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Thread: Kepler Nvidia GeForce GTX 780

  1. #2626

  2. #2627
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    New GK104 SKU Details Surface

    We know from a late-March article that NVIDIA is working on two new SKUs based on its GK104 silicon, for launch in May. With the Kepler architecture, particularly with the design of the new-generation Streaming Multiprocessors (SMX), NVIDIA substantially increased CUDA core density. Each SMX holds 192 CUDA cores, and as with the previous-generation Fermi architecture, the SMX count is the only thing NVIDIA can tinker with, to control CUDA core count in new GPUs. GeForce GTX 680's little brother, hence will have 7 out of 8 SMX units enabled, and end up with a CUDA core count of 1344. This leaves easier to configure parameters such as clock speeds, for NVIDIA to design the perfect SKU to capture a price-point. NVIDIA is targeting the sub-$399 market, while somehow maintaining competitiveness with Radeon HD 7950.

    Specifications of the new SKU follow.
    GeForce GTX 670 Ti, by the numbers

    4 Graphics Processing Cores (GPCs), 7 Streaming Multiprocessors (SMX)
    1344 CUDA cores
    112 Texture Memory Units (TMUs), 32 Raster Operation Processors (ROPs)
    256-bit wide GDDR5 memory interface
    Around 900 MHz base core clock, boost clock and feature availability not known
    Around 1000 MHz (5.00 GHz GDDR5 effective) memory clock, around 160 GB/s memory bandwidth
    Estimated price US $349-399

    The new report reinforces the May launch time-frame.
    http://www.techpowerup.com/163638/Ne...s-Surface.html


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    Quote Originally Posted by WeaponX View Post
    Anybody have a chart for GTX 580 SLI vs GTX 680? I'd like to see if just getting another card will do for me since the 680 GTX is no where to be found...
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    Quote Originally Posted by Systemlord View Post
    What is this microstuttering with only 2 cards in SLI? I have heard of where AMD had this problem, but never heard of 2-way SLI having an issue with microstuttering. It's called V sync.
    palm went just through my forehead lol

    Microstuttering happens because of the minuscule differences in frame load times between the two gpus, it has nothing to do with overall FPS. This occurs with any 2-card setup (including AMD); the reason why it's better with the addition of an extra card is because the frame offset becomes smaller when you add a third party to fill in potential gaps.
    Quote Originally Posted by Hans de Vries View Post

    JF-AMD posting: IPC increases!!!!!!! How many times did I tell you!!!

    terrace215 post: IPC decreases, The more I post the more it decreases.
    terrace215 post: IPC decreases, The more I post the more it decreases.
    terrace215 post: IPC decreases, The more I post the more it decreases.
    .....}
    until (interrupt by Movieman)


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  5. #2630
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    Quote Originally Posted by AliG View Post
    Microstuttering happens because of the minuscule differences in frame load times between the two gpus, it has nothing to do with overall FPS. This occurs with any 2-card setup (including AMD); the reason why it's better with the addition of an extra card is because the frame offset becomes smaller when you add a third party to fill in potential gaps.
    First, FPS play a role: With high fps you are usually rather CPU bottlenecked, and then the offset slowly vanishes as the CPU dictates the frequency of the displayed frames and both GPUs have to wait in an even pattern. With low fps, most of the time there is a GPU bottleneck. The "deeper" this bottleneck is, the worse the problem with microstuttering.

    Second, has it ever been proven that without a CPU bottleneck additional GPUs lessen microstuttering? By proven I mean frametime measurements for at least 5 games, no CPU bottleneck, data for both CF and SLI and complete disclosure of GPU and CPU load and graphic settings.
    Last edited by boxleitnerb; 04-05-2012 at 02:24 PM.

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    Quote Originally Posted by boxleitnerb View Post
    First, FPS play a role: With high fps you are usually rather CPU bottlenecked, and then the offset slowly vanishes as the CPU dictates the frequency of the displayed frames and both GPUs have to wait in an even pattern. With low fps, most of the time there is a GPU bottleneck. The "deeper" this bottleneck is, the worse the problem with microstuttering.

    Second, has it ever been proven that without a CPU bottleneck additional GPUs lessen microstuttering? By proven I mean frametime measurements for at least 5 games, no CPU bottleneck, data for both CF and SLI and complete disclosure of GPU and CPU load and graphic settings.
    1. You might be correct, I haven't ever considered going 2-card so I haven't done my research. My point was entirely that you will encounter microstuttering regardless of if you have rediculously high FPS.

