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Thread: Valve: "Something With A Three"

  1. #51
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    I agree with the AI not being that great in HL2, but Farcry was a point and shoot game, graphically nice, gameplay plain ordinary. AI leaps and bounds? in Farcry? lol, now I've heard it all.
    Last edited by Tim; 12-16-2011 at 10:04 AM.

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  2. #52
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    Quote Originally Posted by iddqd View Post
    This just in: if DilTech wants a story, he'll read a goddamn book! Movies are only for totally sweet explosions, and games are for shooting gun at man. Right on, bro!

    Why don't you just admit that HL2's sublime charm is just too subtle for you to appreciate. Also other good things.
    and Dr. Pepper 10 is just 10 manly calories!



    I won't lie... My screen just got a coffee bath on this one. Well played sir, well played.

    Seriously though, we actually use to joke about my qualms at the office. My old boss once cranked called valve's office saying "Hi, my name is Evol Eaready, and I'm presently representing the 90's. We're calling for Gabe with a Cease and Desist order to stop using our game play mechanics!". The secretary got a huge kick out of the whole thing... I wonder if he still has the recording...
    Last edited by DilTech; 12-16-2011 at 10:00 AM.
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  3. #53
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    Quote Originally Posted by DilTech View Post
    25 hours if you walk backwards maybe.

    The source engine was a revamp of their HL1 engine, which was itself a modified version of the quake 2 engine. So that's not a general statement; it literally IS a modified id engine. Valve aren't focusing on map design, because it's all single path beginning to end. They also aren't focusing on gameplay, because it's the same thing over and over again with very little added to it.

    As for far cry, far cry was a shining example of the fact that story isn't everything. Far Cry's AI at the time of it's release was leaps and bounds above everything else out. Combine that with the huge open world that gave you multiple ways to handle every situation, and the fact that changing the difficulty didn't just mean "enemies survive more bullets (yes, that's the ONLY difference in changing difficulties in valve games) and you see just how much work was put into the game. It looked amazing, had an amazing setting, and played amazing (and it was the company's FIRST game no less!)... the ONLY place it lacked was the story. The AI alone gave the game replay value.

    If I just want a story line, I'll read a book. If I'm playing a game, I'm playing it for the GAME aspect of it... Again I reiterate: I want valve to make something great. I really do. The problem is, valve have become complacent (much like Activision has with COD) and don't feel the need to spend the in-house hours to improve anything. I mean, why do the work if people are going to buy it anyway?
    i agree with the farcry statements, that game was awesome.

    but HL2 was not the same thing over and over. each level of HL2 was about an hour long and consisted of something different, either driving, or team assaults, zombie killing with physics, etc. took me about 15 hours to beat and enjoy, probably can burn through it in 6-8 if i tried, and 20+ hours if on hard mode and moving as slow as possible. it also looked great and ran great, although that tech is quite outdated. havnt played portal 2 so i dont know how well the engine evolved since EP2.

    if you want a story from a game or book is your choice though. for some of us we need to be immersed by the characters just as much as the textures.
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  4. #54
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    Quote Originally Posted by DilTech View Post
    HL2 looked aged when it came out. Horrible shadowing (using Q2's method of lighting and shadowing... literally) due to insanely low resolution light-maps and shadow-maps(you can COUNT the square in it without trying, it's like 320 resolution) completely ruined it as we already had Far Cry by that point which looked YEARS ahead of it. Valve STILL hasn't managed proper lighting or shadowing (it still uses a fake HDR method no less) and we're going into 2012. This is something other companies began to do right literally 7 years ago. Console games even have proper lighting and shadow these days.
    I just don't agree that Far Cry at that point is YEARS ahead of it. Checked some videos to be certain, and in my eyes HL2 comes out on top.

    You really have to show an example of the shadow and light maps problem.

    Quote Originally Posted by DilTech View Post
    Skyrim's AI, as horrible as it is, is leaps and bounds better than any game valve has ever put out. Where did I mention skyrim's AI though? I mentioned it as an example that games don't have to have the worlds greatest graphics to look good, and it doesn't, but the sheer amount of work put into any one bethesda title is more than valve has put in since they opened their doors. I dare anyone to argue that point... It took valve 6-7 years to produce HL2 (which mind you, was a 10 hour MAX game with only one path from beginning to end), Bethesda has released TWO elder scrolls games in that time frame AND fallout ontop of that.

