Feedanator 7.0
CASE:R5|PSU:850G2|CPU:i7 6850K|MB:x99 Ultra|RAM:8x4 2666|GPU:980TI|SSD:BPX256/Evo500|SOUND:2i4/HS8
LCD:XB271HU|OS:Win10|INPUT:G900/K70 |HS/F:H115i
Intel Core i9-7980XE@ 4.8GHz 18C/18TH (Direct Die Contact)
ASRock X299 OC Formula
ADATA XPG SPECTRIX D80 (4x8GB) DDR4-3800C17 B-Die
1x Intel Optane SSD 905P 480GB
4x HP EX950 NVMe 2TB on ASRock ULTRA M.2 CARD
EVGA RTX 2080TI KINGPIN 2190/8000 Stock Cooling AIO 240
SilverStone ST1500W-TI TITANIUM
Alphacool Custom Water Cooling
Intel Core i9-7980XE@ 4.8GHz 18C/18TH (Direct Die Contact)
ASRock X299 OC Formula
ADATA XPG SPECTRIX D80 (4x8GB) DDR4-3800C17 B-Die
1x Intel Optane SSD 905P 480GB
4x HP EX950 NVMe 2TB on ASRock ULTRA M.2 CARD
EVGA RTX 2080TI KINGPIN 2190/8000 Stock Cooling AIO 240
SilverStone ST1500W-TI TITANIUM
Alphacool Custom Water Cooling
By your lack of response I'll assume you set it to 12000 [when most systems suffer hits to their framerate past 3000] and that you are merely complaining because you spent way too much money on your system and as a result you DEMAND EVERY GAME RUN EVERY SINGLE GAME AT MAX SETTINGS over 60fps.
I have YET to see a game that has a persistent world as large as ArmA [ie: WW2 Online/Battleground Europe, Planetside 2] not have a significant hit to framerate, as I have kept saying. Until a game developer creates a game that large and manages to have it run as smoothly as every other "tiny enclosed scripted loading zone battlefield" game out there, then and only then will I expect more.
Am I wrong? Then point out which game does such a large battlefield without that hit to framerate. I'm waiting.
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