I will said, it should depend more of the game, at least when we speak about overhead only. , but the video from oxyde comparing DX and Mantle with an I7 980x + 290x ... show the same increase. (( DX 8-13fps , mantle 40 to 60+ ( with peak at 85+fps )... http://www.engadget.com/2014/01/14/o...y-mantle-demo/
But starswam is an extreme case in term of CPU calculation anyway. 5000 independant AI objects who run at the same time... You take starcraftII, you take the worst case in term of numbers of objects and you multiply it by 10x ( 500 max objects to 5000 ). We are speaking a lot about RTS with the Oxyde engine, but personally i can see the impact on flight simulation like DCS A10C.. the impact on the cpu for it was crazy, because every AI ( objects, radar detection, missile, etc ) is calculated inreal time and simulated based on real "system " .
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