Hell, I cant even get into the main game... After the intro movie, it turns into a slide show..... Tried the latest cat drivers, even tried with 1 card, and @ low res.... Same issue.....
Hell, I cant even get into the main game... After the intro movie, it turns into a slide show..... Tried the latest cat drivers, even tried with 1 card, and @ low res.... Same issue.....
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get used guys we are gettin unmature unfinished software so its cheaper than pay a lots of ppl to test before release than put in production and make it go to the final consumer so WE test for them, so patch soon...this is sad, and not only in software this is happen in hardware wich is worse
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realistic looking 2d tree right there:
http://www.youtube.com/watch?v=wwFLy36R7Yk
just saw this over game spot
"Thanks for the f-shack. Love, Dirty Mike & The Boys" - from Dirty Mike & The Boys
I am already pissed off with this game and I haven't even completely downloaded it yet to be saddened by all the graphics glitches.
I bought it on DVD as I am an old fashioned guy and like something physical rather than Steam. So I expected the normal install and to be able to choose where to install it, like my SSD drive as it seems it might need that. But what do I find? It used a Steam installer and so automatically put it into my slow hard drive. No options given, apparently you get no video choice hardly in the game either, talk about dumbing down.
So after 20 minutes of putting 3 DVD's in I ran it and...
Needs to download an update from Steam that will take 40 minutes on my slow connection. For fecks sake the game is only 1 day old!
I've already had to update 140MB of Ati driver that doesn't really do much for the glitches but took 10 minutes. I must be getting on for 1.5 hours of download time. Finally when this is finished I will have to manually edit some config file it seems to get crisp textures.
You have to hand it to id software, when they launched Doom you had to spend a lot of time in those days manipulating config.sys and autoexec.bat to give you enough memory to play the game, now all these years later all this hassle is still available and separates the men from the rather bored boys. Well done chaps.
Andy
How to fix texture popping and increase graphics quality (mostly taken from another post elsewhere, just wanted to share the info). Frag already shared a little bit of these, but this is more of an "in depth" how to and gives more/better options:
1.Create a Rage shortcut with the following launch parameters:
+cvaradd g_fov 12 +com_allowconsole 1 +com_skipIntroVideo 1 +image_anisotropy 4 +image_usecompression 0 +g_showplayershadow 1 +m_smooth 0
*NOTE: you can use higher than 4 for anisotropy if you have an Nvidia card. On AMD cards higher than 4 will give texture seems on some systems.
Optional, for cheat stuff in the above shortcut:
cvarAdd g_permagodmode 1 - god mode
cvarAdd g_infiniteAmmo 1 - infinite ammo
cvarAdd pm_runspeed 70 - increases runspeed from 180 to 250
cvarAdd pm_sprintspeed 150 - increases sprintspeed from 450 to 600
cvarAdd pm_sprintMaxTime 6500 - increases sprint duration from 3500 to 10000
cvarAdd pm_jumpheight 100 - triples jump height (52 to 152).
2.Create a file called rageconfig.cfg in Rage/base/ and put the following commands in there:
seta image_usecompression "0"
seta image_anisotropy "4" //this can be set to 16 if you have an Nvidia graphics card
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta image_preload "1"
seta image_lodbias "-2"
seta image_ignoreHighQuality "0"
seta image_ignoreLowQuality "1"
seta image_useCache "1"
seta image_cacheMegs "1024"
seta image_cacheMinK "128"
seta r_renderer "best"
seta r_multiSamples "16" //Set this to 8 if you're having low-fps. 32 is the Max Multi-sampling
seta r_useRenderThread "1"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta vt_pageimagesizeuniquediffuseonly2 "8192"
seta vt_pageimagesizeuniquediffuseonly "8192"
seta vt_pageimagesizeunique "8192"
seta vt_pageimagesizevmtr "8192"
seta vt_maxppf "24"
seta vt_maxlockedpages "256"
seta vt_minlod "-2"
seta vt_lodBias "-2"
seta vt_maxaniso "4" //this can be set to 16 if you have an Nvidia graphics card
seta vt_qualityhdplossless "1"
seta vt_qualityhdppower "0"
seta vt_qualityhdpspecular "0"
seta vt_qualityhdpnormal "0"
seta vt_qualityhdpdiffuse "0"
seta vt_qualitydctpower "100"
seta vt_qualitydctspecular "100"
seta vt_qualitydctnormal "100"
seta vt_qualitydctchroma "100"
seta vt_qualitydctluma "100"
seta vt_restart
3.Go to C:\Users\UserName\AppData\Local\ and create a folder called "id software" (without "). Then create a folder called "rage" (without ") inside that folder.