    As for the dragons, there is more things in Skyrim than there is in pretty much every big title released in 2011 combined. That's not an exaggeration, that's an actual fact. Expecting every single aspect to be picture perfect is crazy talk, considering they managed THAT big of a game in the amount of time it takes valve to release an EPISODE of hl2. Compare that for a second. You're comparing a 100-200 hour game to a 10 hour game.
    I have no idea, what on earth was I thinking :p

    Do you know how many employers Valve had working on HL2 during the 6 years between that and HL1? And do you take into account that they released STEAM in between as well as several other games?
    I am not going to look down on Bethesda's work, Skyrim has IMMENSE amount of content, no argument. =)

    Quote Originally Posted by DilTech View Post
    Also, HL2 shipped with A LOT of bugs. It was actually unplayable for more than a few people upon release, and a LOT of us had to deal with the "sound stuttering bug" as well.
    Didn't know. Never had any issues with it my self though. And I can't remember anyone complaining about bugs in it honestly.

    I was a child when HL1 was released, 16 when HL2 was released.
    People remember Valve for what it is today, HL2 with its episodes, TF2, Portal and CS. Saying anything else is borderline trolling imo or "hatin" as Hornet put it.

    We need to bury this, cause we won't agree with much here ^^

    This just in: if DilTech wants a story, he'll read a goddamn book!


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  5. #55
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    DilTech - the HL AI know how to duck, roll, and climb ladders. Also difficulty gives them faster response times.

    just sayin'

    All along the watchtower the watchmen watch the eternal return.

  6. #56
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    Quote Originally Posted by STEvil View Post
    DilTech - the HL AI know how to duck, roll, and climb ladders. Also difficulty gives them faster response times.

    just sayin'
    HL2 AI only does those things if it's scripted to do so. If everyone remembers, Valve originally promised that NONE of HL2's AI would be scripted ( http://www.halflife2.net/forums/arch...p/t-12978.html ) Valve owned themselves hardcore on that one.

    It's funny, because valve actually put the speech in for the AI to do some actual intelligent actions, BUT THE CHARACTERS AREN'T CAPABLE OF DOING THEM!

    ST, if they have faster response times, I've never noticed. Only difference I ever could tell was how many shots it took (to the same part of them, the head) before the game would constitute a kill. They did the same action EVERY single time, because it's all scripted and never thinks for itself. It always knows where you are the moment its script has been activated.
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  7. #57
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    I even remember them saying HL1's AI wouldnt be scripted.

    Yup, but they still know how to duck/roll/climb ladders. Thats more than what you said: "The ONLY instructions valve AI has ever had, in ANY game, has been "if player in radius = true then charge at them". That's the entirety of their AI, literally"

    All along the watchtower the watchmen watch the eternal return.

  8. #58
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    Quote Originally Posted by Eson View Post
    Sven co-op 3.

  9. #59
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    Quote Originally Posted by Pontos View Post
    At this point, releasing Ep3 would be stupid if not insulting.
    The model of "One short episode every 6 months" utterly failed and enough time has passed to warrant an actual numbered sequel with a lengthy campaign.

    It would be nice if it's released with a whole new engine, but Valve already said they don't plan to ditch Source anytime soon. So at most it will be yet another iteration of Source with new changes like it happened with Ep1, Orange Box and Portal 2.
    Bad decision IMO considering that currently there are quite a lot engines that are much more advanced than Source, and with the new generation of consoles around the corner they will start to be used more often (Cryengine 3, Frostbite 2 and even the newly showcased Unreal Engine 3 build).
    I completely agree with you. It seems odd that Valve wants to hang onto the old source engine. I understand it takes a lot of work to build an engine from scratch but like you said the next gen of consoles arent far off. My guess would be about 2 years or so. And with Cryengine and Frostbite engines ready pretty much for the next gen consoles (we will have unreal engine 4 too most likely) Something tells me they have and are working on the next gen engine. Would love to see all the games in the orange box upgraded with a new source engine. I would empty my wallet (again) in a heartbeat for that

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    Quote Originally Posted by phantomferrari View Post
    I completely agree with you. It seems odd that Valve wants to hang onto the old source engine. I understand it takes a lot of work to build an engine from scratch but like you said the next gen of consoles arent far off. My guess would be about 2 years or so. And with Cryengine and Frostbite engines ready pretty much for the next gen consoles (we will have unreal engine 4 too most likely) Something tells me they have and are working on the next gen engine. Would love to see all the games in the orange box upgraded with a new source engine. I would empty my wallet (again) in a heartbeat for that
    They released source based games on both the regular xbox and the xbox360... I wouldn't be surprised if they ride this engine out for another console generation too.
    Quote Originally Posted by Leon2ky
    "dammit kyle what's with the 30 second sex lately?" "Sorry sweetie, I overclocked my nuts and they haven't been stable since"
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    Quote Originally Posted by n00b 0f l337 View Post
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  11. #61
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    ive been thinking about this and why do you all assume when gabe says "were announcing something with a 3 in it" that its something that valve makes themselves? my guess is battlefield 3 will finally come to steam. let the wild speculations continue!

