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Thread: Download Virtu MVP Here (Confirmed Working on Z68)

  1. #1
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    Download Virtu MVP Here (Confirmed Working on Z68)

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    i'll try this soon

    thanks


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    P67's out of luck, isn't it.

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    finally can i play my game without limits!!!!

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    Quote Originally Posted by Kayin View Post
    P67's out of luck, isn't it.
    Yeah, it doesn't handle the igp...

    Does it work with H61 and H67?
    Last edited by gnidaol; 03-14-2012 at 12:05 PM.

  6. #6
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    @g

    yes


  7. #7
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    OK so I suppose this will work on any Z77 board right?
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    Just a heads up...the software has to be activated within 30 days. On my board Asrock Extreme7 Gen3 it won't activate I set the date ahead 31 days and it no longer works.

  9. #9
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    Quote Originally Posted by gnidaol View Post
    Yeah, it doesn't handle the igp...

    Does it work with H61 and H67?
    Virtu MVP

    Uncompromised Game Response Performance

    At Lucid, we believe there shouldn't be a tradeoff between frame rates and visual quality. We think that when you click the mouse it should interact with the screen instantaneously. So we created the ultimate competitive weapon. Virtu MVP, is an optimized Lucid Virtu GPU virtualization software that makes your PC look better, respond faster, process video and media smoother, all within a low power environment.

    Designed for the next generation of Intel Sandy Bridge Z68/H67/H61 and other Intel integrated graphics as well as many AMD processor-based notebooks, all in one PCs and desktop motherboards, Virtu MVP has many of the same features as the popular Virtu software, but with a twist – the addition of the optional Hyperformance™ feature for intelligent reduction of redundant rendering tasks in the flow between the CPU, GPU and display. Together with improved power management, Virtu MVP:

    Boosts responsiveness to the game at any frame rate
    Improves gaming frame rates 30-70%
    Increases Vsync frame rates – up to 120 FPS and beyond
    Sharpens visual quality without tearing
    Works seamlessly with hundreds of game stations



    How Hyperformance Works

    3D games put the greatest demands on both the CPU and GPU. And as the race for higher performance on the PC and now in notebooks never ends, both CPUs and GPUs keep getting more robust. Despite this, display refresh rates have remained fairly flat over the years, 60-75 Hz, except for 3D stereo displays at 120Hz. Lucid takes advantage of this disparity and eliminates redundant rendering tasks and predicts potential synchronization issues in the graphics delivery pipeline and intelligently removes and or replaces them for better game control.
    Thats what Lucid sez so ya it appears everyone cept P67 is OK
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    I think that it will not work well in DX11 games because HD 3000 is DX 10.1. So DX10 IGP + DX11 GPU?
    In synthetic benchmarks, DX10, DX9 will work somehow but in DX11 i don't think so.
    Even though 3dmark11 seems to work...but

    IB IGP will be DX11 so no problems there.
    Well many of us were testing it at overclock.net and it seemed to favor benchmarks rather than actual game tests. We didn't see much improvements in games though we tried the same benchmark they used on the youtube video and got similar results. You can also tell by the programs they list on the control panel that they have most of 3dmark benchmarks and in game benchmarks as supported so have to wait till official release or future updates to see if they actually improve anything. The idea behind it is good but so far we haven't really seen actual concrete improvements, only on benchmarks
    http://forums.guru3d.com/showthread.php?t=359795
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    Noticed this too; not really seeing any benefit at all to be honest. As expected virtual vsync is causing all kinds of weird flickering/stuttering; dont really care for it. I had high hopes based on what some members were saying here but so far this looks like a gimick at best.

    Especially if they plan on asking people to "buy" the software
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    Yeah, I'm not paying for what should be free. Assinine move on part of intel to license it with only new chipsets.
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  13. #13
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    Quote Originally Posted by anzial View Post
    Yeah, I'm not paying for what should be free. Assinine move on part of intel to license it with only new chipsets.
    I wouldnt mind buying a liscense if it worked; so far I'm not seeing anything too impressive. As it stands right now unless it supports hyperformance in SLI/Crossfire *with* iGPU I wont buy it; if it does I wouldn't mind spending $50 for a liscense if it has windows 8 support.
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    Anyone have benchies?

    I'll try this on my Z68 Gen 3 this evening.
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    MVP has to be licenses and thus yea it runs out in 30days, i don't think you can buy a license.