NOTE: the reason 4 was chosen for AF is because higher setting cause texture seams on some systems
Last edited by EniGmA1987; 10-07-2011 at 09:46 PM.
Rig 1:
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Rig 2:
Asus Sabertooth 990FX
AMD FX-8350 @ 5.6GHz
16GB of Mushkin DDR-1866 RAM (8-9-8-26-1T)
AMD 6950 with 6970 bios flash
Yamakasi Catleap 2B overclocked to 120Hz refresh rate
Audio-GD FUN DAC unit w/ AD797BRZ opamps
Sennheiser PC350 headset w/ hero mod
what dose 3 do when u dont put anything there, dose it keep a cashe there?
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That folder is where it keeps the cache. I dont think the game will auto create the folder if they are missing, otherwise would wouldnt have to manually add them ourselves in the first place. The games defualt cache size is 1GB, so I just left the config line at that same size. You can change the size bigger or smaller if you want. IDK how it will affect performance with a different size though.
Rig 1:
ASUS P8Z77-V
Intel i5 3570K @ 4.75GHz
16GB of Team Xtreme DDR-2666 RAM (11-13-13-35-2T)
Nvidia GTX 670 4GB SLI
Rig 2:
Asus Sabertooth 990FX
AMD FX-8350 @ 5.6GHz
16GB of Mushkin DDR-1866 RAM (8-9-8-26-1T)
AMD 6950 with 6970 bios flash
Yamakasi Catleap 2B overclocked to 120Hz refresh rate
Audio-GD FUN DAC unit w/ AD797BRZ opamps
Sennheiser PC350 headset w/ hero mod
Thanks Enigma! Just started the game with your settings and everything looks good so far
www.teampclab.pl
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Test bench: empty
"Prowler"
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Modded X570 Aorus UEFIs
With a few config tweaks the game actually looks pretty good unless you quit actually playing the game and just run up to random items and stare them down. I'm talking about in motion, NOT in screen shots.
Character models look GREAT, the animation is top notch (id games generally always have amazing animation), and the art direction is amongst the most well thought out I've seen in a long time. The lack of world physics kind of disappoints me, but that's likely due to the amount of CPU power required to stream those textures should the person be on a card that can't handle GPU Transcoding (and the consoles). I have absolutely no problem with texture pop-in that seems to happen to some people (I bet a lot of them just haven't realized there's a gpu transcode option).
Sure, some of the insignificant things (like a phone or fax machine) look bland, but things like the landscape look incredible. Add to the fact that it STAYS at 60fps on a meager Q6600 and GTX460 1gb and I find myself unable to complain. I'll say this much though, if it wasn't for the consoles getting their share of Rage then we'd probably be looking at a pretty game with physics enabled. I bet with a few mods this game will look absolutely astonishing though.
"Meager" Q6600 and GTX460 1GB? I'll have you know both of those components have some serious horsepower under their hoods, especially when clocked. There is absolutely no excuse for the clusterf|_|ckery release thats been the PC version of Rage.
"Prowler"
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Cooling:
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Modded X570 Aorus UEFIs
I say meager because that processor is about 4 years old, and the GTX460 1gb can be had for like $150 tops these days. I haven't had a single issue yet. No texture pop-up, no crashes, and the game actually looks great in motion with a few config tweaks. Yes, some spots may not look that great (hello, name the last game that EVERYTHING looked good), but the big picture over-all looks and animates amazingly.
