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  1. #1976
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    Quote Originally Posted by Borden View Post
    ok, now AMD can release the "PE" BIOS update for all the 7970...


    in your world..... maybe... not in this

  2. #1977
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    Quote Originally Posted by Andrea deluxe View Post


    in your world..... maybe... not in this
    looooooooool
    WOOOOOF

  3. #1978
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    Quote Originally Posted by Rollo View Post
    I have gamed a TON on 57X10 and 25X16 with 1.5GB/2GB/3GB NVIDIA cards and can tell you 1.5GB is enough for 25X16, and most of the time for 57X10 4X16X. I don't think I've ever run out of VRAM running 57X10 with 2GB, but I've never played SkyRim with the texture pack and 8X MSAA, nor have I played BF3 on Ultra settings. (don't have either game)
    I can't speak for any other games as I have not tracked VRAM use.

    For Skyrim with not too much more than the HD pack and the 1.5 texture packs I easily go over 1515MB vram use even after running the texture optimizer and this is not in eyefinity/surround this is on Ultra settings at 1920x1200 with 8xAF and 0xAA and a lighting add-on.

    I even tried Eyefinity myself and could not get it to run favorably on a 5990 with 4GB total vram (2x2GB) on Ultra it would run for about 1-2 minutes then turn into a slideshow I'm guessing due to VRAM starvation in Eyefinity going across 3x 1920x1200 monitors so I'm not sure even 3GB would be sufficient.

    Skyrim is probably the single most important game for those into RPG / games in this setting and many of us were waiting on NVidia to release something competitive, but since it does not have nearly enough VRAM for us, the 680 ended up being a disappointment.

  4. #1979
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    MSI GeForce GTX 680 2GB GDDR5 492 €

    28nm GPU with PCI Express 3.0

    1st NVIDIA 28nm GPU.
    Support NVIDIA GPU Boost Technology.
    Support PCI Express 3.0
    Afterburner Overclocking Utility

    Support GPU/Memory Clock offset and Power limit control.
    Support in-game video recording.
    Support wireless control by android/iOS handheld devices.
    Support built-in DX11 effect test
    3DVision Surround

    Support 3 displays in full stereoscopic 3D with a single card.
    Support up to 4 displays with a single card
    All Solid Capacitors

    10 years ultra long lifetime (under full load).
    Lower temperature and higher efficiency.
    Aluminum core without explosion
    Product Specification:

    Product Name N680GTX-PM2D2GD5
    Model V282
    GPU NVIDIA GeForce GTX 680
    Codename GK104
    CUDA Core 1536 Units
    Core Base Clock 1006 MHz
    Core Boost Clock 1058 MHz
    Memory Clock 3004 MHz
    Memory Size 2048MB GDDR5
    Memory Bus 256 bits
    Output DisplayPort / HDMI / DL-DVI-I / DL-DVI-D
    TDP 195 W
    Card Dimension 270*111.15*38.75 mm
    Form Factor ATX
    Technology Support

    DirectX 11
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    CUDA Y
    SLI Y
    PhysX Y
    PureVideo HD Y
    HDCP Y
    Accessory

    Driver CD Y
    Manual Y
    Installation Guide Y
    6-pin Power Cable Y, 2
    DVI to VGA Dongle Y
    Garantía: 2 años.

    http://www.pccomponentes.com/msi_gef...2gb_gddr5.html

  5. #1980
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    Last edited by Olivon; 03-21-2012 at 07:43 AM.

  6. #1981
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    Quote Originally Posted by Olivon View Post


    GTX 680 OC ?
    wow they rlease a oc result as well

    EDIT: GT2 score is broken probably it's 2xSLi

  7. #1982
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    Wow, indeed.

  8. #1983
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    Quote Originally Posted by Levish View Post
    I can't speak for any other games as I have not tracked VRAM use.

    For Skyrim with not too much more than the HD pack and the 1.5 texture packs I easily go over 1515MB vram use even after running the texture optimizer and this is not in eyefinity/surround this is on Ultra settings at 1920x1200 with 8xAF and 0xAA and a lighting add-on.

    I even tried Eyefinity myself and could not get it to run favorably on a 5990 with 4GB total vram (2x2GB) on Ultra it would run for about 1-2 minutes then turn into a slideshow I'm guessing due to VRAM starvation in Eyefinity going across 3x 1920x1200 monitors so I'm not sure even 3GB would be sufficient.

    Skyrim is probably the single most important game for those into RPG / games in this setting and many of us were waiting on NVidia to release something competitive, but since it does not have nearly enough VRAM for us, the 680 ended up being a disappointment.
    Am I missing something? I am using a modded .ini file alongside Bethesda's official Texture Pack and the absolute max memory usage I have seen at 2560 with 8xMSAA is 1.61GB.

  9. #1984
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    Quote Originally Posted by SKYMTL View Post
    Am I missing something? I am using a modded .ini file alongside Bethesda's official Texture Pack and the absolute max memory usage I have seen at 2560 with 8xMSAA is 1.61GB.
    Some people toss in absurd texture packs with super-duper high resolution foliage (that you never see the resolution of) etc. that jacks the memory usage up with high inefficiency. It's doable, but you really gain nothing from those mods other than using the official high-res pack + a couple of select general packs and modded ini.

