I found this in my driver settings and it was set to "SLI single-GPU rendering" and there was also multi-GPU and SLI antialiasing. I decided to fire up FEAR and do some testing. Oddly enough at the max res the game lets you pick (like 1100*800 something) I got 40 fps or so. I disabled the nvidia service in task manager and edited the cfg for 1680x1050. I load up FEAR again and get going. single and multi GPU rendering both get me 54 fps average but antialiasing gets me 25fps average. Weird...
Why did my frame rates go UP after chaning the res? Does the nvsvc32 service lock my clocks down to stock or something? What's the difference between these rendering modes? I set it to multi-GPU and left it there... These tests were all run at maximum settings in FEAR and 16af 4aa forced in forcewear drivers. And I locked the cfg file to read only so my res is not setting back to default in FEAR. Either way, I'm blown away by SLI Time to run some necro666 timedemo in quake4...
Does nvsvc32 control AA/AF or something? I remember my q4 time demo geing 77 fps with AA/AF and 120 without AA/AF now I'm getting 119.6 WITH AA/AF and 135 without AA/AF. I'm really confused as to how I gained so much performance just by closing that service... And I ran the timedemo twice to get a correct framerate as the first run gets hdd loading lag that messes with the average.
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