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Thread: Mass Effect 3 Writer Distance Himself From Game Ending, Blames Casey Hudson

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    Mass Effect 3 Writer Distance Himself From Game Ending, Blames Casey Hudson

    BioWare writer Patrick Weekes is distancing himself from Mass Effect 3′s ending in wake of the massive scandal that’s rocked the franchise in recent days, making clear that he and other writers were literally ex-communicated when it came to writing the game’s ending, while executive producer Casey Hudson took charge, neglecting their many protests on how the trilogy should conclude.

    The post was first written on Penny Arcade where Weekes is a frequent visitor known as user Takyris, but it was deleted and several other posts with quotes from the original post have been edited to steer clear of the controversial comments, however a screencap of Weekes’ comments was captured and sent to Gameranx by an anonymous source.

    Here’s the entire text, unadulterated, giving great insight into what took place in the final days of Mass Effect 3′s development:


    “I have nothing to do with the ending beyond a) having argued successfully a long time ago that we needed a chance to say goodbye to our squad, b) having argued successfully that Cortez shouldn’t automatically die in that shuttle crash, and c) having written Tali’s goodbye bit, as well as a couple of the holo-goodbyes for people I wrote (Mordin, Kasumi, Jack, etc).

    No other writer did, either, except for our lead. This was entirely the work of our lead and Casey himself, sitting in a room and going through draft after draft.

    And honestly, it kind of shows.

    Every other mission in the game had to be held up to the rest of the writing team, and the writing team then picked it apart and made suggestions and pointed out the parts that made no sense. This mission? Casey and our lead deciding that they didn’t need to be peer-reviewe.d

    And again, it shows.

    If you’d asked me the themes of Mass Effect 3, I’d break them down as:

    Galactic Alliances

    Friends

    Organics versus Synthetics

    In my personal opinion, the first two got a perfunctory nod. We did get a goodbye to our friends, but it was in a scene that was divorced from the gameplay — a deliberate “nothing happens here” area with one turret thrown in for no reason I really understand, except possibly to obfuscate the “nothing happens here”-ness. The best missions in our game are the ones in which the gameplay and the narrative reinforce each other. The end of the Genophage campaign exemplifies that for me — every line of dialog is showing you both sides of the krogan, be they horrible brutes or proud warriors; the art shows both their bombed-out wasteland and the beautiful world they once had and could have again; the combat shows the terror of the Reapers as well as a blatant reminder of the rachni, which threatened the galaxy and had to be stopped by the krogan last time. Every line of code in that mission is on target with the overall message.

    The endgame doesn’t have that. I wanted to see banshees attacking you, and then have asari gunships zoom in and blow them away. I wanted to see a wave of rachni ravagers come around a corner only to be met by a wall of krogan roaring a battle cry. Here’s the horror the Reapers inflicted upon each race, and here’s the army that you, Commander Shepard, made out of every race in the galaxy to fight them.

    I personally thought that the Illusive Man conversation was about twice as long as it needed to be — something that I’ve been told in my peer reviews of my missions and made edits on, but again, this is a conversation no writer but the lead ever saw until it was already recorded. I did love Anderson’s goodbye.

    For me, Anderson’s goodbye is where it ended. The stuff with the Catalyst just… You have to understand. Casey is really smart and really analytical. And the problem is that when he’s not checked, he will assume that other people are like him, and will really appreciate an almost completely unemotional intellectual ending. I didn’t hate it, but I didn’t love it.

    And then, just to be a dick… what was SUPPOSED to happen was that, say you picked “Destroy the Reapers”. When you did that, the system was SUPPOSED to look at your score, and then you’d show a cutscene of Earth that was either:

    a) Very high score: Earth obviously damaged, but woo victory

    b) Medium score: Earth takes a bunch of damage from the Crucible activation. Like dropping a bomb on an already war-ravaged city. Uh, well, maybe not LIKE that as much as, uh, THAT.

    c) Low score: Earth is a cinderblock, all life on it completely wiped out

    I have NO IDEA why these different cutscenes aren’t in there. As far as I know, they were never cut. Maybe they were cut for budget reasons at the last minute. I don’t know. But holy crap, yeah, I can see how incredibly disappointing it’d be to hear of all the different ending possibilities and have it break down to “which color is stuff glowing?” Or maybe they ARE in, but they’re too subtle to really see obvious differences, and again, that’s… yeah.

    Okay, that’s a lot to have written for something that’s gonna go away in an hour.

    I still teared up at the ending myself, but really, I was tearing up for the quick flashbacks to old friends and the death of Anderson. I wasn’t tearing up over making a choice that, as it turned out, didn’t have enough cutscene differentiation on it.

    And to be clear, I don’t even really wish Shepard had gotten a ride-off-into-sunset ending. I was honestly okay with Shepard sacrificing himself. I just expected it to be for something with more obvious differentiation, and a stronger tie to the core themes — all three of them.”

