cool things about PCIe is the ability to handle things like putting the board out on the end of a ribbon cable.

    You could have your X1900 on the end of a cable too, would barely notice the difference, though the power lines need to be beefier than the signal lines.

    But cabling was anticipated in the spec.

    One little product idea Ive been thinking about, is a PCI slot cage...5 PCI slots... that sits seperate from the motherboard and connects via a PCIe x2 connection on a cable. Think of a double wide case, with a second "card cage" section with plenty of PCI slots for tuners, sound, etc, that plugs into a good SLI motherboard's x2 connector. Slot expansion is one of the powerful abilities open to the industry now with PCIe.

    Stuff like that exists now, but its industrial and costs a load. This should really only retail for $49-ish.
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  2. #127
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    I still wonder what happens with "gameplay-physics" when gaming online. What if I don't have a PPU and the guy that shoots me a rocket has it. The explosion chuncks should kill me in his comp, and I suddenly fall dead?

    And instead, what if I shoot the same rocket? Does he die but I don't see how?

    That would end in 2 scenarios:

    1. Non-PPU gamers see strange things happening
    2. PPU gamers has an unfair advantage!

    And maybe someone says "It's intended for offline games"... that's a poor solution to the problem
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  3. #128
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    Quote Originally Posted by mursaat
    I still wonder what happens with "gameplay-physics" when gaming online. What if I don't have a PPU and the guy that shoots me a rocket has it. The explosion chuncks should kill me in his comp, and I suddenly fall dead?

    And instead, what if I shoot the same rocket? Does he die but I don't see how?

    That would end in 2 scenarios:

    1. Non-PPU gamers see strange things happening
    2. PPU gamers has an unfair advantage!

    And maybe someone says "It's intended for offline games"... that's a poor solution to the problem
    think back to when gpu started games became coded for them and those that didnt have the hardware had to run in software mode and the cpu worked it out it will be the same with ppu games those of us that dont have a ppu will run in software mode.

  4. #129
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    Yes but a GPU upgrade made things look better or smoother. Yes it made a difference where software FPS were too low to even aim, but didn't involved any physical elements like particles and chunks from explosions that can collision with your "body" and kill you.

    Never saw a frag because of 200FPS 16xHQAA
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  5. #130
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    I think this has been said before, isn't this like foilage in farcry? Online players with higher settings have denser foilage and can't see players which have lower display settings. I believe that was fixed server side, making sure each player plays at the same settings? Im not sure, not such an online gamer but it would make sence.

    Which would mean the answer will stay it's an offline solution untill it get's so integrated everyone will have it. I say this won't be released for online gaming, and if it does the extra eyecandy won't influence gameplay. I think pieces off that rocket might fly straight through players without actually hitting it

  6. #131
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    Quote Originally Posted by mursaat
    I still wonder what happens with "gameplay-physics" when gaming online. What if I don't have a PPU and the guy that shoots me a rocket has it. The explosion chuncks should kill me in his comp, and I suddenly fall dead?

    And instead, what if I shoot the same rocket? Does he die but I don't see how?

    That would end in 2 scenarios:

    1. Non-PPU gamers see strange things happening
    2. PPU gamers has an unfair advantage!

    And maybe someone says "It's intended for offline games"... that's a poor solution to the problem
    I only know about Ghost Recon Advanced Warfighter, which comes out in less than two weeks (May 5th) and is certainly an online multiplayer fps. If you read the post at the top of this link http://www.ghostrecon.net/forums/ind...ic=32145&st=15 you will see BoGRIN (head developer of the game) talking about the recent ageia footage from thier website comparing the ppu version with the non-ppu version, he clearly states that with or without the ppu, people wont be killed easier. Unfortunately he doesnt go into technical detail about it but i guess theres no reason he would lie, and i guess the technical aspects will be revealed soon enough. I'm sure the developers making these games that have support for the ppu will have thought of all the possible concerns and problems that could arise from this tech. If it's good enough for UT2K7 (one of the biggest online shooters there is) then i'm sure it will be all good.