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    Tested using a non-statistical approach in BF3 with both hyperformance on and off, showing no effective change in FPS on a GT240 @ 1980 (making sure I was gpu bound). Also here's a good FAQ:
    http://download.ecs.com.tw/dlfileecs...n%20Manual.pdf

    Chapter 3
    Limitations
    3.1 i-mode
    GPU vendor specific multi GPU acceleration features such as SLI and CrossFire are
    not available in i-mode due to GPU vendor limitations.
    3.2 d-mode
    In d-mode SLI and CrossFire are available. Media features can be virtualized by
    Virtu Universal MVP to integrated GPU.
    Virtual Vsync and HyperFormance features are not available when SLI or CrossFire
    i s enabled
    6.1.4.1 Activation
    Virtu Universal MVP is licensed to motherboards. When installed on motherboard
    which have MVP license embedded, Virtu Universal MVP will try to activate itself
    t h r o u g h i n t e r n e t a p p r o x ima t e l y e a c h 5 - 1 0 mi n u t e s . I f f o r s ome r e a s o n a u t o -
    activation process fails, or internet is not available for 30 days, user will have to
    manually activate Virtu Universal MVP by pressing “Activate” button.
    When Virtu Universal MVP successfully activates, the ‘About” tab will look like
    t h i s
    This screen shows the applications that VIRTU Universal MVP supports with the
    available graphic cards. The list includes the applications that meet functionality
    and performance tests done by Lucid quality assurance.
    “ D ” c o l umn s e l e c t e d me a n s a p p l i c a t i o n wi l l u s e d i s c r e t e G P U wh e n r u n n i n g ,
    r e g a r d l e s s o f p h y s i c a l d i s p l a y c a b l e s c o n n e c t i o n . G o o d f o r 3 D e x t e n s i v e
    a p p l i c a t i o n s .
    “ I ” column s e l e c t ed me ans appl i c a t ion wi l l us e int e g r a t ed GPU when running ,
    r e g a r d l e s s o f p h y s i c a l d i s p l a y c a b l e s c o n n e c t i o n . G o o d f o r M e d i a e x t e n s i v e
    a p p l i c a t i o n s
    “H” column checked means application will use “HyperFormance” feature when
    Hype r Formanc e enabl ed in “Pe r formanc e ” t ab
    Note: Not all application can are currently qualified to use HyperFormance feature.
    Unqua l i f i ed appl i c a t ion ma y e xpe r i enc e some i s sue s .
    VIRTU allows users to add new applications using the “Add”, “Edit” and “Remove”
    buttons. Lucid cannot guarantee the functionality and performance of applications
    that were not part of the Lucid qualified application list provided with the product.
    Note: Adding and editing of the applications list is disabled in evaluation
    versions of the product
    After a couple hour of playing with this I can conclusively say this "hyperformance" they speak of is bull. Color me unimpressed
    Last edited by Sentential; 03-15-2012 at 02:21 PM.
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  17. #17
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    Looked more at the FAQ seeing some interesting errata; only ones that appear to have mass support are DX9 titles and a handful of DX10; it is plausible that MVP is limited to what the integrated GPU is capable of outputting which would disqualify BF3. Mirror's Edge is on the list of "officially" supported games, testing shortly.
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  18. #18
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    Just tried in mirrors edge; with 16X AA @ 1900/1200 there was a measly 1FPS difference; on no AA there was .5FPS difference... in other words /yawn
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  19. #19
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    Just ran a few benchies:

    3DMark 06:
    Without it: 32030
    With it: 36776

    Unigine Heaven
    Without it: Min FPS: 22.4, Max FPS: 90.0
    With it: Min FPS: 25.9, Max FPS: 192.0
    Last edited by 3lfk1ng; 03-15-2012 at 11:36 PM.
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  20. #20
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    Virtual Vsync and HyperFormance features are not available when SLI or CrossFire is enabled
    What a joke...
    Donate to XS forums
    Quote Originally Posted by jayhall0315 View Post
    If you are really extreme, you never let informed facts or the scientific method hold you back from your journey to the wrong answer.

  21. #21
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    More benchies:
    3DMark 2011:
    Without it: P5738
    With it: P8003

    This Virtu MVP is working wonders! Keep in mind, that is a very impressive score for a single 6950 (flashed to 6970).
    I'm currently running a Sapphire Toxic under Ice Dragon coolant at 940/1450 @ 32c (Idle).
    Last edited by 3lfk1ng; 03-15-2012 at 11:55 PM.
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  22. #22
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    But is it doing wonders to games?
    If it is not working well with BF3, it is epic fail

  23. #23
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    don't forget that theres up to 195% improvement between sandy and ivy igp

    it's optimized for Z77, i wouldn't bury it yet, untill real gaming benchs are out with ivy+Z77
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  24. #24
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    Quote Originally Posted by Nizzen View Post
    But is it doing wonders to games?
    If it is not working well with BF3, it is epic fail
    Tested several; and not a single was given
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  25. #25
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    Sorry guys, I don't own BF3 to test it on my setup. You guys should test other games besides BF3, you have already figured out that performance gains don't exist for that game. I'll test it in some other games when I get home tonight (Dirt 3, GTA IV) from work. I'm pretty sure the "optimized for Z77" is just marketing, my motherboard advertises this feature directly on ASUS' website in the quick decription. I'm not entirely sure if it is a feature that was added exclusively to Z68 GEN3 boards or all Z68 boards but so far I am impressed.

    Anyone else have performance gains?
    Last edited by 3lfk1ng; 03-16-2012 at 06:46 AM.
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