    2. You can look it up for yourself, but I'm pretty positive I've seen reviews confirming that 3 card has statistically significant less microstuttering.
    Quote Originally Posted by Hans de Vries View Post

    JF-AMD posting: IPC increases!!!!!!! How many times did I tell you!!!

    terrace215 post: IPC decreases, The more I post the more it decreases.
    terrace215 post: IPC decreases, The more I post the more it decreases.
    terrace215 post: IPC decreases, The more I post the more it decreases.
    .....}
    until (interrupt by Movieman)


    Regards, Hans

  7. #2632
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    Quote Originally Posted by AliG View Post
    2. You can look it up for yourself, but I'm pretty positive I've seen reviews confirming that 3 card has statistically significant less microstuttering.
    i remember that review. the third card only added a few more % of help, but fixed microstuttering, it was a 6870x2+6870.

    basically i think the idea is to reduce the gpu load to like 80% rather than 100, so that the one lagging behind can use up that extra 20% to keep things on track.
    however i think it would have been a better test to see what the effective framerate is at different cards because even with microstutter you really dont feel the stutter, you just think the game is running at a much lower framerate than it really is.
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  8. #2633
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    Rage 3d came to the same conclusion with their article on microstutter with quad-fire with 4870x2.

  9. #2634
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    Sounds about right. Seems the consensus is that there's no reason to buy a third or fourth card for FPS gains; however, the gameplay experience will be improved by the reduced microstuttering.
    Quote Originally Posted by Hans de Vries View Post

    JF-AMD posting: IPC increases!!!!!!! How many times did I tell you!!!

    terrace215 post: IPC decreases, The more I post the more it decreases.
    terrace215 post: IPC decreases, The more I post the more it decreases.
    terrace215 post: IPC decreases, The more I post the more it decreases.
    .....}
    until (interrupt by Movieman)


    Regards, Hans

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    Quote Originally Posted by AliG View Post
    Seems the consensus is that there's no reason to buy a third or fourth card for FPS gains
    LOL, what "consensus" are you reading? It's clear that three cards are better than two in useful situations, such as Nvidia Surround/Eyefinity. No one cares about the console player and his or her lonely single display.
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    Quote Originally Posted by AliG View Post
    1. You might be correct, I haven't ever considered going 2-card so I haven't done my research. My point was entirely that you will encounter microstuttering regardless of if you have rediculously high FPS.

    2. You can look it up for yourself, but I'm pretty positive I've seen reviews confirming that 3 card has statistically significant less microstuttering.
    1. Yes, mathematically the jitter is still there, however it decreases if you go towards the CPU bottleneck. For example, if you assume a constant CPU time of lets say 10ms you could get a cadence of 10ms-90ms-10ms-90ms (90ms being the time it takes one GPU to render its assigned frame) which is pretty noticeable as the deviation from the average frametime is high. If you have higher fps, so maybe 10ms-15ms-10ms-15ms, it becomes much more even and harder to notice as classical stuttering. It can feel smooth (so no classical stuttering), but the perceived fps are lower than the displayed fps.

    2. THG did a very poor test here. It is full of inconsistencies, diagrams and information are missing. In the scene that was shown for the frametime graph, there was clearly either a bad CF profile (thus an artificial CPU limit) or a true CPU limit. Either way, the analysis was far from conclusive and no other proof was shown.

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    There is microstutter with single card setups as well...
    Originally Posted by motown_steve
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    Once the government outlaws your guns your life is forfeit. You're already dead, it's just a question of when they are going to get around to you.

  13. #2638
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    I have yet to encounter it. This is a whole different category, as AFR stuttering potentially concerns every game while the one you mention probably only occurs in select scenarios.

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    Quote Originally Posted by UrbanSmooth View Post
    LOL, what "consensus" are you reading? It's clear that three cards are better than two in useful situations, such as Nvidia Surround/Eyefinity. No one cares about the console player and his or her lonely single display.
    Not everyone cares about eyefinity or surround. I'll stick with my 120hz 3d ready display.

    Quote Originally Posted by LordEC911 View Post
    There is microstutter with single card setups as well...
    Not this again.

    The definition of microstutter is very loose for some people apparently. I never heard that term used before discussions of the AFR related microstutter that we have all heard about and/or seen first hand. Its impossible to the that phenomenon on a single gpu.

  15. #2640
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    Quote Originally Posted by UrbanSmooth View Post
    LOL, what "consensus" are you reading? It's clear that three cards are better than two in useful situations, such as Nvidia Surround/Eyefinity. No one cares about the console player and his or her lonely single display.
    Uhh.... I'm pretty sure over 90% of users care about single display performance
    Quote Originally Posted by Hans de Vries View Post

    JF-AMD posting: IPC increases!!!!!!! How many times did I tell you!!!

    terrace215 post: IPC decreases, The more I post the more it decreases.
    terrace215 post: IPC decreases, The more I post the more it decreases.
    terrace215 post: IPC decreases, The more I post the more it decreases.
    .....}
    until (interrupt by Movieman)


    Regards, Hans

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    Quote Originally Posted by BababooeyHTJ View Post
    Not everyone cares about eyefinity or surround. I'll stick with my 120hz 3d ready display.