  7. #132
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    hmmm

    Im glad to see UT2K7 getting it, that means the next rev of AArmy will have the Physix built in waaaaaawhooooo!
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  8. #133
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    Ghost Recon demo is out. Put that card to good use!
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  9. #134
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    sweet!
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  10. #135
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    Quote Originally Posted by mursaat
    That would end in 2 scenarios:

    1. Non-PPU gamers see strange things happening
    2. PPU gamers has an unfair advantage!
    It would result in the same scene. One person would have it done through their CPU (as all physics have until now) and the other on the PPU. Check out Garry's Mod.

    Quote Originally Posted by del_fuego
    I only know about Ghost Recon Advanced Warfighter, which comes out in less than two weeks (May 5th) and is certainly an online multiplayer fps. If you read the post at the top of this link
    From the looks of it, everything is an effect. After you shoot someone dead, they fall and cannot affect anyone anymore. Shooting a garbage can makes everything fly around but not harm anyone. The projectile shot from the grenade launcher is an animation (nothing affects its path until it hits something and explodes, only gravity).
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  11. #136
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  12. #137
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    Quote Originally Posted by KoukiFC3S
    Ghost Recon demo is out. Put that card to good use!
    Aw you beat me to it! i was going to post that
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  13. #138
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    Quote Originally Posted by Eastcoasthandle

    SWEET!

    Downloading now
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  14. #139
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    ugg, this blows... i cant find a fast server

    yahoo needs to list it up on their server, videogames.yahoo.com is the best

    edit: downloading from UK oddly enough it is maxing out my 6mbit connection
    Last edited by irev210; 04-26-2006 at 01:44 PM.
    CPU: Intel CORE 2 Duo E6550 @ 3.6GHz w/ 1.29vcore (517*7)
    Motherboard:
    Gigabyte P35-DQ6
    Memory:
    Crucial 8500's
    Video:
    Nvidia 8800GTX
    PSU:
    Zippy 700W (fan modded of course)

  15. #140
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    Took me 2 hours to get it....I'll play it later.

    I wish someone had a physix card we could test *sigh*
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  16. #141
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    Quote Originally Posted by Negative Design
    Took me 2 hours to get it....I'll play it later.

    I wish someone had a physix card we could test *sigh*
    sorry, i was busy playing!


    It is pretty cool, though the little cubes that pop up from the ground get annoying after awhile.


    Probably the coolest part is when the enemy is shooting at you, you see the debris falling all around you, definitely feels more realistic.



    Nice addition to your GPU, though I dont think it is worth buying one at this point until more games support it.
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  17. #142
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    Any chance of a few screen dumps maybe a short vid showing us the stuff you talk about.

  18. #143
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    Quote Originally Posted by -Acid-
    Any chance of a few screen dumps maybe a short vid showing us the stuff you talk about.


    yup

    just give me an hoour
    CPU: Intel CORE 2 Duo E6550 @ 3.6GHz w/ 1.29vcore (517*7)
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  19. #144
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    Please do benchies in GRAW and take some vids with fraps if possible.
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  20. #145
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    updates irev?????
    Incoming new computer after 5 long years

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  21. #146
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    woot! sounds good irev keep us updated
    P.S do you notice any speeds up or slow downs? with and without the card.

    thanks!
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  22. #147
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    Quote Originally Posted by leviathan18
    updates irev?????

    workin on it!


    playing graw, and playing with my new samsung UCCC memory

    Ill try to get some screen shots of CPU load w/ no ageia, and CPU load w/ ageia, etc.
    CPU: Intel CORE 2 Duo E6550 @ 3.6GHz w/ 1.29vcore (517*7)
    Motherboard:
    Gigabyte P35-DQ6
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    Crucial 8500's
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  23. #148
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    I would really like to see the screen shots or better a small vid with and without the card

    Please blow up some trucks for us!

  24. #149
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    okay, updated with a video, check the first post.

    I tried to get a good idea of CPU usage, but this game doesnt support dual-core CPU.. it only hovered around 50% the entire time.
    CPU: Intel CORE 2 Duo E6550 @ 3.6GHz w/ 1.29vcore (517*7)
    Motherboard:
    Gigabyte P35-DQ6
    Memory:
    Crucial 8500's
    Video:
    Nvidia 8800GTX
    PSU:
    Zippy 700W (fan modded of course)

  25. #150
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    Looks like it's not worth it until more games come out with support... Here it's really easy to get it, just order from overclockers.uk :P

    Any news on the overclock ?
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