http://hexus.net/tech/news/software/...witch-support/

Last year Unreal Engine announced that it had partnered with Nintendo "to help Unreal Engine 4 developers bring their games to Nintendo Switch." A few hours ago the Unreal Engine 4.15 was released delivering (experimental) Nintendo Switch support to all users.

Unreal Engine allows developers to build 3D games for PCs, consoles and mobile platforms. The addition of the Nintendo Switch to its support roster could be important for the cross-platform development of games on PCs and consoles, including the Switch, from now on.

Despite the freshly announced support there are already games in the pipeline for Nintendo Switch that have been forged in UE4. An example is Sumo Digital's 3D action puzzle game Snake Pass. This puzzler is also being lined up for PS4, Xbox One and PC release in "early 2017".
Another notable Unreal Engine 4.15 improvement for consumers is its High Dynamic Range (HDR) display support (again experimental). We are seeing more and more software coming with HDR support as graphics cards and displays that support it grow in ownership proportion. This experiemental support in Windows is Nvidia DX 11 only for now. Mac METAL platforms can also benefit from HDR at this early stage. Other new niceties in UE4.15 are the GPS Data accessibility in Android and iOS, and Playstation VR Aim Controller support. On the topic of controllers, on the PC UE4 now supports steering wheels, flight sticks, and other non-XInput supported devices - plus Force Feedback Components.