  12. #62
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    Quote Originally Posted by Tim View Post
    Just had a look at my Steam account and the last time I played HL2 it took me 12 hours. I think the first time took me about 15 or 17. So it's not a long game, but not short either. Did Episode 1 in 4 hours, and Episode 2 in 6 hours. Let's not go there LOL!
    Same for me; although I paid retail for the orange box, and thought the HL2 sieries was worth it on its own. The game just wins at the immersive storytelling
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  13. #63
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    havn't they said this like two times before now? i seem to remember cryptic suggestions before announcements that could have been interpreted in any number of ways at least two times before now...
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  14. #64
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    I wouldn't be surprised if Valve kept completely silent about Episode 3 until the day it goes gold. IIRC, the release of the Orange Box had little to no warning prior to release and I don't expect Valve to treat this game any different.

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    Did any of you guys happen to see this? http://www.black-aperture.com/

    ... and before anyone gets too excited, the Domain is registered to a David Hassen, not the Valve Corporation.

    if you mess with the contrast/brightness and select the image on the page, you'll also notice a hidden Aperture Science logo in there.

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  16. #66
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    Portal 3 ?

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  17. #67
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    It is possible I guess.. they could be moving the Portal storyline up to get it in sync with the HL storyline so they can release HL3 maybe.

    All along the watchtower the watchmen watch the eternal return.

  18. #68
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    who care about portal -_- we want Half Life series -,-
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  19. #69
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    ^^^ I have a feeling we'll finally be seeing Episode 3 in 2012. Back in 2007 when the Orange Box was released, Valve was already working on EP3. After 5+ years, I'm quite certain Valve is very close to a finished product. And while It's an unconfirmed rumor, a while back one of the voice actors supposedly commented on the dialog recording being 'finished'. Combine that with a Valve employee showing up at a game developer event sporting a Half-Life 3 t-shirt... It's pretty clear Valve is starting to feel comfortable enough with the games progress to begin feeding the blogs with hints.

    My guess is that Valve will show off the game at E3 2012 here in Los Angeles and announce the release date of December 21, 2012. (Mayan calendar ends, aliens who visited earth thousands of years ago return and are the origin of religion, and of course this all ties into the Combine...)

    Below: You are NOT looking at stone carving that is thousands of years old depicting a man/god/alien riding some sort of rocket while manipulating various controls, etc. Nothing to see here.


    Truth be told, I've seen that relief sculpture with my own eyes about 12 years ago while in the Yucatan. Amazing stuff.

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  20. #70
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    When are they gonna release Half Life 3 i mean ya episodes are ok but HL2 was da bomb :P

    I also have not Source2 engine again i hope that HL3 is not on Source engine...
    Coming Soon

  21. #71
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    I really hope its Half Life 2 Episode 3; that would be the best christmas gift ever
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  22. #72
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    Quote Originally Posted by Andrew LB View Post
    Did any of you guys happen to see this? http://www.black-aperture.com/

    ... and before anyone gets too excited, the Domain is registered to a David Hassen, not the Valve Corporation.

    if you mess with the contrast/brightness and select the image on the page, you'll also notice a hidden Aperture Science logo in there.
    There's no image on that website.
    Fold for XS!
    You know you want to

  23. #73
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    Quote Originally Posted by [XC] Lead Head View Post
    There's no image on that website.
    It's in the flash HL3 logo.

    According to people on the steamforums the frequent appearances of lambdas in steam images are a hint from valve that ep3 or HL3 is coming.
    I really hope that is true, it's been 4 years with such an ending...

  24. #74
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    i'm bored to wait to awesome games ...

    They forget i'm gonna get white hair before HL4.

    With the amazing cash they're making with steam, they didn't engage more and more devs for HL3, so they are always 3 in a garage on ipods programming HL2 EP3, with f*cking hammer. They give their word that portal 2 will be sold with a map wysig editor ...

    That's a shame valve, let's work instead of teasing us ...

  25. #75
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    Quote Originally Posted by Kuroimaho View Post
    It's in the flash HL3 logo.

    According to people on the steamforums the frequent appearances of lambdas in steam images are a hint from valve that ep3 or HL3 is coming.
    I really hope that is true, it's been 4 years with such an ending...
    Code:
    <html>
    <head>
    <meta name="Status: Mark 7" content="2012">
    <meta http-equiv="Content-Type" content="text/html;charset=ISO-8859-1" >
    <title>Status: Mark 7</title>
    </head>
    <body bgcolor="#000003">
    </body>
    </html>
    There's nothing on that page except a background color.
    Fold for XS!
    You know you want to

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