    Not this again.

    The definition of microstutter is very loose for some people apparently. I never heard that term used before discussions of the AFR related microstutter that we have all heard about and/or seen first hand. Its impossible to the that phenomenon on a single gpu.
    Microstutter actually DOES occur on all GPU's be it single card or more. The definition of microstutter is simply stemming from typical rendering, which is "uneven frame times within a second", which simply means that the frames in "frames per second" are not being rendered at an even spacing. A single GPU does not render every frame of every second at exactly the same rate within the second as some are more demanding than others inside a second. However, it typically is described as becoming more visible with 2+ GPU's as you excaberate the effect by using even more uneven times mixed together. The reality is that even with dual-card setups it is basically unnoticeable to most people, some notice it if they look for it because they had read about it (a handful) and a minute number actually notice it for real (non-placebo) while playing. Most people confuse things like load hitching for microstutter .

    Quote Originally Posted by AliG View Post
    Uhh.... I'm pretty sure over 90% of users care about single display performance
    I'll stick with my S-IPS 2560x1600 30" LCD myself... call me when consoles are doing that UrbanSmooth!

    In all seriousness, even 1080p is better than consoles render virtually any title at, only a tiny handful of them render at 720p even, most are sub-720p for good ones and upscaled. 2560x1600 is double+ the pixels of 1080p, so.... yeah. Also, multiple-cruddy-TN-displays is not what most people with the cash to afford this hardware go for .
    Last edited by GoldenTiger; 04-06-2012 at 01:40 PM.

  17. #2642
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    Quote Originally Posted by GoldenTiger View Post
    Microstutter actually DOES occur on all GPU's be it single card or more. The definition of microstutter is simply stemming from typical rendering, which is "uneven frame times within a second", which simply means that the frames in "frames per second" are not being rendered at an even spacing. A single GPU does not render every frame of every second at exactly the same rate within the second as some are more demanding than others inside a second. However, it typically is described as becoming more visible with 2+ GPU's as you excaberate the effect by using even more uneven times mixed together. The reality is that even with dual-card setups it is basically unnoticeable to most people, some notice it if they look for it because they had read about it (a handful) and a minute number actually notice it for real (non-placebo) while playing. Most people confuse things like load hitching for microstutter .
    Most people don't see the blatant stutter in Fallout 3, Oblivion, and New Vegas that appears on any 60hz display. I can see it clear as day and didn't need anyone to tell me about it.

    You post on [H], do you remember those HP LP2465 refurbs that were popping up in the hot deals section for a while? The input lag was horrific on that display, yet most people didn't notice it.

    When I play Crysis with a GTX280 and then move to a 4870x2 and despite the higher actual framerate the game feels no smoother, thats not difficult to notice. I noticed crap like that in a few games and ended up selling the card in large part due to that. I didn't even know that was microstutter at the time.

    I've seen microstutter with 6950s in a couple of games. It really stood out in Metro in a lot of spots. I saw it in Stalker Clear Sky, clear as day. The choppy feeling framerate despite is very annoying at times and can be seen at 40 or so fps. I've never seen noticeable uneven frametimes resulting in choppy performance at any framerate that I would consider playable on a single gpu. I've never seen any research that shows this to be a problem in real world usage with a single gpu. I'm sorry but unlike with sli and crossfire this isn't a well documented problem with a single gpu.

    I'm not saying that microstutter will stop me from using sli or crossfire in the future since I've found both solutions to work really well most of the time but I wouldn't buy two mid-range cards in an attempt to get the performance of a high end card. Microstutter was a massive problem with 4870 crossfire but it does appear to be less of an issue these days. Thats not to say that its non-existent.

  18. #2643
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    Quote Originally Posted by GoldenTiger View Post
    I'll stick with my S-IPS 2560x1600 30" LCD myself... call me when consoles are doing that UrbanSmooth!
    I really want one of those Dell 30" full resolution LEDs; if they weren't so god damn expensive I'd have upgraded my 24" LCD years ago.

    Quote Originally Posted by BababooeyHTJ View Post
    Most people don't see the blatant stutter in Fallout 3, Oblivion, and New Vegas that appears on any 60hz display. I can see it clear as day and didn't need anyone to tell me about it.

    You post on [H], do you remember those HP LP2465 refurbs that were popping up in the hot deals section for a while? The input lag was horrific on that display, yet most people didn't notice it.

    When I play Crysis with a GTX280 and then move to a 4870x2 and despite the higher actual framerate the game feels no smoother, thats not difficult to notice. I noticed crap like that in a few games and ended up selling the card in large part due to that. I didn't even know that was microstutter at the time.