Last genuine PC game that looked great everywhere: Crysis
"Prowler"
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Cooling:
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Modded X570 Aorus UEFIs
I finished the game yesterday with 90 something percent completion with 14 hours played on Hard. Story as a whole and ending is nothing special but the game play is decent and the vehicles are handled well. I'll check out the legends of a wasteland next but after I'm done with that I don't think there is much else to be had here. Still a decent game but based on what I saw $40 would have been a fair price as opposed to $60.
I just bought Fable 3 on sale and Portal 2 for shy of $15 each( loving the hell out of it, 9/10 easy ) so its been rare for me to spend $60 on a launch title. If a game is meaty and has sufficient replay value / incentive, I don't have a problem with that but for a 10 or so hour campaign as a digital download with no physical media or packing $60 is way too much. Honestly I'd wait for a sale on this or keep it as a rental. Its a solid game but I just don't see 60 dollars here.
Last edited by Chickenfeed; 10-07-2011 at 03:10 PM.
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Aw I shouldn't have just hot-linked someone's image there now they've taken it down.
I'll have to do my own comparison shot with FEAR again :P
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Last edited by EniGmA1987; 10-07-2011 at 05:58 PM.
Rig 1:
ASUS P8Z77-V
Intel i5 3570K @ 4.75GHz
16GB of Team Xtreme DDR-2666 RAM (11-13-13-35-2T)
Nvidia GTX 670 4GB SLI
Rig 2:
Asus Sabertooth 990FX
AMD FX-8350 @ 5.6GHz
16GB of Mushkin DDR-1866 RAM (8-9-8-26-1T)
AMD 6950 with 6970 bios flash
Yamakasi Catleap 2B overclocked to 120Hz refresh rate
Audio-GD FUN DAC unit w/ AD797BRZ opamps
Sennheiser PC350 headset w/ hero mod
Uh, you mean this?
"NOTE: the reason 4 was chosen for AF is because higher setting cause texture seems"
Yes I did, and it's not only misspelled, it's misleading. Settings higher than 4x AF only cause texture problems on current ATI drivers, they're already working on a fix for it. Furthermore you started the post with...
"How to fix texture popping and increase graphics quality (taken from another post elsewhere, just wanted to share the info). Frag alreayd shared a little bit of these, but this is more of an in depth how to and gives better options:"
..which is also misleading. If you're going to offer a config recommendation for others to use, especially if it's one claiming to be more "in depth" than someone else's, at least get your facts straight.
This is all a lot of impatient tweaking on a game that was released too prematurely on PC anyway. We won't know how good it can really run or look until the HD texture pack is available.
Regarding that HD pack though, as I've said on another forum, even if it DOES stream adequately without requiring a high end CUDA capable GPU and 500 Mb/s SSD, which I remain skeptical about, the file size of the game is still going to be far less efficient than other current gen high graphic detail games. Those HD texture files will likely be 16384x16384 capable, vs the 8192x8192 capable existing textures that are a total of roughly 17GB in file space counting sp and mp files. The HD texture files will probably be at least 3 times the file size. Even if they stream adequately and you delete the stock files, it's probably going to add at least 34GB of space to the game files.
A game who's drive capacity exceeds 50GB of space is quite absurd if you ask me. It's looking like Carmack's idea of one large texture file per map is not as efficient as he made it sound. I'm doubting even with that HD pack the textures will be any better than those we see in games like Just Cause 2, and it has a MUCH larger play area with procedural rendering and no map loading, not to mention at less than 5GB for the entire game files. Kind of odd Carmack lambasted Intel for having no proof of concept on their Ray Tracing plans, because so far, it's looking like John's proof of concept on this one large texture per map concept has not panned out.
It may turn out that Carmack is the gaming developer equivalent of Alan Greenspan, leading people down a path of ill advice.
Last edited by Frag Maniac; 10-07-2011 at 06:47 PM.
Well Im sorry if to me textures that blend well look better than a slight increase in quality at farther distances with a ton of seams everywhere I look. I guess Im just not as cool as you Maniac
Its more in depth because you barely listed any options for tweaking. And it does increase quality over stock, as well as playability. Just cause from your point of view it doesnt fit to your thinking doesnt mean something isnt true.
