Last edited by Olivon; 04-24-2012 at 09:35 AM.
Already available as a preorder on Origin. This game will be another Origin exclusive.
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I have some frightening thought of backtracking Crysis 2 whereas the only difference is overgrown scenery.
Aber ja, naturlich Hans nass ist, er steht unter einem Wasserfall - James May
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the concept art evokes an fps/rpg exploration/survival feel. If they could throw a ton of lore and flesh out the world and it's past properly in C3, I'd be all over that.
sadly, knowing its in the Crysis series, this hope is already overreaching. It's a nice thought though.
CryTek 3, the dev team with all new suit powers, including their latest improvement, the Deniability Cloak. When you enable it you imagine the graphics to be as good as original Crysis. Maximum immersion!
Seriously though, they've not done as bad a job overall as some teams that have been at it quite some time. The pics above look interesting, and perhaps indeed indicative of the need to survive a breakdown in available tech. How else can they explain such a throwback in weaponry using a rather bulky compound bow?
Time to go all John Matrix/Rambo. Raid some sporting goods stores, maybe even put explosive tips on arrows. Yeah, I could get into that. Might even be better than the rather repetitious and easy fights of Crysis 2 if they could offer up better opposition than the Ceph and CELL troops now and then. I'm not counting on it, they've kinda dug themselves into a rut story wise as far as opposition. The only way to ramp it up might be to put the player into a survival mode with minimal gear.
Last edited by Frag Maniac; 04-16-2012 at 03:13 PM.
i've heard hunting bows are effective against heavy armoured targets![]()
I like large posteriors and I cannot prevaricate
Which is why we are supposed to aim at their red soft spots![]()
Aber ja, naturlich Hans nass ist, er steht unter einem Wasserfall - James May
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I'm sure that's one of the first reactions many might have, but let's look at the facts.
1. Broadheads, like the one shown on the arrow in the pic, are much sharper and do not flatten and slow down on impact like bullets do.
2. There's FAR more to projectile damage than velocity. Impact energy and penetrating ability are key. Broadheads don't have great impact energy over distance, but up close they are VERY lethal and can quickly tear a large hole and rupture vital organs.
3. The Ceph have jelly-like weak spots on their bodies, the CELL troops wear mere body armor.
4. We don't know for sure if those arrow tips have small explosives built into them.
5. It is common knowledge that an arrow broadhead, such as those used for hunting, will pierce all known fabric vests designed to stop the blunt impacts of bullets. The broadhead is significantly if not completely hindered by ceramic or steel trauma plates, but without these, a broadhead-tipped arrow released from a bow with a draw weight of 70 pounds will penetrate four rifle-proof vests.
6. Granted the CELL troops may use more advanced armor than the Kevlar of today, but judging from the ballistics weapons the game has, it wouldn't really be necessary against the more commonly used weapons, and useless against the bigger ones anyway, so that still leaves the bullet vs broadhead argument in point 5.
Overall the firearm is still going to be easier to aim and more effective at range, but given a panic situation as has been speculated, a compound bow is still very effective when used at the proper range by someone skilled at aiming it.
Last edited by Frag Maniac; 04-16-2012 at 03:52 PM.
wow that was quick...too quick.
If gameplay is going to be console like it will be sad.
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I used to be knowledgeable about bows too, but then I took an...... no stop bad Kallenator bad!
Aber ja, naturlich Hans nass ist, er steht unter einem Wasserfall - James May
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I tend to think there's something very ethereal yet powerful about bows. Maybe it's the combination of their primeval but graceful nature. Certainly there's the trepidation of feeling like you have little more than your bodily strength to stand against your enemies, since that's what ultimately powers them.
They could have done a 180 and contrived some dime a dozen bio weapon, powered by your nanites, like say quickly spreading your arms vertically to conjure a vortex that pulls through it small bolts formed by nanites in your chest, instead of an actual bow, but then it would just be more typical godly powers as are used in SO many RPGs.
Sometimes the simpler approach yields more immersion.
Last edited by Frag Maniac; 04-17-2012 at 12:08 PM.
Sniping with a bow doesn't give away your position in the dense jungle of New York.
Sniping with a .50 will give away your position really quickly.
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Since i could not even finish crysis 2 due to the fact i was so dissapointed after crysis 1, im not really gonna give crysis 3 any attention.
Let's just say I've studied up on it a fair bit. I've done target shooting but as far as modern compound bows, I only researched them and their use in hunting via reading and talking with a cycling friend whom bow hunts for elk every year. In the end my decision not to take up bow hunting came down to the logistics of dressing and hauling the game. There's more involved than some might think, and I didn't feel it was something I wanted to tackle solo, esp living in the big city far away from the places to do it. My friend lives much closer to rural areas and being a Boeing employee, has access to their archery range.
@ 3lfk1ng,
Wasn't there a suppression option for the sniper rifle in Crysis 2 though? Aside from the noise factor however, there is the fact that an arrow typically sticks with most of it's shaft still exposed, which is a dead give away for the angle at which it was fired from. This combined with need to shoot from fairly close range and it's not hard to track down the shooter. So even though they're stealth oriented, you're better off shooting isolated enemies and moving from spot to spot if you want to remain undetected.
Teaser
Dear CryTek, use my bow and arrow, but not my Boomstick!
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I really hope this game isn't going to be like Crysis 2, another POS subpar console shooter, though I'm not holding my breath, it sucks that a lot of gaming developers are turning their attention to consoles.
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Official Trailer
According to a Crytek Dev that is more a percieved problem than a real problem:
http://tweakers.net/video/5339/interview-crysis-3.html
Click on the video to play and skip to 2:10.
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http://www.destructoid.com/crysis-2-...s-197396.phtml
The 360 accounts for 57% of Crysis 2's sales, with the PS3 taking 29% and the PC raking in a miserable 14%.
assume that PC sales somehow picks up when counting digital distribution, and stronger sales 1 year after launch, as oppose to console's sales couple weeks after launch. PC sales is very insignificant. they dont care about PC version. they only ported it to make extra buck
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The suit should have a significant impact on how the bow functions.. Considering the significant strength-boost it gives the wearer, it makes sense to have a bow (sort of)... Definitely more than it did in Turok.
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