Results 1 to 20 of 20

Thread: GALAXY GTX 660 Ti GC OC vs. OC GTX 670 & HD 7950

  1. #1
    Xtremely Kool
    Join Date
    Jul 2006
    Location
    UK
    Posts
    1,875

    GALAXY GTX 660 Ti GC OC vs. OC GTX 670 & HD 7950


  2. #2
    Registered User
    Join Date
    Jul 2004
    Posts
    81
    the Batman AC 1920 x 1200 MSAA 4X results prove how badly the GTX 660 Ti is going to fare in bandwidth constrained cases . People who still compare the GTX 660 Ti with the HD 7950 are just clueless.

  3. #3
    Xtreme Mentor
    Join Date
    May 2008
    Posts
    2,554
    I'm surprised that both of those cards are able to hit higher clocks than any of the Kepler cards that I have owned. That said, that review seems to be a pretty good representation of how the cards perform at settings that most of us would actually use.

    Quote Originally Posted by raghu78 View Post
    the Batman AC 1920 x 1200 MSAA 4X results prove how badly the GTX 660 Ti is going to fare in bandwidth constrained cases . People who still compare the GTX 660 Ti with the HD 7950 are just clueless.
    That drop seems pretty excessive to me. Makes me wonder if crc checks are kicking in with that extreme memory overclock.
    Last edited by BababooeyHTJ; 08-23-2012 at 11:57 AM.

  4. #4
    Registered User
    Join Date
    Jul 2004
    Posts
    81
    Quote Originally Posted by BababooeyHTJ View Post
    I'm surprised that both of those cards are able to hit higher clocks than any of the Kepler cards that I have owned. That said, that review seems to be a pretty good representation of how the cards perform at settings that most of us would actually use.

    That drop seems pretty excessive to me. Makes me wonder if crc checks are kicking in with that extreme memory overclock.
    http://www.hardocp.com/article/2012/...cking_review/2

    No you can check the Galaxy GTX 660 Ti overclocking review. there is a consistent perf increase with the memory overclocking alone applied first. So its bandwidth and ROP decrease which are hurting MSAA performance.

  5. #5
    Xtreme Guru
    Join Date
    Aug 2007
    Posts
    3,562
    Quote Originally Posted by BababooeyHTJ View Post
    That drop seems pretty excessive to me. Makes me wonder if crc checks are kicking in with that extreme memory overclock.
    I believe so. I have seen this issue in Batman, Shogun and Wargame. Seems some titles / settings will cause error checking to kick in while others won't. That graph clearly illustrates it....even though the reviewer chalked it up to something completely different. MVSS in one scene vs tessellation in another? Honestly, all scenes in Batman: AC have a crazy amount of dynamic shadows so the MVSS levels are pretty even throughout.
    Last edited by SKYMTL; 08-23-2012 at 12:23 PM.

  6. #6
    Registered User
    Join Date
    Jul 2004
    Posts
    81
    Quote Originally Posted by SKYMTL View Post
    I believe so. I have seen this issue in Batman, Shogun and Wargame. Seems some titles / settings will cause error checking to kick in while others won't. That graph clearly illustrates it....even though the reviewer chalked it up to something completely different. MVSS in one scene vs tessellation in another? Honestly, all scenes in Batman: AC have a crazy amount of dynamic shadows so the MVSS levels are pretty even throughout.
    http://www.hardwarecanucks.com/forum...-review-5.html

    your own review shows the GTX 660 Ti faster than HD 7970 Ghz with FXAA at 1080p and on par with the HD 7950 with MSAA. the GTX 670 performs very well. with MSAA iton par with HD 7970 Ghz at 1080p. This is completely at stock clock. no error correction. its just a bandwidth / ROP issue. MSAA needs ROP and bandwidth performance. GTX 660 falls flat on its face with MSAA in Batman AC. there are other titles like Merro 2033 where the case is even worse . the GTX 660 Ti falls behind GTX 580 with DOF and AAA because DOF uses a compute shader which is very bandwidth intensive.

    http://www.guru3d.com/article/palit-...ream-review/15
    Last edited by raghu78; 08-23-2012 at 12:50 PM.

