Make bad game, sell no copies, blame piracy.
Make bad to mediocre game, sell few copies, blame piracy.
Make mediocre game with poor DRM method, sell few games, blame piracy.
Make mediocre to decent game with lack of replayability/poor in-game market and poor DRM, sell average amount of copies, blame piracy. (here's looking at Diablo 3)
Clearly piracy is the problem.
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