http://www.eurogamer.net/articles/20...e-wii-u-really
I guess CPU could of been betterGPU: The Wii U's graphics processing unit is a custom AMD 7 series GPU. Clock speed and pipelines were not disclosed, but we do know it supports DirectX 10 and shader 4 type features. We also know that eDRAM is embedded in the GPU custom chip in a similar way to the Wii.
First, the positives. Where the Wii U outdoes the current generation is in RAM and GPU. The Wii U has, effectively, twice the RAM available to games that the Xbox 360 and the PS3 each have. And we hear much praise of the GPU.
"The Wii U is a nice console to work with because it's got so much RAM in comparison [to the PS3 and Xbox 360]," another Wii U developer, who wished to remain anonymous, told us. "For E3 we simply dumped the whole game into memory and never once used the disc after the content was loaded from it."
It is the RAM in combination with the GPU that means Wii U games have the potential to outshine Xbox 360 and PS3 games. Indeed, according to one source, the Wii U version of his company's game will be "the smoothest console version".
not bad though cant wait to see some good games that take advantage of it
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