http://www.eurogamer.net/articles/20...lieve-are-dead

interesting article

"You're either an indie game or you're a massive AAA, IP-backed sequel with derivative gameplay that's rehashed over and over again as it's the only safe bet you can make when you're spending hundreds of millions of dollars.

"The failure is that there's no middle ground. All the games in the middle that could have been made but have been squeezed out and we've seen all these independent studios get closed down over the last few years.

"The other troubling symptom is this wave of lay-offs we have after every product launches," he continued.

"People say 'Oh, that's normal, Hollywood does it all the time.' Well, it's not normal. It's a symptom of your business being broken.

"In Hollywood they work on contract - it's very different. They expect only to work from A to B. In games, these big publishers are hiring swathes of people expecting to have jobs long-term but then lay them off at the end of a project because it doesn't quite deliver. This is unsustainable."
sounds like EA