Why do you have to go and start and argument in every single thread you go into?
Last edited by EniGmA1987; 10-07-2011 at 09:32 PM.
Rig 1:
ASUS P8Z77-V
Intel i5 3570K @ 4.75GHz
16GB of Team Xtreme DDR-2666 RAM (11-13-13-35-2T)
Nvidia GTX 670 4GB SLI
Rig 2:
Asus Sabertooth 990FX
AMD FX-8350 @ 5.6GHz
16GB of Mushkin DDR-1866 RAM (8-9-8-26-1T)
AMD 6950 with 6970 bios flash
Yamakasi Catleap 2B overclocked to 120Hz refresh rate
Audio-GD FUN DAC unit w/ AD797BRZ opamps
Sennheiser PC350 headset w/ hero mod
LOL, I just knew you were going to come back with some more senseless smack talk feeling all hurt after I merely pointed out the tweak you copied and pasted from someone else's post is very misleading. As I said, only ATI cards are experiencing severe graphics problems, and only because as usual, they work on driver support AFTER major title releases vs before, during and after like Nvidia.
Maybe you're unaware of it, but at 16x on Nvidia cards, textures look much better and don't suffer from this "seam" (correct spelling btw) problem you're referring to.
Aside from that, you're assuming that the greater number of command lines in a config edit automatically makes it more "in depth". The fact is you quickly reach a saturation point after the primary texture improving tweaks are applied, and beyond that, there is no more that can be done to improve the look. That is why many are awaiting the HD texture pack as I said. I also find it pathetic that much of what's in your so called in depth tweak is actually cheats that only unskilled players for whom games are more of a casual pass time than serious hobby would use.
For you to just post up a lengthy tweak implying it's a way to fix texture popping and increase graphic quality, AND claim it's more in depth when you don't even point out the necessary ATI tweaks are far different from Nvidia tweaks due to no CUDA on ATI cards, and likely without even having tried the game on an Nvidia card, it's rather absurd. My post had a minimal config because I only posted what I was using, not recommending for ALL players.
You clearly don't know enough about this game or how ATI hardware compares to Nvidia hardware if you think a one-size-fits-all config file is the answer to everyone's problem concerning RAGE graphics. Obviously you're just looking for misplaced praise based on someone else's work that you likely haven't even tested thoroughly and know little about, and at the same time trying to discredit my post as being an inferior tweak, when it wasn't even a foolish one-size-fits-all suggestion like yours in the first place. Then you act all surprised why I have a problem with it, what a turd. Typical of ATI customers to not have a clue about tech stuff and act like they're all that for naively pasting some tweak they found on a random site that they wrongfully assume is going to help everyone.
Path of gaming customer evolution:
Console customer>ATI customer>Nvidia customer
If you don't want to be treated like you're "not as cool", stop posting utter crap and actually LEARN something about the topic, and stop acting like you've got superior information, because clearly you don't know enough about it to even make such a judgement call.
“Better to remain silent and be thought a fool, than to speak out and remove all doubt.”
Last edited by Frag Maniac; 10-07-2011 at 08:58 PM.
Actually I've also experienced seams between meshes on my GTX 580 with 16xAF *if* its forced through the CP. If I alter it through the config, its a none issue. Interesting really as ID has mentioned 4xAF support explicitly.
But please lets keep things constructive and non personal guys, the immature exchanges are really off putting. We are all just trying to get the most out of this game. :P
Last edited by Chickenfeed; 10-07-2011 at 10:05 PM.
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156MB patch live now... i was not getting mutant bash tv bonus, i shot the red "$$$" sign like 9 times, and i got nothing. i hope this patch fix that
edit:
guess not, also they only added like 3 more options, vsync, anisotropy, texture cache. while removing GPU encoding...
http://i286.photobucket.com/albums/l...7-46-59-66.jpg
Last edited by Philip_J_Fry; 10-08-2011 at 05:04 PM.
"Thanks for the f-shack. Love, Dirty Mike & The Boys" - from Dirty Mike & The Boys
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