  7. #7
    Xtreme Mentor
    Join Date
    May 2008
    Posts
    2,554
    There is only a 25% difference in memory bandwith between the 660ti and 670 and that is only at the same memory clocks. The 660ti in this review has is running a much higher memory clock than the 670. There is nowhere near enough difference in memory bandwith to explain that much of a drop in performance. It has to be something else. Thats a pretty excessive memory clock, I don't know how much testing that they've done at that clock speed.

    We're talking about a 50% difference in minimums and a 30% difference in average which according to that graph evens up toward the end. Something is up.
    Last edited by BababooeyHTJ; 08-23-2012 at 01:02 PM.

  8. #8
    Registered User
    Join Date
    Jul 2004
    Posts
    81
    Quote Originally Posted by BababooeyHTJ View Post
    There is only a 25% difference in memory bandwith between the 660ti and 670 and that is only at the same memory clocks. The 660ti in this review has is running a much higher memory clock than the 670. There is nowhere near enough difference in memory bandwith to explain that much of a drop in performance. It has to be something else. Thats a pretty excessive memory clock, I don't know how much testing that they've done at that clock speed.

    We're talking about a 50% difference in minimums and a 30% difference in average which according to that graph evens up toward the end. Something is up.
    The GTX 660 Ti has a 25% reduction in ROP. Don't forget about that. Its 24 ROP in GTX 660 Ti vs 32 in GTX 670. MSAA requires ROP performance. The ROP reduction combined with bandwidth hits MSAA badly.

  9. #9
    Xtreme Guru
    Join Date
    Aug 2007
    Posts
    3,562
    Quote Originally Posted by raghu78 View Post
    http://www.hardwarecanucks.com/forum...-review-5.html

    your own review shows the GTX 660 Ti faster than HD 7970 Ghz with FXAA at 1080p and on par with the HD 7950 with MSAA. the GTX 670 performs very well. with MSAA iton par with HD 7970 Ghz at 1080p. This is completely at stock clock. no error correction. its just a bandwidth / ROP issue. MSAA needs ROP and bandwidth performance. GTX 660 falls flat on its face with MSAA in Batman AC. there are other titles like Merro 2033 where the case is even worse . the GTX 660 Ti falls behind GTX 580 with DOF and AAA because DOF uses a compute shader which is very bandwidth intensive.

    http://www.guru3d.com/article/palit-...ream-review/15
    I wasn't referring to overall performance, just that drop. As I said, when GDDR5 error checking / correction enables, performance can be castrated very quickly and sometimes only for a limited time. Back in the post-GDDR5 days, memory would start displaying artifacts when pushed too far. Due to this feature in GDDR5, the only way to see if you are pushing memory too far is to check performance over time.

  10. #10
    Registered User
    Join Date
    Nov 2010
    Posts
    46
    Quote Originally Posted by SKYMTL View Post
    I believe so. I have seen this issue in Batman, Shogun and Wargame. Seems some titles / settings will cause error checking to kick in while others won't.
    That's something I had not considered, although it seems obvious when I think about it. Thanks for the info.

  11. #11
    NooB MOD
    Join Date
    Jan 2006
    Location
    South Africa
    Posts
    5,799
    raghu78 lay off it dude. You seem to have a vendetta against SKYMTL.
    Xtreme SUPERCOMPUTER
    Nov 1 - Nov 8 Join Now!


