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Thread: [windows.com] Pushing the 12K PC Gaming Boundary at 1.5 Billion Pixels per Second

  1. #1
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    [windows.com] Pushing the 12K PC Gaming Boundary at 1.5 Billion Pixels per Second

    PC gaming is all out extreme performance and eye-popping visuals. DirectX games on Windows are always pushing the boundaries of the latest graphics hardware and software technology that will bring things ?to the next level?. In this article I?m going to share with you an amazing set of experiences that I recently had pushing the boundaries of 4K multi-mon gaming with several Sharp PN-K321 4K Ultra HD displays that I had on loan for a short period of time. I?ll start with some scenarios that have been tested before and then walk through a technology demonstration and collaboration that I worked on with AMD to see how far we could push things. Let?s just say this was an intense experience!
    Ever since I had my first taste of 4K resolution gaming on Windows 8 (which you can read about here) I?ve been wanting to explore some additional related scenarios. First, I was thinking it would be awesome to try 4K multi-mon gaming. Second, I wanted to see how the 4K gaming experience would change when the screen refresh rate was pushed from 30 Hz to 60 Hz. Finally, I thought it would be amazing if I could push a tri-mon 4K setup to 60 Hz. Things were about to get real interesting.
    ReadMore including pics and video.
    http://blogs.windows.com/windows/b/e...er-second.aspx

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    That's insane. I'm blown away graphics cards from this Gen could run 3 of those screens at those frame rates. How cool would it be to have that setup.

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    Very cool...

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    3x 4k is not 12k
    so much marketing BS here unfortunatly, and ive seen members on here do insane multi monitor setups before, this only shows how annoying it is to work with 4k at this time.
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    3 X 4k is not 12k resolution, but it's still a hell lot of pixels to render for each frame.
    Last edited by vitchilo; 07-26-2013 at 04:18 PM.

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    Imagine this will be mainstream as 1080p someday. Or will it be?
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    Quote Originally Posted by Manicdan View Post
    3x 4k is not 12k
    so much marketing BS here unfortunatly, and ive seen members on here do insane multi monitor setups before, this only shows how annoying it is to work with 4k at this time.
    im confused how they ran that setup without it burning up after having run two asus cards with that cooler..

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    I'm personally doubtful of the fps figures mentioned

    edit: besides.. when a company does a favour, it usually expects a favour in return
    Last edited by tiro_uspsss; 08-03-2013 at 06:08 PM.
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    We were both able to experience this awesome gaming setup for several minutes each before the PSU would reset due to power overload
    More like the middle card melted
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    Quote Originally Posted by tiro_uspsss View Post
    I'm personally doubtful of the fps figures mentioned

    edit: besides.. when a company does a favour, it usually expects a favour in return
    I dont find thoses figure really hard to believe, specially when you take in account its a 3 gpu setup ... and.. its Dirt..

    With all settings on “High” except shadow detail and particles, we were able to maintain 62-67fps average, peaking over 70fps.
    Quote Originally Posted by vitchilo View Post
    3 X 4k is not 12k resolution, but it's still a hell lot of pixels to render for each frame.
    resolution is 11'520x2160 ... not so far, i believe he have round up.

    here are some statistics for this demo:

    - GPU cores: 3 x 2,048 = 6,144 total cores
    - Rendered pixels per second = 11,520 x 2,160 x 60 Hz = 1,492,992,000

    - total cost: 17'000 $
    Last edited by Lanek; 08-04-2013 at 01:53 PM.
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