    Thanks, Josh.
    http://www.gamesthirst.com/2012/03/2...-casey-hudson/

    "If the representatives of the people betray their constituents, there is then no resource left but in the exertion of that original right of self-defense which is paramount to all positive forms of government"
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    In related news:

    (btw... this sounds more like they forgot the ending where nobody gets to the beam and all get killed.)


    Mass Effect 3 Actors Come Back For More


    Hacket, EDI and Alenko are back in the studio to correct "an oversight."

    Work on the Mass Effect 3 Extended Cut is proceeding apace with word that Lance Henriksen [Bishop], Tricia Helfer [Number Six] and Raphael Sbarge [who?] have all returned to the studio to record more lines. Sbarge, who actually plays Kaidan Alenko in the game, tweeted about the new voice work, while Helfer said she was going back to the role of EDI today. Henriksen provided a bit more insight, of a sort, into the need for the additional dialog.

    "They were saying there's a little bit of a problem with the abruptness of the ending. So we did a whole series of things to add to the end of the game, to live up to the quality they've been doing," he told G4TV.

    "It was just an oversight," he continued. "Usually when a guy loses the game, the game shuts down, it's over, you're done. The players didn't like that."

    Not that I want to tell Admiral Hackett his business, but I don't think he's quite 100 percent up to speed on why BioWare feels the need to extend the ending to the game. "Losing" is a bit abrupt, yes, but so is winning, which is what has so many players so upset. After committing themselves to a massive, three-game epic and the characters that brought it to life, the wrap-up was ambiguous at best and, in the eyes of its harshest critics, an illogical, impossible, flat-out betrayal of its fans.

    BioWare has said the Mass Effect 3 Extended Cut, which is expected to come out this summer, will "expand upon the existing endings," but no actual changes will be made. Looking forward to seeing how that works out.
    http://www.escapistmagazine.com/news...-Back-For-More

    "If the representatives of the people betray their constituents, there is then no resource left but in the exertion of that original right of self-defense which is paramount to all positive forms of government"
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    Any bets that you have to pay for the extended cut?

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    "If the representatives of the people betray their constituents, there is then no resource left but in the exertion of that original right of self-defense which is paramount to all positive forms of government"
    -- Alexander Hamilton

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    "BioWare has said the Mass Effect 3 Extended Cut, which is expected to come out this summer, will "expand upon the existing endings," but no actual changes will be made. Looking forward to seeing how that works out. "

    Is it just me, or does that sound like the guy is saying "Yeah, there will be more conversation but the ending will still suck IMO". After the ending of ME3 I'm betting all those great voice actors are wishing they steered well clear of the whole franchise - I know I would. I wouldn't want my name sullied by a half arsed attempt at a "big special ending".

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    I can just see all the YouTube cartoon style joke videos of how Bioware will take their players by the hand and give them tutorial cutscenes explaining the missing pieces.

    I was just thinking last night when playing the recruit Samara part of ME2 again that you could easily dub in paraphrasing for her oath to Shepard and get the same results. "Your choices are my choices,...because my programmer didn't give either of us much choice", or something like that.

    Problem is, to really pull off this "extended cut, which I like to call, prolonged denial, they'll have to explain some things that, well, have no explanation, because much of the ending they now have makes no sense, and added cutscenes aren't going to change that.

    If only the ME characters could talk like the AI in TRON. "Damn you Master Controller, you promised us an emotional ending, but all we got was a lecture from a smug little star child and color coded choices that all look the same!"
    Last edited by Frag Maniac; 06-01-2012 at 07:24 PM.

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    Yeah I ing hate that. The "star child" is so messed up its not funny. Something which really stood out to me is when that smug little sh|t babbled on about only harvesting the mature species to make way for the young species and how they left humans alone last time bla bla bla. But WAIT, theres a huge flaw right there. If the reapers left young species alone whats the deal with the 2 "twin planets" in ME2 where if you read about them it says there was a species in their bronze age violently wiped out and natural disaster can be ruled out as the destruction was aimed at habitated zones only. So not only is the star childs logic massively flawed, hes also a liar.

    There has to be somebody out there who can hack the star childs final "speech", reword it and make new ending FMVs.

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    Well I've said it before, just the fact that the Prothean race was decimated proves the Reapers have stooped to genocidal mania for their own cause.

    I understand what Bioware were trying to do, but common sense dictates if you plan a trilogy and can't procure a decent writing team without allowing the more analytical one among them to sabotage the ending for lack of understanding the need for a stringent social rationale, you may as well give up before you get started.
    Last edited by Frag Maniac; 06-05-2012 at 03:45 PM.

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    Very true. Makes you wonder what the hell Bioware were doing after the very first ME game. A lot of ME2 was absolutely pointless if not entirely pointless, the characters have no effect in ME3 and ME3 itself is reduced to feeling like nothing but "errand tasks" for 90% of the game. Only the mission to help Wrex tears you away from that monotonus vibe. If all that isn't bad enough just think about how many years fans have had to wait for the abysmal endings ME3 spits out. Bioware either drastically overhaul the story with the new content their making or they will lose 90% of whoever remains after the Dragon Age 2 fiasco. If that happens, its pretty much lights out, bye-bye Bioware.

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