    Quote Originally Posted by Jowy Atreides View Post
    Intel is about to get athlon'd
    Athlon64 3700+ KACAE 0605APAW @ 3455MHz 314x11 1.92v/Vapochill || Core 2 Duo E8500 Q807 @ 6060MHz 638x9.5 1.95v LN2 @ -120'c || Athlon64 FX-55 CABCE 0516WPMW @ 3916MHz 261x15 1.802v/LN2 @ -40c || DFI LP UT CFX3200-DR || DFI LP UT NF4 SLI-DR || DFI LP UT NF4 Ultra D || Sapphire X1950XT || 2x256MB Kingston HyperX BH-5 @ 290MHz 2-2-2-5 3.94v || 2x256MB G.Skill TCCD @ 350MHz 3-4-4-8 3.1v || 2x256MB Kingston HyperX BH-5 @ 294MHz 2-2-2-5 3.94v

  12. #12
    Xtreme Mentor
    Join Date
    May 2008
    Posts
    2,554
    Quote Originally Posted by SKYMTL View Post
    I wasn't referring to overall performance, just that drop. As I said, when GDDR5 error checking / correction enables, performance can be castrated very quickly and sometimes only for a limited time. Back in the post-GDDR5 days, memory would start displaying artifacts when pushed too far. Due to this feature in GDDR5, the only way to see if you are pushing memory too far is to check performance over time.
    Yup, and if its kicking in there you have to wonder where else in the test it may have.

  13. #13
    Xtreme Member
    Join Date
    Aug 2008
    Location
    Australia
    Posts
    373
    If the GTX 660 Ti is so bandwidth limited, why does it perform better than the 7950 in Batman at 2560x1600 4xAA ?

  14. #14
    Xtreme Mentor
    Join Date
    May 2008
    Posts
    2,554
    Quote Originally Posted by Frontl1ne View Post
    If the GTX 660 Ti is so bandwidth limited, why does it perform better than the 7950 in Batman at 2560x1600 4xAA ?
    because Nvidia cards tend to perform better in that game. It doesn't look like memory bandwith is an issue in that game, at those settings. Look at how closely it compares to the 670. That may change with AA.

  15. #15
    Xtreme Addict
    Join Date
    May 2009
    Location
    Switzerland
    Posts
    1,972
    Quote Originally Posted by BababooeyHTJ View Post
    There is only a 25% difference in memory bandwith between the 660ti and 670 and that is only at the same memory clocks. The 660ti in this review has is running a much higher memory clock than the 670. There is nowhere near enough difference in memory bandwith to explain that much of a drop in performance. It has to be something else. Thats a pretty excessive memory clock, I don't know how much testing that they've done at that clock speed.

    We're talking about a 50% difference in minimums and a 30% difference in average which according to that graph evens up toward the end. Something is up.
    If we follow Anandtech, who try to see what happend with the bus, i think it is not only crc, but more how the bus is working.. asymetric bus have never been a good idea . The card is good but not if you pass over 1080P or use high amount of MSAA.
    CPU: - I7 4930K (EK Supremacy )
    GPU: - 2x AMD HD7970 flashed GHZ bios ( EK Acetal Nickel Waterblock H2o)
    Motherboard: Asus x79 Deluxe
    RAM: G-skill Ares C9 2133mhz 16GB
    Main Storage: Samsung 840EVO 500GB / 2x Crucial RealSSD C300 Raid0

  16. #16
    Registered User
    Join Date
    May 2005
    Posts
    3,691
    Quote Originally Posted by Lanek View Post
    If we follow Anandtech, who try to see what happend with the bus, i think it is not only crc, but more how the bus is working.. asymetric bus have never been a good idea . The card is good but not if you pass over 1080P or use high amount of MSAA.
    That galaxy card [H] used is the 3gb 660ti, so all memory buses have an identical amount of ram attached to them. As such, that isn't the problem here at all.
    Last edited by DilTech; 08-24-2012 at 12:54 AM.
    Quote Originally Posted by Leon2ky
    "dammit kyle what's with the 30 second sex lately?" "Sorry sweetie, I overclocked my nuts and they haven't been stable since"
    Quote Originally Posted by trinibwoy View Post
    I don't think his backside has internet access.
    Quote Originally Posted by n00b 0f l337 View Post
    Hey I just met you
    And this is crazy
    But I'm on bath salts
    And your face looks tasty