    I've seen microstutter with 6950s in a couple of games. It really stood out in Metro in a lot of spots. I saw it in Stalker Clear Sky, clear as day. The choppy feeling framerate despite is very annoying at times and can be seen at 40 or so fps. I've never seen noticeable uneven frametimes resulting in choppy performance at any framerate that I would consider playable on a single gpu. I've never seen any research that shows this to be a problem in real world usage with a single gpu. I'm sorry but unlike with sli and crossfire this isn't a well documented problem with a single gpu.

    I'm not saying that microstutter will stop me from using sli or crossfire in the future since I've found both solutions to work really well most of the time but I wouldn't buy two mid-range cards in an attempt to get the performance of a high end card. Microstutter was a massive problem with 4870 crossfire but it does appear to be less of an issue these days. Thats not to say that its non-existent.
    I wonder if that is more due to poor game coding than than anything else. Fallout 3 in particularly seemed to have a lot glitches when I was playing it, if for no other reason the game was massive and they probably just couldn't get around to patching everything in a reasonable amount of time. I suppose with that logic we could just say that better drivers would entirely eliminate microstuttering, but being realistic whenever we're dealing with devices in parallel it'll be near impossible to get them perfectly aligned on the microsecond scale short of having optical connections to remove all latency.
    Quote Originally Posted by Hans de Vries View Post

    JF-AMD posting: IPC increases!!!!!!! How many times did I tell you!!!

    terrace215 post: IPC decreases, The more I post the more it decreases.
    terrace215 post: IPC decreases, The more I post the more it decreases.
    terrace215 post: IPC decreases, The more I post the more it decreases.
    .....}
    until (interrupt by Movieman)


    Regards, Hans

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    Quote Originally Posted by AliG View Post
    I wonder if that is more due to poor game coding than than anything else. Fallout 3 in particularly seemed to have a lot glitches when I was playing it, if for no other reason the game was massive and they probably just couldn't get around to patching everything in a reasonable amount of time.
    It is a bug with a quick workaround. From what I gather it has something to do with the game natively running at 64hz. It ends up causing an odd stutter. Divinity 2 had this issue as well before the expansion and DKS patch was released. The reason that I bring is up is that I think that is just a blatant stutter that no one ever had to tell me about and it seems like most people don't notice it. I was one of the few people looking for a way to cap the framerate when New vegas was released since that and an ini edit will fix the issue.

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    Quote Originally Posted by BababooeyHTJ View Post
    Not this again.

    The definition of microstutter is very loose for some people apparently. I never heard that term used before discussions of the AFR related microstutter that we have all heard about and/or seen first hand. Its impossible to the that phenomenon on a single gpu.
    This is what microshutter looks like. This is on a single card setup, it just so happens that in general such shuttering is more likely to occur in sli/crossfire because of the way AFR works.

  21. #2646
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    Quote Originally Posted by Cold Fussion View Post
    This is what microshutter looks like. This is on a single card setup, it just so happens that in general such shuttering is more likely to occur in sli/crossfire because of the way AFR works.
    Kudos, seeing it in graphical form made it so much easier to understand
    Quote Originally Posted by Hans de Vries View Post

    JF-AMD posting: IPC increases!!!!!!! How many times did I tell you!!!

    terrace215 post: IPC decreases, The more I post the more it decreases.
    terrace215 post: IPC decreases, The more I post the more it decreases.
    terrace215 post: IPC decreases, The more I post the more it decreases.
    .....}
    until (interrupt by Movieman)


    Regards, Hans

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    Quote Originally Posted by BababooeyHTJ View Post
    Not everyone cares about eyefinity or surround. I'll stick with my 120hz 3d ready display
    Why not add two more? Were you scared of the IMAX as a kid? NOT THAT I WAS!!! ::looks around::

    Alright, I was...but not anymore...
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  23. #2648
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    correct terminology is microstutter btw, not microshutter.

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    Quote Originally Posted by UrbanSmooth View Post
    Why not add two more? Were you scared of the IMAX as a kid? NOT THAT I WAS!!! ::looks around::

    Alright, I was...but not anymore...
    Some of us refuse to deal with bezel-lines. ONLY way I would do triple is with 3 projectors so that picture is seamless. Even then, the times I've tried out triple monitors I've just found myself thinking "what's the point?". Triple monitor would just cause you to really hate your eyes because those bezels ruin the entire experience (trust me, I've seen it).

    1 huge monitor > 3 monitors any day of the week.
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  25. #2650
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    Quote Originally Posted by STEvil View Post
    correct terminology is microstutter btw, not microshutter.
    they are referring to a very small SLR camera....
    :P

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