  10. #1985
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    + some crazy gridsize levels ^^

  11. #1986
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    Quote Originally Posted by GoldenTiger View Post
    Some people toss in absurd texture packs with super-duper high resolution foliage (that you never see the resolution of) etc. that jacks the memory usage up with high inefficiency. It's doable, but you really gain nothing from those mods other than using the official high-res pack + a couple of select general packs and modded ini.
    Apologies for thinking that the console optimized textures are complete garbage for the most part and not worthy of PC gaming. Yes they are user generated and probably not as optimized as they would have been from the developer but we do not have much at our disposal currently.

  12. #1987
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    Quote Originally Posted by Levish View Post
    Apologies for thinking that the console optimized textures are complete garbage for the most part and not worthy of PC gaming. Yes they are user generated and probably not as optimized as they would have been from the developer but we do not have much at our disposal currently.
    I didn't say ALL texture packs are worthless or that the default textures are good. Go re-read my post. You can get a 99%-as-good-looking Skyrim as those crazy packs WITHOUT the obscene VRAM usage, by using what I said.

  13. #1988
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    Quote Originally Posted by Levish View Post
    Apologies for thinking that the console optimized textures are complete garbage for the most part and not worthy of PC gaming. Yes they are user generated and probably not as optimized as they would have been from the developer but we do not have much at our disposal currently.
    when i first downloaded skyrim for steam, i thought the 5GB game file was a joke. even fallout NV has 30GB of textures
    i then got the high res pack and play with max textures at 1080p on a 1GB card and still have no problems. but i also think the textures look HORRIBLE. atleast let my old gpu choke to death but look good doing so. instead they just gave us a mediocre update thats suppose to run well on crap and give nothing to the high end people
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  14. #1989
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    Quote Originally Posted by GoldenTiger View Post
    I didn't say ALL texture packs are worthless or that the default textures are good. Go re-read my post. You can get a 99%-as-good-looking Skyrim as those crazy packs WITHOUT the obscene VRAM usage, by using what I said.
    Hardly obscene, 500MB - 1GB is sufficient for a FPS or a 3rd person shooter in a comparatively tiny map like ME3 on a single monitor, for larger worlds with multi screens and with no boundaries and lots of detail 1.5GB is easily laughable.

  15. #1990
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    Quote Originally Posted by Levish View Post
    Hardly obscene, 500MB - 1GB is sufficient for a FPS or a 3rd person shooter in a comparatively tiny map like ME3 on a single monitor, for larger worlds with multi screens and with no boundaries and lots of detail 1.5GB is easily laughable.
    2GB is plenty even for 2560x1600 AA'd with reasonable Skyrim mods... yes, you can slam into the wall if you add on the tiny but bloated ones that make negligible visual gains, but if you leave those ones out and optimize properly, you're well within limits and it looks 99% as good. Other than that game, I can't think of one that runs into the wall (BF3 doesn't *NEED* more, it will consume it if available).
    Last edited by GoldenTiger; 03-21-2012 at 08:30 AM.

  16. #1991
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    Radeon HD 7990 (April)
    4096 (1D) Shader-Einheiten, 256 TMUs, 64 ROPs, 2x 384 Bit DDR Interface, 850/2500 MHz, Spieleverbrauch vermutlich ~350 Watt, Performance geschätzt ~500%

    GeForce GTX 690 (Mai)
    vermutlich 3072 (1D) Shader-Einheiten, 256 TMUs, 64 ROPs, 2x 256 Bit DDR Interface, Spieleverbrauch vermutlich ~330 Watt, Performance geschätzt 500-530%

    GK110 (August)
    vermutlich ~2500 (1D) Shader-Einheiten, 512 Bit DDR Interface, Spieleverbrauch vermutlich 250-300 Watt, Performance geschätzt ~495%

    This monster ... GK110 will be 5% less than a dual of the same generation? OMG!

    http://www.3dcenter.org/news/vermutl...90-aufgetaucht

  17. #1992
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    Quote Originally Posted by Levish View Post
    Apologies for thinking that the console optimized textures are complete garbage for the most part and not worthy of PC gaming. Yes they are user generated and probably not as optimized as they would have been from the developer but we do not have much at our disposal currently.
    And how do you know said unofficial texture packs have been properly QA'd before release, ensuring they are properly optimized? People say that many 3rd partly texture / graphics mod packs eat up a ton of memory but has anyone stopped to think that some (or MOST) of them may be poorly optimized, resulting in an unnecessarily inflated memory footprint?

    A few examples of improvements through patches implementing proper in game texture efficiency have been seen in a number of tiles:

    - AvP: Large (10%+) increase after the 2nd patch improved texture efficiency
    - Wargames: EU Conflict: latest two patches have focused upon texture performance and the result has been ~20% performance increase in my tests.
    - Shogun 2: Patch effectively improved across the board performance with a special focus being put upon fixing a memory leak in the texture caching system

    I could go on and on. Basically, picking out a 3rd party mod results in a VERY poor comparison, particularly considering that most of the time an architecture's rendering limits will be reached far before memory will come into effect.

