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Thread: What is currently THE most demanding game on a system?

  1. #1
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    What is currently THE most demanding game on a system?

    Rank them if you wish and explain why.

    Current candidates are:

    Metro 2033
    Crysis 2
    Witcher 2
    Battlefield 3



    ???

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    Crysis 2 and BF3, max eye-candy, 1920x1080, are toughest on my vidcards. Both push my 680s in SLI up to around 72C max. Average would be around 63C. CPU lopes along just fine. Then Metro 2033. I don't play Witcher 2.
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    the directX 9 games tend to eat more resources inmo and dont like unstable OC's

    you can game BF3 and dont be stable for ex

    crysis the old DX10 one is the most demanding one inmo

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    The witcher 2 with ubersamping I think.

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    Probably Metro 2033 maxed out. I can max BF3 but not Metro.
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    Risen II is quite a demanding game too when maxed out.

    Metro 2033 with DOF and Witcher II Ubersample are pain in the arse, 4 sure.

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    If you want a demanding game to stress the CPU then I think it would be skyrim, with uGrids to 13, shadowMapResolution to 8192, shadow distance to 8000, and maxSkinnedTrees to 50.

    GPU demanding game, I would still have to go with Metro 2033 on completely maxed out settings.
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    Quote Originally Posted by One_Hertz View Post
    The witcher 2 with ubersamping I think.
    Yes Uber'd Withcher 2 puts the hurt on GPU's. Custom Civ 5 can really work a CPU as well

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    Supersampling will amplify the demand of any rendering load so I'd hardly consider the Witcher 2 in the running, CDProjectRed just happened to include an ingame option for it is all. You can force supersampling in nearly anything. But if we are going by purely whats available ingame with no mods or adjustments, ARMA II by far. Maxed out with full draw distance it rapes everything peroid.
    Last edited by Chickenfeed; 07-25-2012 at 11:51 AM.
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    i remember when guild wars came out we would use it to check for stabilty. Is GW2 as demanding?

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    Quote Originally Posted by trans am View Post
    i remember when guild wars came out we would use it to check for stabilty. Is GW2 as demanding?
    No not at all
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    The Witcher 2, Civ 5, and Shogun 2 rape hardware for lunch.
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    ARMA 2

    Crysis 1

    Massively modded Doom 3

    Massively modded Gta4

    Stalker 1 with complete mod @ 1600p or higher

    Graw 2 @ 1600p or higher

    Condemned @ 1600p or higher



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    ARMA 2 is not exactly demanding, it's just poorly coded and optimized. It's a disaster.

    I'd say the most demanding games right now are Metro 2033, Witcher 2, first Crysis and Shogun 2.

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    i agree

    battlefield 3
    metro
    crysis 2 (crysis 1 looks better in my opinion)

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    MWLL for Crysis!

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    Crysis still demands much more than Crysis 2, and despite the hype, BF3 is not the hungry engine they try to sell. Shogun 2 needs a faster machine, Metro 2033 needs a much powerful GPU than BF3.

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    Witcher 2 or Skyrim with HD texture mods I'd say. Metro is just poorly programmed, thats why it runs like crap. Metro actually uses a "overhauled" version of the X-Ray engine though I'm yet to see Metro do something X-Ray 1.6 doesn't already do or can do. Crysis 2 is also crap, inferior to Crysis or Warhead in every regard - forget about it.

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    I don't know how you can think Skyrim with HD textures is the heaviest, I can stay at silky smooth framerates at all times
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    Quote Originally Posted by Jowy Atreides View Post
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    Quote Originally Posted by Ket View Post
    Witcher 2 or Skyrim with HD texture mods I'd say. Metro is just poorly programmed, thats why it runs like crap. Metro actually uses a "overhauled" version of the X-Ray engine though I'm yet to see Metro do something X-Ray 1.6 doesn't already do or can do. Crysis 2 is also crap, inferior to Crysis or Warhead in every regard - forget about it.
    Metro's engine was developed by a few people who worked on X-Ray, but it is no way shape or form an "overhauled" X-Ray 1.6.

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    Metro 2033 only runs around 30-40FPS max on my GTX 670 SLI at 2560x1440 and can dip down to 10-20 FPS at some point.
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    Yep Metro is a killaa...
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    Supreme Commander: Forged Alliance. This 5(?) year old game with thousands of units on huge maps is even to much for todays CPU's. Maybe a 5 / 5.5 Ghz phase cooled i7 would do the trick but I don't have the hardware to find out. I know that a 4Ghz i7 will go into the negative simspeed quite easily. Still, it's unrealistic to expect that everyone participating in the game has a cpu overclocked to 5Ghz, so the game is extremely demanding for normal gaming standards.

    Unfortunately the game isn't played much anymore. I haven't been online in quite a while and GPGnet is replaced by the community driven FAF.

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    Quote Originally Posted by Kain665 View Post
    Metro's engine was developed by a few people who worked on X-Ray, but it is no way shape or form an "overhauled" X-Ray 1.6.
    Uhh.. yes, it is. Just because the devs said it isn't doesn't mean it isn't. I've worked, and continue to work, with X-Ray, as have I got Metro. The engines are extremely similar. Anybody, and I do mean anybody, who has actually worked with X-Ray (by which I mean actually developed mods using the X-Ray engine) can tell you the Metro engine is a refined X-Ray 1.6, using far better memory management to resolve stability issues of X-Ray. Character models are also built in the same manner in Metro as they are in X-Ray 1.5 and 1.6, so on and so forth. In a nutshell, there are far, far, far too many similarities between X-Ray and the Metro engine for the Metro engine not to be a refined X-Ray.

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