http://www.tomshardware.com/reviews/...arks,5329.html
Our benchmark analysis makes it seem like we?re dealing with a modern game challenging the latest graphics cards. There?s just one GPU able to average more than 60 FPS at 3840x2160? Seriously?
Yeah, that?s Crysis for you. Talk about a load of cool data, though.
On the AMD side, it was interesting to track the evolution from TeraScale 1 (Radeon HD 3870 and 4870) to TeraScale 2 (Radeon HD 5870), TeraScale 3 (Radeon HD 6970), and ultimately the various iterations of Graphics Core Next. Specifically, the jump from a VLIW-based architecture to a scalar SIMT one showed through in every one of our benchmark charts. AMD?s Southern Islands ISA whitepaper from 2012 made it clear that GCN set forth to improve resource utilization, calling out stable and predictable performance in particular. The scaling we observed from Radeon HD 7970 and up bears this out.Nvidia?s architectural evolution appears better-paced. From Tesla (GeForce 8, 9, and 200) to Fermi (GeForce 400 and 500), Kepler (GeForce 600 and 700), Maxwell (GeForce 900), and Pascal (GeForce 10), the gains are fairly consistent. Further, while high-end AMD and Nvidia cards are similarly bottlenecked at 1920x1080, the GeForce boards enjoy a ~10%-higher ceiling than the Radeons. Whether this is due to Crytek?s CryEngine 2, a lack of driver optimizations for 10-year-old games, or some other platform constraint isn?t clear.
We don?t often get the opportunity to chart several generations of graphics flagships against each other, so we came up with the idea to plot GPU transistor count over frame rate.
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