  18. #1993
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    Here's a few games that go above 2GB@5840x1080. The file names point to the game/setting. Some of them are a bit too much for my single 7970 but are still valid points for CrossFire use. Also some would exceed 2GB at lower settings too.

    Click image for larger version. 

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    "No, you'll warrant no villain's exposition from me."

  19. #1994
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    Quote Originally Posted by Pantsu View Post
    Here's a few games that go above 2GB@5840x1080. The file names point to the game/setting. Some of them are a bit too much for my single 7970 but are still valid points for CrossFire use. Also some would exceed 2GB at lower settings too.
    While many games will allocate more, they do not *need* more to run at full performance. BF3 and Crysis 2 especially are well-known to do so. Skyrim can be pushed to with excessive modding that offers little visual gain compared to a more modest modded install. Others can be pushed with extreme settings that VRAM would have no impact on even if present due to performance. Notice the framerate in the few you do have that are legitimately over 2GB, and their settings from the filenames, and that's with an oc'd 7970. Unplayable with those numbers, let alone minimums...

    [As was said, GPU speed is an issue long before VRAM ever becomes one. Some extreme settings can result in higher than 2GB can run properly, but that's more for show than actual use.
    Last edited by GoldenTiger; 03-21-2012 at 09:52 AM.

  20. #1995
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    Quote Originally Posted by Levish View Post
    I can't speak for any other games as I have not tracked VRAM use.

    For Skyrim with not too much more than the HD pack and the 1.5 texture packs I easily go over 1515MB vram use even after running the texture optimizer and this is not in eyefinity/surround this is on Ultra settings at 1920x1200 with 8xAF and 0xAA and a lighting add-on.

    I even tried Eyefinity myself and could not get it to run favorably on a 5990 with 4GB total vram (2x2GB) on Ultra it would run for about 1-2 minutes then turn into a slideshow I'm guessing due to VRAM starvation in Eyefinity going across 3x 1920x1200 monitors so I'm not sure even 3GB would be sufficient.

    Skyrim is probably the single most important game for those into RPG / games in this setting and many of us were waiting on NVidia to release something competitive, but since it does not have nearly enough VRAM for us, the 680 ended up being a disappointment.
    I stipulate the Skyrim with texture pack, and do not meanto trivialize it's importance to a RPG fan.
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  21. #1996
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    Quote Originally Posted by BeepBeep2 View Post
    Looks like I need to take some VerdeTrol.
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  22. #1997
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    Quote Originally Posted by GoldenTiger View Post
    While many games will allocate more, they do not *need* more to run at full performance. BF3 and Crysis 2 especially are well-known to do so.
    I used to have a 6950CF with 2GB VRAM and pretty much all of these games run better on my 7970OC. It's hard to say how much the extra VRAM helped in each case, but it's not reserved just for the heck of it.
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  23. #1998
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    Quote Originally Posted by Pantsu View Post
    It's hard to say how much the extra VRAM helped in each case, but it's not reserved just for the heck of it.
    Yeah, there is a reason (though it's not exactly known on any specific case of course). My guess, as a coder, would be partly caching to transition any load stutters (pre-caching of assets), partly less frequent garbage collection (to limit performance hits during gameplay) if excess VRAM is available past what is needed to run, and partly extra VRAM being put to actual use. However, this is speculation on my part as to why many titles seem to exhibit this behavior currently.

    Unfortunately, there really hasn't been a ton of testing done on brand-new cards regarding this... WSGF had a 1gb vs 2gb article for GTX 460, and I've seen some tests of 1.5GB vs 3GB GTX 580 with negligible differences including BF3 at 2560x1600, but the line as to where you need to be is pretty unclear. At this time though, barring surround setups (and even including some without applying tons of AA, or even with in non-bleeding-edge titles), it *appears* (and I emphasize that keyword) to me that 2GB is enough.
    Last edited by GoldenTiger; 03-21-2012 at 09:58 AM.

  24. #1999
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    Quote Originally Posted by SKYMTL View Post
    And how do you know said unofficial texture packs have been properly QA'd before release, ensuring they are properly optimized? People say that many 3rd partly texture / graphics mod packs eat up a ton of memory but has anyone stopped to think that some (or MOST) of them may be poorly optimized, resulting in an unnecessarily inflated memory footprint?

    A few examples of improvements through patches implementing proper in game texture efficiency have been seen in a number of tiles:

    - AvP: Large (10%+) increase after the 2nd patch improved texture efficiency
    - Wargames: EU Conflict: latest two patches have focused upon texture performance and the result has been ~20% performance increase in my tests.
    - Shogun 2: Patch effectively improved across the board performance with a special focus being put upon fixing a memory leak in the texture caching system

    I could go on and on. Basically, picking out a 3rd party mod results in a VERY poor comparison, particularly considering that most of the time an architecture's rendering limits will be reached far before memory will come into effect.
    This is a good point. With memory leaks, can you technically ever have enough?
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    Also presumably you want the card to last for a while, so when will 2gb be breached? 18 months time?

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