  17. #17
    Registered User
    Join Date
    Jul 2004
    Posts
    81
    Quote Originally Posted by Frontl1ne View Post
    If the GTX 660 Ti is so bandwidth limited, why does it perform better than the 7950 in Batman at 2560x1600 4xAA ?
    According to the review GTX 660 Ti is faster than HD 7950 at 2560 x 1600 FXAA. FXAA is a shader based post process AA technique and is not bandwidth intensive at all. At 1920x 1200 4x MSAA in Batman AC the GTX 660 Ti falls behind badly. MSAA is extremely bandwidth intensive and thats one area where the GTX 660 Ti is clearly short.

  18. #18
    Xtreme Member
    Join Date
    Oct 2009
    Posts
    146
    just look here :

    660Ti :
    Gpu Frequency : 1298 MHz
    Memory : 1902MHz ( 7.6 GHz )
    7950 :
    Gpu Frequency : 1195 MHz
    Memory : 1700MHz ( 6.8 GHz )

    660Ti is faster than 7950 (FXAA mode) but for MSAA mode despite higher clock and bandwidth than AMD's card , 7950 is faster 660Ti ? it's weird.if MSAA needs bandwidth , then 660Ti should pass 7950.
    CPU : Athlon X2 7850,Clock:3000 at 1.20 | Mobo : Biostar TA790GX A2+ Rev 5.1 | PSU : Green GP535A | VGA : Sapphire 5770 Clock:910,Memory:1300 | Memory : Patriot 2x2 GB DDR2 800 CL 5-5-5-15 | LCD : AOC 931Sw

  19. #19
    Registered User
    Join Date
    Jul 2004
    Posts
    81
    Quote Originally Posted by behrouz View Post
    just look here :

    660Ti :
    Gpu Frequency : 1298 MHz
    Memory : 1902MHz ( 7.6 GHz )
    7950 :
    Gpu Frequency : 1195 MHz
    Memory : 1700MHz ( 6.8 GHz )

    660Ti is faster than 7950 (FXAA mode) but for MSAA mode despite higher clock and bandwidth than AMD's card , 7950 is faster 660Ti ? it's weird.if MSAA needs bandwidth , then 660Ti should pass 7950.
    Bandwidth = memory bus width x memory speed.

    GTX 660 Ti has 192 bit memory bus while HD 7950 has 384 bit memory bus. so GTX 660 ti has much lesser bandwidth even if its memory runs at higher speed.

  20. #20
    Xtreme Enthusiast
    Join Date
    Jul 2004
    Location
    London
    Posts
    577
    Well the rest of the games show what I thought as well, 7950 overclocked would surely be faster than the 660Ti and seems to be even faster than an overclocked 670. Batman always favoured Nvidia GPU's anyway and the 7950 still manages to somewhat tie the 660Ti in that game (considering 670 fps in the case of no error). With the current prices, its a great deal.
    i7 920@4.34 | Rampage II GENE | 6GB OCZ Reaper 1866 | 8800GT (zzz) | Corsair AX750 | Xonar Essence ST w/ 3x LME49720 | HiFiMAN EF2 Amplifier | Shure SRH840 | EK Supreme HF | Thermochill PA 120.3 | MCP355 | XSPC Reservoir | 3/8" ID Tubing

    Phenom 9950BE @ 3400/2000 (CPU/NB) | Gigabyte MA790GP-DS4H | HD4850 | 4GB Corsair DHX @850 | Corsair TX650W | T.R.U.E Push-Pull

    E2160 @3.06 | ASUS P5K-Pro | BFG 8800GT | 4GB G.Skill @ 1040 | 600W Tt PP

    A64 3000+ @2.87 | DFI-NF4 | 7800 GTX | Patriot 1GB DDR @610 | 550W FSP

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •